w_deathtypestring = "%s lasered themself to hell";
else if (req == WR_KILLMESSAGE)
{
- w_deathtypestring = "%s was lasered to death by %s"; // unchecked: SPLASH
+ if(w_deathtype & HITTYPE_SECONDARY)
+ w_deathtypestring = "%s was cut in half by %s's gauntlet"; // unchecked: SPLASH
+ else
+ w_deathtypestring = "%s was lasered to death by %s"; // unchecked: SPLASH
}
return TRUE;
}