- return self.ammo_rockets >= cvar("g_balance_hagar_secondary_ammo");
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "played with tiny rockets";
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_BOUNCE) // must be secondary; unchecked: SPLASH
- w_deathtypestring = "hoped #'s missiles wouldn't bounce";
- else // unchecked: SPLASH, SECONDARY
- w_deathtypestring = "was pummeled by";
- }