]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_rifle.qc
Merge remote-tracking branch 'origin/master' into samual/respawn_improvements
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_rifle.qc
index 89cb37257d07966aad54751e8dce15d90af11666..749906638bf0e2ab56e782516983ebeda7dcdb01 100644 (file)
@@ -1,17 +1,17 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(RIFLE, w_rifle, IT_NAILS, 7, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "campingrifle", "rifle", _("Rifle"))
+REGISTER_WEAPON(RIFLE, w_rifle, IT_NAILS, 7, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "campingrifle", "rifle", _("Rifle"))
 #else
 #ifdef SVQC
 
 .float rifle_accumulator;
 
-void W_Rifle_FireBullet(float pSpread, float pDamage, float pHeadshotAddedDamage, float pForce, float pSpeed, float pLifetime, float pAmmo, float deathtype, float pBulletConstant, float pTracer, float pShots, string pSound)
+void W_Rifle_FireBullet(float pSpread, float pDamage, float pForce, float pSpeed, float pLifetime, float pAmmo, float deathtype, float pBulletConstant, float pTracer, float pShots, string pSound)
 {
        float i;
 
        W_DecreaseAmmo(ammo_nails, pAmmo, autocvar_g_balance_rifle_reload_ammo);
 
-       W_SetupShot (self, autocvar_g_antilag_bullets && pSpeed >= autocvar_g_antilag_bullets, 2, pSound, CH_WEAPON_A, (pDamage + pHeadshotAddedDamage) * pShots);
+       W_SetupShot (self, autocvar_g_antilag_bullets && pSpeed >= autocvar_g_antilag_bullets, 2, pSound, CH_WEAPON_A, pDamage * pShots);
 
        pointparticles(particleeffectnum("rifle_muzzleflash"), w_shotorg, w_shotdir * 2000, 1);
 
@@ -22,7 +22,7 @@ void W_Rifle_FireBullet(float pSpread, float pDamage, float pHeadshotAddedDamage
        }
 
        for(i = 0; i < pShots; ++i)
-               fireBallisticBullet(w_shotorg, w_shotdir, pSpread, pSpeed, pLifetime, pDamage, pHeadshotAddedDamage / pDamage, pForce, deathtype, (pTracer ? EF_RED : EF_BLUE), 1, pBulletConstant);
+               fireBallisticBullet(w_shotorg, w_shotdir, pSpread, pSpeed, pLifetime, pDamage, pForce, deathtype, (pTracer ? EF_RED : EF_BLUE), 1, pBulletConstant);
        endFireBallisticBullet();
 
        if (autocvar_g_casings >= 2)
@@ -31,12 +31,12 @@ void W_Rifle_FireBullet(float pSpread, float pDamage, float pHeadshotAddedDamage
 
 void W_Rifle_Attack()
 {
-       W_Rifle_FireBullet(autocvar_g_balance_rifle_primary_spread, autocvar_g_balance_rifle_primary_damage, autocvar_g_balance_rifle_primary_headshotaddeddamage, autocvar_g_balance_rifle_primary_force, autocvar_g_balance_rifle_primary_speed, autocvar_g_balance_rifle_primary_lifetime, autocvar_g_balance_rifle_primary_ammo, WEP_RIFLE, autocvar_g_balance_rifle_primary_bulletconstant, autocvar_g_balance_rifle_primary_tracer, autocvar_g_balance_rifle_primary_shots, "weapons/campingrifle_fire.wav");
+       W_Rifle_FireBullet(autocvar_g_balance_rifle_primary_spread, autocvar_g_balance_rifle_primary_damage, autocvar_g_balance_rifle_primary_force, autocvar_g_balance_rifle_primary_speed, autocvar_g_balance_rifle_primary_lifetime, autocvar_g_balance_rifle_primary_ammo, WEP_RIFLE, autocvar_g_balance_rifle_primary_bulletconstant, autocvar_g_balance_rifle_primary_tracer, autocvar_g_balance_rifle_primary_shots, "weapons/campingrifle_fire.wav");
 }
 
