]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minelayer.qc
Merge remote-tracking branch 'origin/debugger/dualscreenresolution'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minelayer.qc
index 989dfe962329ed576f63a1837aae1b04bcab83c4..5d427a5a0f1b02b9745e857c2b4b16679fa1b2fb 100644 (file)
@@ -1,10 +1,21 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
+REGISTER_WEAPON(
+/* WEP_##id  */ MINE_LAYER,
+/* function  */ w_minelayer,
+/* ammotype  */ IT_ROCKETS,
+/* impulse   */ 4,
+/* flags     */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_HIGH,
+/* model     */ "minelayer",
+/* shortname */ "minelayer",
+/* fullname  */ _("Mine Layer")
+);
 #else
 #ifdef SVQC
 void W_Mine_Think (void);
 .float minelayer_detonate, mine_explodeanyway;
 .float mine_time;
+.vector mine_orientation;
 
 void spawnfunc_weapon_minelayer (void)
 {
@@ -13,7 +24,7 @@ void spawnfunc_weapon_minelayer (void)
 
 void W_Mine_Stick (entity to)
 {
-       spamsound (self, CH_SHOTS, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
+       spamsound (self, CH_SHOTS, "weapons/mine_stick.wav", VOL_BASE, ATTEN_NORM);
 
        // in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile
 
@@ -31,7 +42,7 @@ void W_Mine_Stick (entity to)
        setmodel(newmine, "models/mine.md3");
        newmine.angles = vectoangles(-trace_plane_normal); // face against the surface
 
-       newmine.oldvelocity = self.velocity;
+       newmine.mine_orientation = -trace_plane_normal;
 
        newmine.takedamage = self.takedamage;
        newmine.damageforcescale = self.damageforcescale;
@@ -61,11 +72,11 @@ void W_Mine_Stick (entity to)
 void W_Mine_Explode ()
 {
        if(other.takedamage == DAMAGE_AIM)
-               if(other.classname == "player")
-                       if(IsDifferentTeam(self.realowner, other))
+               if(IS_PLAYER(other))
+                       if(DIFF_TEAM(self.realowner, other))
                                if(other.deadflag == DEAD_NO)
                                        if(IsFlying(other))
-                                               AnnounceTo(self.realowner, "airshot");
+                                               Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT);
 
        self.event_damage = func_null;
        self.takedamage = DAMAGE_NO;
@@ -95,7 +106,7 @@ void W_Mine_DoRemoteExplode ()
        self.takedamage = DAMAGE_NO;
 
        if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW)
-               self.velocity = self.oldvelocity;
+               self.velocity = self.mine_orientation; // particle fx and decals need .velocity
 
        RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
 
@@ -137,7 +148,7 @@ void W_Mine_ProximityExplode ()
                head = findradius(self.origin, autocvar_g_balance_minelayer_radius);
                while(head)
                {
-                       if(head == self.realowner || !IsDifferentTeam(head, self.realowner))
+                       if(head == self.realowner || SAME_TEAM(head, self.realowner))
                                return;
                        head = head.chain;
                }
@@ -153,7 +164,7 @@ float W_Mine_Count(entity e)
        entity mine;
        for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == e)
                minecount += 1;
-               
+
        return minecount;
 }
 
@@ -177,14 +188,14 @@ void W_Mine_Think (void)
        if ((time > self.cnt) && (!self.mine_time))
        {
                if(autocvar_g_balance_minelayer_lifetime_countdown > 0)
-                       spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTEN_NORM);
                self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown;
                self.mine_explodeanyway = 1; // make the mine super aggressive -- Samual: Rather, make it not care if a team mate is near.
        }
 
