]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_nex.qc
why does fteqcc fail so much? seems like f *= x now is equivalent to f = x
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_nex.qc
index 64c9c385b7890aff7f92fe04c94d0ddd023d95ac..68790617dffab9b2df702495c2c7f9e2a3308801 100644 (file)
@@ -2,23 +2,23 @@
 REGISTER_WEAPON(NEX, w_nex, IT_CELLS, 7, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "nex", "nex", "Nex");
 #else
 #ifdef SVQC
-void SendCSQCNexBeamParticle() {
+void SendCSQCNexBeamParticle(float charge) {
        vector v;
        v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
        WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
        WriteByte(MSG_BROADCAST, TE_CSQC_NEXGUNBEAMPARTICLE);
-       
        WriteCoord(MSG_BROADCAST, w_shotorg_x);
        WriteCoord(MSG_BROADCAST, w_shotorg_y);
        WriteCoord(MSG_BROADCAST, w_shotorg_z);
        WriteCoord(MSG_BROADCAST, v_x);
        WriteCoord(MSG_BROADCAST, v_y);
        WriteCoord(MSG_BROADCAST, v_z);
+       WriteByte(MSG_BROADCAST, bound(0, 255 * charge, 255));
 }
 
 void W_Nex_Attack (float issecondary)
 {
-       float mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, myammo;
+       float mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, myammo, charge;
        if(issecondary)
        {
                mydmg = cvar("g_balance_nex_secondary_damage");
@@ -45,11 +45,13 @@ void W_Nex_Attack (float issecondary)
 
        if(cvar("g_balance_nex_charge"))
        {
-               mydmg *= self.nex_charge;
-               myforce *= self.nex_charge;
-               //print("^1Damage: ^7", ftos(mydmg), "\n");
+               charge = cvar("g_balance_nex_charge_mindmg") / mydmg + (1 - cvar("g_balance_nex_charge_mindmg") / mydmg) * self.nex_charge;
                self.nex_charge *= cvar("g_balance_nex_charge_shot_multiplier"); // do this AFTER setting mydmg/myforce
        }
+       else
+               charge = 1;
+       mydmg = mydmg * charge;
+       myforce = myforce * charge;
 
        W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", mydmg);
 
@@ -60,7 +62,7 @@ void W_Nex_Attack (float issecondary)
                AnnounceTo(self, "yoda");
 
        //beam and muzzle flash done on client
-       SendCSQCNexBeamParticle();
+       SendCSQCNexBeamParticle(charge);
        
        // flash and burn the wall
        if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))