#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", "Mine Layer");
+REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
#else
#ifdef SVQC
void W_Mine_Think (void);
precache_sound("weapons/mine_exp.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "%s exploded";
+ w_deathtypestring = _("%s exploded");
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
- w_deathtypestring = "%s got too close to %s's mine";
+ w_deathtypestring = _("%s got too close to %s's mine");
else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "%s almost dodged %s's mine";
+ w_deathtypestring = _("%s almost dodged %s's mine");
else
- w_deathtypestring = "%s stepped on %s's mine";
+ w_deathtypestring = _("%s stepped on %s's mine");
}
return TRUE;
}