]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_fireball.qc
why does fteqcc fail so much? seems like f *= x now is equivalent to f = x
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_fireball.qc
index d5c0b13f950fcc72542db32c4cd6a11c917ba122..e78bb2bbc3b1c03ace99f72afcf8f9b280b8430c 100644 (file)
@@ -155,6 +155,8 @@ void W_Fireball_Attack1()
        proj.flags = FL_PROJECTILE;
 
        CSQCProjectile(proj, TRUE, PROJECTILE_FIREBALL, TRUE);
+
+       other = proj; MUTATOR_CALLHOOK(EditProjectile);
 }
 
 void W_Fireball_AttackEffect(float i, vector f_diff)
@@ -289,6 +291,8 @@ void W_Fireball_Attack2()
        proj.flags = FL_PROJECTILE;
 
        CSQCProjectile(proj, TRUE, PROJECTILE_FIREMINE, TRUE);
+
+       other = proj; MUTATOR_CALLHOOK(EditProjectile);
 }
 
 void spawnfunc_weapon_fireball (void)
@@ -323,13 +327,13 @@ float w_fireball(float req)
        {
                if (self.BUTTON_ATCK)
                if (time >= self.fireball_primarytime)
-               if (weapon_prepareattack(1, cvar("g_balance_fireball_primary_refire")))
+               if (weapon_prepareattack(0, cvar("g_balance_fireball_primary_refire")))
                {
                        W_Fireball_Attack1_Frame0();
                        self.fireball_primarytime = time + cvar("g_balance_fireball_primary_refire2");
                }
                if (self.BUTTON_ATCK2)
-               if (weapon_prepareattack(0, cvar("g_balance_fireball_secondary_refire")))
+               if (weapon_prepareattack(1, cvar("g_balance_fireball_secondary_refire")))
                {
                        W_Fireball_Attack2();
                        weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_fireball_secondary_animtime"), w_ready);
@@ -351,41 +355,6 @@ float w_fireball(float req)
                return self.ammo_fuel >= cvar("g_balance_fireball_primary_ammo");
        else if (req == WR_CHECKAMMO2)
                return self.ammo_fuel >= cvar("g_balance_fireball_secondary_ammo");
-       else if (req == WR_SUICIDEMESSAGE)
-       {
-               if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "forgot about some firemine";
-               else
-                       w_deathtypestring = "should have used a smaller gun";
-       }
-       else if (req == WR_KILLMESSAGE)
-       {
-               if(w_deathtype & HITTYPE_SECONDARY)
-               {
-                       if(w_deathtype & HITTYPE_HEADSHOT)
-                               w_deathtypestring = "tried to catch #'s firemine";
-                       else
-                               w_deathtypestring = "fatefully ignored #'s firemine";
-               }
-               else
-               {
-                       if(w_deathtype & HITTYPE_BOUNCE)
-                       {
-                               if(w_deathtype & HITTYPE_SPLASH) // BFG effect
-                               {
-                                       w_deathtypestring = "could not hide from #'s fireball";
-                               }
-                               else // laser
-                               {
-                                       w_deathtypestring = "saw the pretty lights of #'s fireball";
-                               }
-                       }
-                       else if(w_deathtype & HITTYPE_SPLASH)
-                               w_deathtypestring = "got too close to #'s fireball";
-                       else
-                               w_deathtypestring = "tasted #'s fireball";
-               }
-       }
        else if (req == WR_RESETPLAYER)
        {
                self.fireball_primarytime = time;
@@ -413,9 +382,39 @@ float w_fireball(float req)
        }
        else if(req == WR_PRECACHE)
        {
-               precache_sound("weapons/fireball_impact.wav");
                precache_sound("weapons/fireball_impact2.wav");
        }
+       else if (req == WR_SUICIDEMESSAGE)
+       {
+               if(w_deathtype & HITTYPE_SECONDARY)
+                       w_deathtypestring = "%s forgot about some firemine";
+               else
+                       w_deathtypestring = "%s should have used a smaller gun";
+       }
+       else if (req == WR_KILLMESSAGE)
+       {
+               if(w_deathtype & HITTYPE_SECONDARY)
+               {
+                       if(w_deathtype & HITTYPE_HEADSHOT)
+                               w_deathtypestring = "%s tried to catch %s's firemine";
+                       else
+                               w_deathtypestring = "%s fatefully ignored %s's firemine";
+               }
+               else
+               {
+                       if(w_deathtype & HITTYPE_BOUNCE)
+                       {
+                               if(w_deathtype & HITTYPE_SPLASH) // BFG effect
+                                       w_deathtypestring = "%s could not hide from %s's fireball";
+                               else // laser
+                                       w_deathtypestring = "%s saw the pretty lights of %s's fireball";
+                       }
+                       else if(w_deathtype & HITTYPE_SPLASH)
+                               w_deathtypestring = "%s got too close to %s's fireball";
+                       else
+                               w_deathtypestring = "%s tasted %s's fireball";
+               }
+       }
        return TRUE;
 }
 #endif