 void W_Rifle_Attack2()
 {
-       W_Rifle_FireBullet(autocvar_g_balance_rifle_secondary_spread, autocvar_g_balance_rifle_secondary_damage, autocvar_g_balance_rifle_secondary_headshotaddeddamage, autocvar_g_balance_rifle_secondary_force, autocvar_g_balance_rifle_secondary_speed, autocvar_g_balance_rifle_secondary_lifetime, autocvar_g_balance_rifle_secondary_ammo, WEP_RIFLE | HITTYPE_SECONDARY, autocvar_g_balance_rifle_secondary_bulletconstant, autocvar_g_balance_rifle_secondary_tracer, autocvar_g_balance_rifle_secondary_shots, "weapons/campingrifle_fire2.wav");
+       W_Rifle_FireBullet(autocvar_g_balance_rifle_secondary_spread, autocvar_g_balance_rifle_secondary_damage, autocvar_g_balance_rifle_secondary_force, autocvar_g_balance_rifle_secondary_speed, autocvar_g_balance_rifle_secondary_lifetime, autocvar_g_balance_rifle_secondary_ammo, WEP_RIFLE | HITTYPE_SECONDARY, autocvar_g_balance_rifle_secondary_bulletconstant, autocvar_g_balance_rifle_secondary_tracer, autocvar_g_balance_rifle_secondary_shots, "weapons/campingrifle_fire2.wav");
 }
 
 void spawnfunc_weapon_rifle (void)
@@ -200,6 +200,27 @@ float w_rifle(float req)
        {
                W_Reload(min(autocvar_g_balance_rifle_primary_ammo, autocvar_g_balance_rifle_secondary_ammo), autocvar_g_balance_rifle_reload_ammo, autocvar_g_balance_rifle_reload_time, "weapons/reload.wav");
        }
+       else if (req == WR_SUICIDEMESSAGE)
+       {
+               return WEAPON_THINKING_WITH_PORTALS;
+       }
+       else if (req == WR_KILLMESSAGE)
+       {
+               if(w_deathtype & HITTYPE_SECONDARY)
+               {
+                       if(w_deathtype & HITTYPE_BOUNCE)
+                               return WEAPON_RIFLE_MURDER_HAIL_PIERCING;
+                       else
+                               return WEAPON_RIFLE_MURDER_HAIL;
+               }
+               else
+               {
+                       if(w_deathtype & HITTYPE_BOUNCE)
+                               return WEAPON_RIFLE_MURDER_PIERCING;
+                       else
+                               return WEAPON_RIFLE_MURDER;
+               }
+       }
        return TRUE;
 }
 #endif
@@ -227,35 +248,7 @@ float w_rifle(float req)
                precache_sound("weapons/ric2.wav");
                precache_sound("weapons/ric3.wav");
        }
-       else if (req == WR_SUICIDEMESSAGE)
-       {
-               w_deathtypestring = _("%s is now thinking with portals");
-       }
-       else if (req == WR_KILLMESSAGE)
-       {
-               if(w_deathtype & HITTYPE_SECONDARY)
-               {
-                       if(w_deathtype & HITTYPE_BOUNCE)
-                               w_deathtypestring = _("%s failed to hide from %s's rifle bullet hail");
-                       else
-                               w_deathtypestring = _("%s died in %s's rifle bullet hail");
-               }
-               else
-               {
-                       if(w_deathtype & HITTYPE_BOUNCE)
-                       {
-                               // TODO special headshot message here too?
-                               w_deathtypestring = _("%s failed to hide from %s's rifle");
-                       }
-                       else
-                       {
-                               if(w_deathtype & HITTYPE_HEADSHOT)
-                                       w_deathtypestring = _("%s got shot in the head with a rifle by %s");
-                               else
-                                       w_deathtypestring = _("%s was sniped with a rifle by %s");
-                       }
-               }
-       }
+
        return TRUE;
 }
 #endif