+ else if (req == WR_SUICIDEMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_SECONDARY)
+ w_deathtypestring = "%s forgot about some firemine";
+ else
+ w_deathtypestring = "%s should have used a smaller gun";
+ }
+ else if (req == WR_KILLMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_SECONDARY)
+ {
+ if(w_deathtype & HITTYPE_HEADSHOT)
+ w_deathtypestring = "%s tried to catch %s's firemine";
+ else
+ w_deathtypestring = "%s fatefully ignored %s's firemine";
+ }
+ else
+ {
+ if(w_deathtype & HITTYPE_BOUNCE)
+ {
+ if(w_deathtype & HITTYPE_SPLASH) // BFG effect
+ w_deathtypestring = "%s could not hide from %s's fireball";
+ else // laser
+ w_deathtypestring = "%s saw the pretty lights of %s's fireball";
+ }
+ else if(w_deathtype & HITTYPE_SPLASH)
+ w_deathtypestring = "%s got too close to %s's fireball";
+ else
+ w_deathtypestring = "%s tasted %s's fireball";
+ }
+ }