]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_rifle.qc
Use a different way to check distance and dragging requirements. This fixes a bug...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_rifle.qc
index d89d44571d113daff23598475bc780c6e9f0d47c..43f8a6cfb334b2a462eb65c66618616f6bcb8766 100644 (file)
@@ -116,7 +116,7 @@ float w_rifle(float req)
                        self.bot_secondary_riflemooth = 0;
                if(self.bot_secondary_riflemooth == 0)
                {
-                       if(bot_aim(autocvar_g_balance_rifle_primary_speed, 0, autocvar_g_balance_rifle_primary_lifetime, TRUE))
+                       if(bot_aim(autocvar_g_balance_rifle_primary_speed, 0, autocvar_g_balance_rifle_primary_lifetime, FALSE))
                        {
                                self.BUTTON_ATCK = TRUE;
                                if(random() < 0.01) self.bot_secondary_riflemooth = 1;
@@ -124,7 +124,7 @@ float w_rifle(float req)
                }
                else
                {
-                       if(bot_aim(autocvar_g_balance_rifle_secondary_speed, 0, autocvar_g_balance_rifle_secondary_lifetime, TRUE))
+                       if(bot_aim(autocvar_g_balance_rifle_secondary_speed, 0, autocvar_g_balance_rifle_secondary_lifetime, FALSE))
                        {
                                self.BUTTON_ATCK2 = TRUE;
                                if(random() < 0.03) self.bot_secondary_riflemooth = 0;
@@ -147,7 +147,7 @@ float w_rifle(float req)
                                self.rifle_accumulator += autocvar_g_balance_rifle_primary_burstcost;
                        }
                        if (self.BUTTON_ATCK2)
-                       {       
+                       {
                                if (autocvar_g_balance_rifle_secondary)
                                {
                     if(autocvar_g_balance_rifle_secondary_reload)
@@ -183,13 +183,13 @@ float w_rifle(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_nails >= autocvar_g_balance_rifle_primary_ammo;
-               ammo_amount += self.weapon_load[WEP_RIFLE] >= autocvar_g_balance_rifle_primary_ammo;
+               ammo_amount += self.(weapon_load[WEP_RIFLE]) >= autocvar_g_balance_rifle_primary_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_nails >= autocvar_g_balance_rifle_secondary_ammo;
-               ammo_amount += self.weapon_load[WEP_RIFLE] >= autocvar_g_balance_rifle_secondary_ammo;
+               ammo_amount += self.(weapon_load[WEP_RIFLE]) >= autocvar_g_balance_rifle_secondary_ammo;
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)
@@ -201,7 +201,7 @@ float w_rifle(float req)
                W_Reload(min(autocvar_g_balance_rifle_primary_ammo, autocvar_g_balance_rifle_secondary_ammo), autocvar_g_balance_rifle_reload_ammo, autocvar_g_balance_rifle_reload_time, "weapons/reload.wav");
        }
        return TRUE;
-};
+}
 #endif
 #ifdef CSQC
 float w_rifle(float req)