]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minstanex.qc
Merge branch 'master' into terencehill/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minstanex.qc
index 567e4fa100a97f2185ea7f8d5bd3bd1856f118b9..8efda9b07f279cea118cf0fd330f6455474d4d52 100644 (file)
@@ -1,35 +1,9 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_HIDDEN | WEP_FLAG_CANCLIMB | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", _("MinstaNex"))
+REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", _("MinstaNex"))
 #else
 #ifdef SVQC
 .float minstanex_lasthit;
 
-void W_Minstanex_SetAmmoCounter()
-{
-       // set clip_load to the weapon we have switched to, if the gun uses reloading
-       if(!autocvar_g_balance_minstanex_reload_ammo)
-               self.clip_load = 0; // also keeps crosshair ammo from displaying
-       else
-       {
-               self.clip_load = self.weapon_load[WEP_MINSTANEX];
-               self.clip_size = autocvar_g_balance_minstanex_reload_ammo; // for the crosshair ammo display
-       }
-}
-
-void W_Minstanex_Reload()
-{
-       self.reload_ammo_player = ammo_cells;
-       if(autocvar_g_balance_minstanex_laser_ammo)
-               self.reload_ammo_min = min(autocvar_g_balance_minstanex_ammo, autocvar_g_balance_minstanex_laser_ammo);
-       else
-               self.reload_ammo_min = autocvar_g_balance_minstanex_ammo;
-       self.reload_ammo_amount = autocvar_g_balance_minstanex_reload_ammo;
-       self.reload_time = autocvar_g_balance_minstanex_reload_time;
-       self.reload_sound = "weapons/reload.wav";
-
-       W_Reload();
-}
-
 void W_MinstaNex_Attack (void)
 {
        float flying;
@@ -106,25 +80,10 @@ void W_MinstaNex_Attack (void)
        if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
                Damage_DamageInfo(trace_endpos, 10000, 0, 0, 800 * w_shotdir, WEP_MINSTANEX, self);
 
-       // if this weapon is reloadable, decrease its load. Else decrease the player's ammo
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-       {
-               if(autocvar_g_balance_minstanex_reload_ammo)
-               {
-                       if (g_minstagib)
-                               self.clip_load -= - 1;
-                       else
-                               self.clip_load -= autocvar_g_balance_minstanex_ammo;
-                       self.weapon_load[WEP_MINSTANEX] = self.clip_load;
-               }
-               else
-               {
-                       if (g_minstagib)
-                               self.ammo_cells -= - 1;
-                       else
-                               self.ammo_cells -= autocvar_g_balance_minstanex_ammo;
-               }
-       }
+       if (g_minstagib)
+               W_DecreaseAmmo(ammo_cells, 1, autocvar_g_balance_minstanex_reload_ammo);
+       else
+               W_DecreaseAmmo(ammo_cells, autocvar_g_balance_minstanex_ammo, autocvar_g_balance_minstanex_reload_ammo);
 }
 
 
@@ -229,9 +188,9 @@ float w_minstanex(float req)
 
                // if the laser uses load, we also consider its ammo for reloading
                if(autocvar_g_balance_minstanex_reload_ammo && autocvar_g_balance_minstanex_laser_ammo && self.clip_load < min(minstanex_ammo, autocvar_g_balance_minstanex_laser_ammo)) // forced reload
-                       W_Minstanex_Reload();
+                       weapon_action(self.weapon, WR_RELOAD);
                else if(autocvar_g_balance_minstanex_reload_ammo && self.clip_load < minstanex_ammo) // forced reload
-                       W_Minstanex_Reload();
+                       weapon_action(self.weapon, WR_RELOAD);
                else if (self.BUTTON_ATCK)
                {
                        if (weapon_prepareattack(0, autocvar_g_balance_minstanex_refire))
@@ -248,12 +207,7 @@ float w_minstanex(float req)
 
                                // decrease ammo for the laser?
                                if(autocvar_g_balance_minstanex_laser_ammo)
-                               {
-                                       if(autocvar_g_balance_minstanex_reload_ammo)
-                                               self.clip_load -= autocvar_g_balance_minstanex_laser_ammo;
-                                       else
-                                               self.ammo_cells -= autocvar_g_balance_minstanex_laser_ammo;
-                               }
+                                       W_DecreaseAmmo(ammo_cells, autocvar_g_balance_minstanex_laser_ammo, autocvar_g_balance_minstanex_reload_ammo);
 
                                // ugly minstagib hack to reuse the fire mode of the laser
                                float w;
@@ -274,13 +228,13 @@ float w_minstanex(float req)
                precache_sound ("weapons/nexwhoosh1.wav");
                precache_sound ("weapons/nexwhoosh2.wav");
                precache_sound ("weapons/nexwhoosh3.wav");
-               precache_sound ("weapons/reload.wav");
+               //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
                w_laser(WR_PRECACHE);
        }
        else if (req == WR_SETUP)
        {
                weapon_setup(WEP_MINSTANEX);
-               W_Minstanex_SetAmmoCounter();
+               self.current_ammo = ammo_cells;
                self.minstanex_lasthit = 0;
        }
        else if (req == WR_CHECKAMMO1)
@@ -303,7 +257,13 @@ float w_minstanex(float req)
        }
        else if (req == WR_RELOAD)
        {
-               W_Minstanex_Reload();
+               float used_ammo;
+               if(autocvar_g_balance_minstanex_laser_ammo)
+                       used_ammo = min(autocvar_g_balance_minstanex_ammo, autocvar_g_balance_minstanex_laser_ammo);
+               else
+                       used_ammo = autocvar_g_balance_minstanex_ammo;
+
+               W_Reload(used_ammo, autocvar_g_balance_minstanex_reload_ammo, autocvar_g_balance_minstanex_reload_time, "weapons/reload.wav");
        }
        return TRUE;
 };