- self.dmg = cvar("g_balance_hook_secondary_damage");
- self.dmg_edge = cvar("g_balance_hook_secondary_edgedamage");
- self.dmg_radius = cvar("g_balance_hook_secondary_radius");
- self.dmg_force = cvar("g_balance_hook_secondary_force");
- self.dmg_power = cvar("g_balance_hook_secondary_power");
- self.dmg_duration = cvar("g_balance_hook_secondary_duration");
+ self.dmg = autocvar_g_balance_hook_secondary_damage;
+ self.dmg_edge = autocvar_g_balance_hook_secondary_edgedamage;
+ self.dmg_radius = autocvar_g_balance_hook_secondary_radius;
+ self.dmg_force = autocvar_g_balance_hook_secondary_force;
+ self.dmg_power = autocvar_g_balance_hook_secondary_power;
+ self.dmg_duration = autocvar_g_balance_hook_secondary_duration;