]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_rocketlauncher.qc
Merge remote branch 'origin/master' into samual/hud_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_rocketlauncher.qc
index d582229da4756d8b0e9d4f2e463a67d6ffbe4384..723389e7121e5d7536f5f7bf07aec65847548092 100644 (file)
@@ -238,16 +238,21 @@ void W_Rocket_Damage (entity inflictor, entity attacker, float damage, float dea
 {
        if (self.health <= 0)
                return;
+       
+       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+               return; // g_projectiles_damage says to halt
+               
        self.health = self.health - damage;
        self.angles = vectoangles(self.velocity);
+       
        if (self.health <= 0)
                W_PrepareExplosionByDamage(attacker, W_Rocket_Explode);
 }
 
 void W_Rocket_Attack (void)
 {
-       local entity missile;
-       local entity flash;
+       entity missile;
+       entity flash;
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_rocketlauncher_ammo, autocvar_g_balance_rocketlauncher_reload_ammo);
 
@@ -270,6 +275,7 @@ void W_Rocket_Attack (void)
        missile.damageforcescale = autocvar_g_balance_rocketlauncher_damageforcescale;
        missile.health = autocvar_g_balance_rocketlauncher_health;
        missile.event_damage = W_Rocket_Damage;
+       missile.damagedbycontents = TRUE;
 
        missile.movetype = MOVETYPE_FLY;
        PROJECTILE_MAKETRIGGER(missile);
@@ -314,9 +320,9 @@ float w_rlauncher(float req)
                if(skill >= 2) // skill 0 and 1 bots won't detonate rockets!
                {
                        // decide whether to detonate rockets
-                       local entity missile, targetlist, targ;
-                       local float edgedamage, coredamage, edgeradius, recipricoledgeradius, d;
-                       local float selfdamage, teamdamage, enemydamage;
+                       entity missile, targetlist, targ;
+                       float edgedamage, coredamage, edgeradius, recipricoledgeradius, d;
+                       float selfdamage, teamdamage, enemydamage;
                        edgedamage = autocvar_g_balance_rocketlauncher_edgedamage;
                        coredamage = autocvar_g_balance_rocketlauncher_damage;
                        edgeradius = autocvar_g_balance_rocketlauncher_radius;
@@ -349,7 +355,7 @@ float w_rlauncher(float req)
                                }
                                missile = find(missile, classname, "rocket");
                        }
-                       local float desirabledamage;
+                       float desirabledamage;
                        desirabledamage = enemydamage;
                        if (time > self.invincible_finished && time > self.spawnshieldtime)
                                desirabledamage = desirabledamage - selfdamage * autocvar_g_balance_selfdamagepercent;
@@ -378,7 +384,7 @@ float w_rlauncher(float req)
                                                targ = targ.chain;
                                        }
                                }else{
-                                       local float distance; distance= bound(300,vlen(self.origin-self.enemy.origin),30000);
+                                       float distance; distance= bound(300,vlen(self.origin-self.enemy.origin),30000);
                                        //As the distance gets larger, a correct detonation gets near imposible
                                        //Bots are assumed to use the rocket spawnfunc_light to see if the rocket gets near a player
                                        if(v_forward * normalize(missile.origin - self.enemy.origin)< 0.1)
@@ -480,7 +486,7 @@ float w_rlauncher(float req)
                W_Reload(autocvar_g_balance_rocketlauncher_ammo, autocvar_g_balance_rocketlauncher_reload_ammo, autocvar_g_balance_rocketlauncher_reload_time, "weapons/reload.wav");
        }
        return TRUE;
-};
+}
 #endif
 #ifdef CSQC
 float w_rlauncher(float req)