]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_rocketlauncher.qc
Merge branch 'master' into Mario/race_cts_mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_rocketlauncher.qc
index 7548de88d5cfb96ed70c727f6b264ced34c71fb7..6cd8929f6f70bcf276de5cb39864b4c657d6a843 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(ROCKET_LAUNCHER, w_rlauncher, IT_ROCKETS, 9, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "rl", "rocketlauncher", _("Rocket Launcher"))
+REGISTER_WEAPON(
+/* WEP_##id  */ ROCKET_LAUNCHER,
+/* function  */ w_rlauncher,
+/* ammotype  */ IT_ROCKETS,
+/* impulse   */ 9,
+/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_HIGH,
+/* model     */ "rl",
+/* shortname */ "rocketlauncher",
+/* fullname  */ _("Rocket Launcher")
+);
 #else
 #ifdef SVQC
 .float rl_release;
@@ -20,7 +30,7 @@ void W_Rocket_Explode ()
 
        if(other.takedamage == DAMAGE_AIM)
                if(IS_PLAYER(other))
-                       if(IsDifferentTeam(self.realowner, other))
+                       if(DIFF_TEAM(self.realowner, other))
                                if(other.deadflag == DEAD_NO)
                                        if(IsFlying(other))
                                                Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT);
@@ -137,8 +147,8 @@ void W_Rocket_Think (void)
        if (self.realowner.weapon == WEP_ROCKET_LAUNCHER)
        {
                if(self == self.realowner.lastrocket)
-               if not(self.realowner.rl_release)
-               if not(self.BUTTON_ATCK2)
+               if (!self.realowner.rl_release)
+               if (!self.BUTTON_ATCK2)
                if(autocvar_g_balance_rocketlauncher_guiderate)
                if(time > self.pushltime)
                if(self.realowner.deadflag == DEAD_NO)
@@ -168,7 +178,7 @@ void W_Rocket_Think (void)
                        {
                                pointparticles(particleeffectnum("rocket_guide"), self.origin, self.velocity, 1);
                                // TODO add a better sound here
-                               sound (self.realowner, CH_WEAPON_B, "weapons/rocket_mode.wav", VOL_BASE, ATTN_NORM);
+                               sound (self.realowner, CH_WEAPON_B, "weapons/rocket_mode.wav", VOL_BASE, ATTEN_NORM);
                                self.count = 1;
                        }
                }
@@ -197,13 +207,13 @@ void W_Rocket_Damage (entity inflictor, entity attacker, float damage, float dea
 {
        if (self.health <= 0)
                return;
-       
+
        if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
-               
+
        self.health = self.health - damage;
        self.angles = vectoangles(self.velocity);
-       
+
        if (self.health <= 0)
                W_PrepareExplosionByDamage(attacker, W_Rocket_Explode);
 }
@@ -250,7 +260,7 @@ void W_Rocket_Attack (void)
        missile.nextthink = time;
        missile.cnt = time + autocvar_g_balance_rocketlauncher_lifetime;
        missile.flags = FL_PROJECTILE;
-       missile.missile_flags = MIF_SPLASH; 
+       missile.missile_flags = MIF_SPLASH;
 
        CSQCProjectile(missile, autocvar_g_balance_rocketlauncher_guiderate == 0 && autocvar_g_balance_rocketlauncher_speedaccel == 0, PROJECTILE_ROCKET, FALSE); // because of fly sound
 
@@ -399,7 +409,7 @@ float w_rlauncher(float req)
                                        }
                                }
                                if(rockfound)
-                                       sound (self, CH_WEAPON_B, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM);
+                                       sound (self, CH_WEAPON_B, "weapons/rocket_det.wav", VOL_BASE, ATTEN_NORM);
                        }
                }
        }
@@ -469,7 +479,7 @@ float w_rlauncher(float req)
                org2 = w_org + w_backoff * 12;
                pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
        }
        else if(req == WR_PRECACHE)
        {