        // a player's mines shall explode if he disconnects or dies
        // TODO: Do this on team change too -- Samual: But isn't a player killed when they switch teams?
-       if(self.realowner.classname != "player" || self.realowner.deadflag != DEAD_NO)
+       if(!IS_PLAYER(self.realowner) || self.realowner.deadflag != DEAD_NO)
        {
                other = world;
                self.projectiledeathtype |= HITTYPE_BOUNCE;
@@ -196,11 +207,11 @@ void W_Mine_Think (void)
        head = findradius(self.origin, autocvar_g_balance_minelayer_proximityradius);
        while(head)
        {
-               if(head.classname == "player" && head.deadflag == DEAD_NO)
-               if(head != self.realowner && IsDifferentTeam(head, self.realowner)) // don't trigger for team mates
+               if(IS_PLAYER(head) && head.deadflag == DEAD_NO)
+               if(head != self.realowner && DIFF_TEAM(head, self.realowner)) // don't trigger for team mates
                if(!self.mine_time)
                {
-                       spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTEN_NORM);
                        self.mine_time = time + autocvar_g_balance_minelayer_time;
                }
                head = head.chain;
@@ -225,9 +236,14 @@ void W_Mine_Touch (void)
        if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW)
                return; // we're already a stuck mine, why do we get called? TODO does this even happen?
 
-       PROJECTILE_TOUCH;
+       if(WarpZone_Projectile_Touch())
+       {
+               if(wasfreed(self))
+                       self.realowner.minelayer_mines -= 1;
+               return;
+       }
 
-       if(other && other.classname == "player" && other.deadflag == DEAD_NO)
+       if(other && IS_PLAYER(other) && other.deadflag == DEAD_NO)
        {
                // hit a player
                // don't stick
@@ -263,8 +279,7 @@ void W_Mine_Attack (void)
        // scan how many mines we placed, and return if we reached our limit
        if(autocvar_g_balance_minelayer_limit)
        {
-       
-               if(W_Mine_Count(self) >= autocvar_g_balance_minelayer_limit)
+               if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit)
                {
                        // the refire delay keeps this message from being spammed
                        sprint(self, strcat("minelayer: You cannot place more than ^2", ftos(autocvar_g_balance_minelayer_limit), " ^7mines at a time\n") );
@@ -355,7 +370,10 @@ float w_minelayer(float req)
        if (req == WR_AIM)
        {
                // aim and decide to fire if appropriate
-               self.BUTTON_ATCK = bot_aim(autocvar_g_balance_minelayer_speed, 0, autocvar_g_balance_minelayer_lifetime, FALSE);
+               if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit)
+                       self.BUTTON_ATCK = FALSE;
+               else
+                       self.BUTTON_ATCK = bot_aim(autocvar_g_balance_minelayer_speed, 0, autocvar_g_balance_minelayer_lifetime, FALSE);
                if(skill >= 2) // skill 0 and 1 bots won't detonate mines!
                {
                        // decide whether to detonate mines
@@ -427,7 +445,7 @@ float w_minelayer(float req)
                                        //As the distance gets larger, a correct detonation gets near imposible
                                        //Bots are assumed to use the mine spawnfunc_light to see if the mine gets near a player
                                        if(v_forward * normalize(mine.origin - self.enemy.origin)< 0.1)
-                                               if(self.enemy.classname == "player")
+                                               if(IS_PLAYER(self.enemy))
                                                        if(desirabledamage >= 0.1*coredamage)
                                                                if(random()/distance*300 > frametime*bound(0,(10-skill)*0.2,1))
                                                                        self.BUTTON_ATCK2 = TRUE;
@@ -467,7 +485,7 @@ float w_minelayer(float req)
                if (self.BUTTON_ATCK2)
                {
                        if(W_PlacedMines(TRUE))
-                               sound (self, CH_WEAPON_B, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM);
+                               sound (self, CH_WEAPON_B, "weapons/mine_det.wav", VOL_BASE, ATTEN_NORM);
                }
        }
        else if (req == WR_PRECACHE)
@@ -505,6 +523,10 @@ float w_minelayer(float req)
                else
                        return FALSE;
        }
+       else if (req == WR_RESETPLAYER)
+       {
+               self.minelayer_mines = 0;
+       }
        else if (req == WR_RELOAD)
        {
                W_Reload(autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo, autocvar_g_balance_minelayer_reload_time, "weapons/reload.wav");
@@ -529,7 +551,7 @@ float w_minelayer(float req)
                org2 = w_org + w_backoff * 12;
                pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CH_SHOTS, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/mine_exp.wav", VOL_BASE, ATTEN_NORM);
        }
        else if(req == WR_PRECACHE)
        {