]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_hook.qc
Rewrite of vote code.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_hook.qc
index da5e3f9423d086f6bdb236a2f744ed091fa4649d..32892d5558b5e6862848740296b7e47a2a6b2050 100644 (file)
@@ -23,7 +23,7 @@ void W_Hook_ExplodeThink (void)
        f = self.dmg_last - dmg_remaining_next;
        self.dmg_last = dmg_remaining_next;
 
-       RadiusDamage (self, self.owner, self.dmg * f, self.dmg_edge * f, self.dmg_radius, self.owner, self.dmg_force * f, self.projectiledeathtype, world);
+       RadiusDamage (self, self.realowner, self.dmg * f, self.dmg_edge * f, self.dmg_radius, self.realowner, self.dmg_force * f, self.projectiledeathtype, world);
        self.projectiledeathtype |= HITTYPE_BOUNCE;
        //RadiusDamage (self, world, self.dmg * f, self.dmg_edge * f, self.dmg_radius, world, self.dmg_force * f, self.projectiledeathtype, world);
 
@@ -62,12 +62,11 @@ void W_Hook_Attack2()
 {
        local entity gren;
 
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_cells = self.ammo_cells - autocvar_g_balance_hook_secondary_ammo;
-       W_SetupShot (self, FALSE, 4, "weapons/hookbomb_fire.wav", CHAN_WEAPON, autocvar_g_balance_hook_secondary_damage);
+       W_DecreaseAmmo(ammo_cells, autocvar_g_balance_hook_secondary_ammo, FALSE);
+       W_SetupShot (self, FALSE, 4, "weapons/hookbomb_fire.wav", CH_WEAPON_A, autocvar_g_balance_hook_secondary_damage);
 
        gren = spawn ();
-       gren.owner = self;
+       gren.owner = gren.realowner = self;
        gren.classname = "hookbomb";
        gren.bot_dodge = TRUE;
        gren.bot_dodgerating = autocvar_g_balance_hook_secondary_damage;
@@ -126,8 +125,7 @@ float w_hook(float req)
                        if (time > self.hook_refire)
                        if (weapon_prepareattack(0, -1))
                        {
-                               if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-                                       self.ammo_fuel = self.ammo_fuel - autocvar_g_balance_hook_primary_fuel;
+                               W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_hook_primary_fuel, FALSE);
                                self.hook_state |= HOOK_FIRING;
                                weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hook_primary_animtime, w_ready);                         
                        }
@@ -170,7 +168,7 @@ float w_hook(float req)
                                        {
                                                if ( self.ammo_fuel >= (time - self.hook_time_fueldecrease) * hooked_fuel )
                                                {
-                                                       self.ammo_fuel -= (time - self.hook_time_fueldecrease) * hooked_fuel;
+                                                       W_DecreaseAmmo(ammo_fuel, (time - self.hook_time_fueldecrease) * hooked_fuel, FALSE);
                                                        self.hook_time_fueldecrease = time;
                                                        // decrease next frame again
                                                }
@@ -228,6 +226,7 @@ float w_hook(float req)
        else if (req == WR_SETUP)
        {
                weapon_setup(WEP_HOOK);
+               self.current_ammo = ammo_fuel;
                self.hook_state &~= HOOK_WAITING_FOR_RELEASE;
        }
        else if (req == WR_CHECKAMMO1)
@@ -257,7 +256,7 @@ float w_hook(float req)
                org2 = w_org + w_backoff * 2;
                pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {