}
}
+.vector hook_start, hook_end;
+float gauntletbeam_send(entity to, float sf)
+{
+ WriteByte(MSG_ENTITY, ENT_CLIENT_GAUNTLET);
+ sf = sf & 0x7F;
+ if(sound_allowed(MSG_BROADCAST, self.owner))
+ sf |= 0x80;
+ WriteByte(MSG_ENTITY, sf);
+ if(sf & 1)
+ {
+ WriteByte(MSG_ENTITY, num_for_edict(self.owner));
+ }
+ if(sf & 2)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_start_x);
+ WriteCoord(MSG_ENTITY, self.hook_start_y);
+ WriteCoord(MSG_ENTITY, self.hook_start_z);
+ }
+ if(sf & 4)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_end_x);
+ WriteCoord(MSG_ENTITY, self.hook_end_y);
+ WriteCoord(MSG_ENTITY, self.hook_end_z);
+ }
+ return TRUE;
+}
.entity gauntletbeam;
.float prevgauntletfire;
void gauntletbeam_think()
{
+ vector endpos;
+ float oldsolid;
+
float damage, myforce, myradius;
if(self.cnt)
{
makevectors(self.owner.v_angle);
vector angle;
angle = v_forward;
+ // get effect origin
+ vector vecs, org;
+ if(self.owner.weaponentity.movedir_x > 0)
+ vecs = self.owner.weaponentity.movedir;
+ else
+ vecs = '0 0 0';
+ if(debug_shotorg != '0 0 0')
+ vecs = debug_shotorg;
+ org = self.owner.origin + self.owner.view_ofs + v_forward * vecs_x + v_right * -vecs_y + v_up * vecs_z;
+
+ oldsolid = self.owner.dphitcontentsmask;
+ self.owner.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
- WarpZone_traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, self.owner.origin + self.owner.view_ofs + angle * myradius, FALSE, self.owner, ANTILAG_LATENCY(self.owner));
+ WarpZone_traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, self.owner.origin + self.owner.view_ofs + angle * myradius, MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner));
+ endpos = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
+ WarpZone_traceline_antilag(self.owner, org, endpos + 4 * normalize(endpos - org), MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner));
+
+ self.owner.dphitcontentsmask = oldsolid;
// apply the damage
if(trace_fraction < 1)
}
// draw effect
- vector vecs, org;
- if(self.owner.weaponentity.movedir_x > 0)
+ if(org != self.hook_start)
{
- vecs = self.owner.weaponentity.movedir;
- vecs_y = -vecs_y;
+ self.SendFlags |= 2;
+ self.hook_start = org;
+ }
+ if(endpos != self.hook_end)
+ {
+ self.SendFlags |= 4;
+ self.hook_end = endpos;
}
- else
- vecs = '0 0 0';
- org = self.owner.origin + self.owner.view_ofs + v_forward * vecs_x + v_right * vecs_y + v_up * vecs_z;
-
- // TODO turn into a csqc entity
- WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
- WriteByte(MSG_BROADCAST, TE_CSQC_BEAM);
- WriteByte(MSG_BROADCAST, num_for_edict(self.owner));
- WriteByte(MSG_BROADCAST, 3);
- WriteCoord(MSG_BROADCAST, trace_endpos_x);
- WriteCoord(MSG_BROADCAST, trace_endpos_y);
- WriteCoord(MSG_BROADCAST, trace_endpos_z);
- WriteCoord(MSG_BROADCAST, org_x);
- WriteCoord(MSG_BROADCAST, org_y);
- WriteCoord(MSG_BROADCAST, org_z);
}
// experimental gauntlet
beam.bot_dodge = TRUE;
beam.bot_dodgerating = cvar("g_balance_laser_primary_damage");
beam.cnt = issecondary;
+ Net_LinkEntity(beam, FALSE, 0, gauntletbeam_send);
oldself = self;
self = beam;