#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(HOOK, w_hook, IT_CELLS|IT_FUEL, 0, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, 0, "hookgun", "hook", _("Grappling Hook"))
+REGISTER_WEAPON(
+/* WEP_##id */ HOOK,
+/* function */ w_hook,
+/* ammotype */ IT_CELLS|IT_FUEL,
+/* impulse */ 0,
+/* flags */ WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
+/* rating */ 0,
+/* model */ "hookgun",
+/* shortname */ "hook",
+/* fullname */ _("Grappling Hook")
+);
#else
#ifdef SVQC
.float dmg;
{
if (self.health <= 0)
return;
-
+
if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
- return; // g_projectiles_damage says to halt
-
+ return; // g_projectiles_damage says to halt
+
self.health = self.health - damage;
-
+
if (self.health <= 0)
W_PrepareExplosionByDamage(self.realowner, W_Hook_Explode2);
}
gren.think = adaptor_think2use_hittype_splash;
gren.use = W_Hook_Explode2;
gren.touch = W_Hook_Touch2;
-
+
gren.takedamage = DAMAGE_YES;
gren.health = autocvar_g_balance_hook_secondary_health;
gren.damageforcescale = autocvar_g_balance_hook_secondary_damageforcescale;
float w_hook(float req)
{
float hooked_time_max, hooked_fuel;
-
+
if (req == WR_AIM)
{
// ... sorry ...
if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_HOOK))
{
if(!self.hook)
- if not(self.hook_state & HOOK_WAITING_FOR_RELEASE)
- if not(self.hook_state & HOOK_FIRING)
+ if (!(self.hook_state & HOOK_WAITING_FOR_RELEASE))
+ if (!(self.hook_state & HOOK_FIRING))
if (time > self.hook_refire)
if (weapon_prepareattack(0, -1))
{
W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_hook_primary_fuel, FALSE);
self.hook_state |= HOOK_FIRING;
- weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hook_primary_animtime, w_ready);
+ weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hook_primary_animtime, w_ready);
}
}
self.hook_refire = max(self.hook_refire, time + autocvar_g_balance_hook_primary_refire * W_WeaponRateFactor());
// hook also inhibits health regeneration, but only for 1 second
- if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+ if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_fuel_regen);
}
if(self.hook && self.hook.state == 1)
{
- hooked_time_max = autocvar_g_balance_hook_primary_hooked_time_max;
+ hooked_time_max = autocvar_g_balance_hook_primary_hooked_time_max;
if (hooked_time_max > 0)
{
if ( time > self.hook_time_hooked + hooked_time_max )
self.hook_state |= HOOK_REMOVING;
}
-
+
hooked_fuel = autocvar_g_balance_hook_primary_hooked_fuel;
if (hooked_fuel > 0)
{
if ( time > self.hook_time_fueldecrease )
{
- if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+ if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
{
if ( self.ammo_fuel >= (time - self.hook_time_fueldecrease) * hooked_fuel )
{
}
else
{
- self.hook_time_hooked = time;
+ self.hook_time_hooked = time;
self.hook_time_fueldecrease = time + autocvar_g_balance_hook_primary_hooked_time_free;
}
if (self.BUTTON_CROUCH)
{
- self.hook_state &~= HOOK_PULLING;
+ self.hook_state &= ~HOOK_PULLING;
if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_HOOK))
- self.hook_state &~= HOOK_RELEASING;
+ self.hook_state &= ~HOOK_RELEASING;
else
self.hook_state |= HOOK_RELEASING;
}
else
{
self.hook_state |= HOOK_PULLING;
- self.hook_state &~= HOOK_RELEASING;
+ self.hook_state &= ~HOOK_RELEASING;
if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_HOOK))
{
else
{
self.hook_state |= HOOK_REMOVING;
- self.hook_state &~= HOOK_WAITING_FOR_RELEASE;
+ self.hook_state &= ~HOOK_WAITING_FOR_RELEASE;
}
}
}
{
weapon_setup(WEP_HOOK);
self.current_ammo = ammo_fuel;
- self.hook_state &~= HOOK_WAITING_FOR_RELEASE;
+ self.hook_state &= ~HOOK_WAITING_FOR_RELEASE;
}
else if (req == WR_CHECKAMMO1)
{
{
self.hook_refire = time;
}
+ else if (req == WR_SUICIDEMESSAGE)
+ {
+ return FALSE;
+ }
+ else if (req == WR_KILLMESSAGE)
+ {
+ return WEAPON_HOOK_MURDER;
+ }
return TRUE;
}
#endif
org2 = w_org + w_backoff * 2;
pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
if(!w_issilent)
- sound(self, CH_SHOTS, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/hookbomb_impact.wav", VOL_BASE, ATTEN_NORM);
}
else if(req == WR_PRECACHE)
{
precache_sound("weapons/hookbomb_impact.wav");
}
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = _("%s did the impossible");
- else if (req == WR_KILLMESSAGE)
- w_deathtypestring = _("%s was caught in %s's hook gravity bomb");
return TRUE;
}
#endif