]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_rocketlauncher.qc
Merge branch 'master' into terencehill/vehicles_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_rocketlauncher.qc
index 6700e26d20c0d5c43e6bab112b27d7c4933f9513..6cd8929f6f70bcf276de5cb39864b4c657d6a843 100644 (file)
@@ -30,7 +30,7 @@ void W_Rocket_Explode ()
 
        if(other.takedamage == DAMAGE_AIM)
                if(IS_PLAYER(other))
-                       if(IsDifferentTeam(self.realowner, other))
+                       if(DIFF_TEAM(self.realowner, other))
                                if(other.deadflag == DEAD_NO)
                                        if(IsFlying(other))
                                                Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT);
@@ -147,8 +147,8 @@ void W_Rocket_Think (void)
        if (self.realowner.weapon == WEP_ROCKET_LAUNCHER)
        {
                if(self == self.realowner.lastrocket)
-               if not(self.realowner.rl_release)
-               if not(self.BUTTON_ATCK2)
+               if (!self.realowner.rl_release)
+               if (!self.BUTTON_ATCK2)
                if(autocvar_g_balance_rocketlauncher_guiderate)
                if(time > self.pushltime)
                if(self.realowner.deadflag == DEAD_NO)
@@ -207,13 +207,13 @@ void W_Rocket_Damage (entity inflictor, entity attacker, float damage, float dea
 {
        if (self.health <= 0)
                return;
-       
+
        if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
-               
+
        self.health = self.health - damage;
        self.angles = vectoangles(self.velocity);
-       
+
        if (self.health <= 0)
                W_PrepareExplosionByDamage(attacker, W_Rocket_Explode);
 }
@@ -260,7 +260,7 @@ void W_Rocket_Attack (void)
        missile.nextthink = time;
        missile.cnt = time + autocvar_g_balance_rocketlauncher_lifetime;
        missile.flags = FL_PROJECTILE;
-       missile.missile_flags = MIF_SPLASH; 
+       missile.missile_flags = MIF_SPLASH;
 
        CSQCProjectile(missile, autocvar_g_balance_rocketlauncher_guiderate == 0 && autocvar_g_balance_rocketlauncher_speedaccel == 0, PROJECTILE_ROCKET, FALSE); // because of fly sound