precache_sound("weapons/mine_exp.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "%s exploded";
+ w_deathtypestring = _("%s exploded");
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
- w_deathtypestring = "%s got too close to %s's mine";
+ w_deathtypestring = _("%s got too close to %s's mine");
else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "%s almost dodged %s's mine";
+ w_deathtypestring = _("%s almost dodged %s's mine");
else
- w_deathtypestring = "%s stepped on %s's mine";
+ w_deathtypestring = _("%s stepped on %s's mine");
}
return TRUE;
}