mine.nextthink = time;
mine.cnt = time + (autocvar_g_balance_minelayer_lifetime - autocvar_g_balance_minelayer_lifetime_countdown);
mine.flags = FL_PROJECTILE;
+ mine.missile_flags = MIF_SPLASH | MIF_ARC | MIF_PROXY;
CSQCProjectile(mine, TRUE, PROJECTILE_MINE, TRUE);