]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_fireball.qc
why does fteqcc fail so much? seems like f *= x now is equivalent to f = x
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_fireball.qc
index c1d30ba0211f53bbd9297b4bcf2a96797a8a5851..e78bb2bbc3b1c03ace99f72afcf8f9b280b8430c 100644 (file)
@@ -1,6 +1,7 @@
 #ifdef REGISTER_WEAPON
 REGISTER_WEAPON(FIREBALL, w_fireball, IT_FUEL, 9, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", "Fireball");
 #else
+#ifdef SVQC
 .float bot_primary_fireballmooth; // whatever a mooth is
 .vector fireball_impactvec;
 .float fireball_primarytime;
@@ -98,6 +99,7 @@ void W_Fireball_Think()
        if(time > self.pushltime)
        {
                self.cnt = 1;
+               self.projectiledeathtype |= HITTYPE_SPLASH;
                W_Fireball_Explode();
                return;
        }
@@ -153,6 +155,8 @@ void W_Fireball_Attack1()
        proj.flags = FL_PROJECTILE;
 
        CSQCProjectile(proj, TRUE, PROJECTILE_FIREBALL, TRUE);
+
+       other = proj; MUTATOR_CALLHOOK(EditProjectile);
 }
 
 void W_Fireball_AttackEffect(float i, vector f_diff)
@@ -287,6 +291,8 @@ void W_Fireball_Attack2()
        proj.flags = FL_PROJECTILE;
 
        CSQCProjectile(proj, TRUE, PROJECTILE_FIREMINE, TRUE);
+
+       other = proj; MUTATOR_CALLHOOK(EditProjectile);
 }
 
 void spawnfunc_weapon_fireball (void)
@@ -321,13 +327,13 @@ float w_fireball(float req)
        {
                if (self.BUTTON_ATCK)
                if (time >= self.fireball_primarytime)
-               if (weapon_prepareattack(1, cvar("g_balance_fireball_primary_refire")))
+               if (weapon_prepareattack(0, cvar("g_balance_fireball_primary_refire")))
                {
                        W_Fireball_Attack1_Frame0();
                        self.fireball_primarytime = time + cvar("g_balance_fireball_primary_refire2");
                }
                if (self.BUTTON_ATCK2)
-               if (weapon_prepareattack(0, cvar("g_balance_fireball_secondary_refire")))
+               if (weapon_prepareattack(1, cvar("g_balance_fireball_secondary_refire")))
                {
                        W_Fireball_Attack2();
                        weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_fireball_secondary_animtime"), w_ready);
@@ -349,45 +355,67 @@ float w_fireball(float req)
                return self.ammo_fuel >= cvar("g_balance_fireball_primary_ammo");
        else if (req == WR_CHECKAMMO2)
                return self.ammo_fuel >= cvar("g_balance_fireball_secondary_ammo");
+       else if (req == WR_RESETPLAYER)
+       {
+               self.fireball_primarytime = time;
+       }
+       return TRUE;
+};
+#endif
+#ifdef CSQC
+float w_fireball(float req)
+{
+       if(req == WR_IMPACTEFFECT)
+       {
+               vector org2;
+               if(w_deathtype & HITTYPE_SECONDARY)
+               {
+                       // firemine goes out silently
+               }
+               else
+               {
+                       org2 = w_org + w_backoff * 16;
+                       pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
+                       if(!w_issilent)
+                               sound(self, CHAN_PROJECTILE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
+               }
+       }
+       else if(req == WR_PRECACHE)
+       {
+               precache_sound("weapons/fireball_impact2.wav");
+       }
        else if (req == WR_SUICIDEMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "forgot about some firemine";
+                       w_deathtypestring = "%s forgot about some firemine";
                else
-                       w_deathtypestring = "should have used a smaller gun";
+                       w_deathtypestring = "%s should have used a smaller gun";
        }
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
                {
                        if(w_deathtype & HITTYPE_HEADSHOT)
-                               w_deathtypestring = "tried to catch #'s firemine";
+                               w_deathtypestring = "%s tried to catch %s's firemine";
                        else
-                               w_deathtypestring = "fatefully ignored #'s firemine";
+                               w_deathtypestring = "%s fatefully ignored %s's firemine";
                }
                else
                {
                        if(w_deathtype & HITTYPE_BOUNCE)
                        {
                                if(w_deathtype & HITTYPE_SPLASH) // BFG effect
-                               {
-                                       w_deathtypestring = "could not hide from #'s fireball";
-                               }
+                                       w_deathtypestring = "%s could not hide from %s's fireball";
                                else // laser
-                               {
-                                       w_deathtypestring = "saw the pretty lights of #'s fireball";
-                               }
+                                       w_deathtypestring = "%s saw the pretty lights of %s's fireball";
                        }
                        else if(w_deathtype & HITTYPE_SPLASH)
-                               w_deathtypestring = "got too close to #'s fireball";
+                               w_deathtypestring = "%s got too close to %s's fireball";
                        else
-                               w_deathtypestring = "tasted #'s fireball";
+                               w_deathtypestring = "%s tasted %s's fireball";
                }
        }
-       else if (req == WR_RESETPLAYER)
-       {
-               self.fireball_primarytime = time;
-       }
        return TRUE;
-};
+}
+#endif
 #endif