]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_rocketlauncher.qc
Merge remote-tracking branch 'origin/master' into samual/spawn_weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_rocketlauncher.qc
index 4abfa0d5000d19b173039a2c44dc8d761cf374bd..ae1718aba428c5e08e6fcb720c5e8e6c0e6c9c8c 100644 (file)
@@ -28,7 +28,7 @@ void W_Rocket_Explode ()
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
 
-       RadiusDamage (self, self.realowner, autocvar_g_balance_rocketlauncher_damage, autocvar_g_balance_rocketlauncher_edgedamage, autocvar_g_balance_rocketlauncher_radius, world, autocvar_g_balance_rocketlauncher_force, self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, autocvar_g_balance_rocketlauncher_damage, autocvar_g_balance_rocketlauncher_edgedamage, autocvar_g_balance_rocketlauncher_radius, world, world, autocvar_g_balance_rocketlauncher_force, self.projectiledeathtype, other);
 
        if (self.realowner.weapon == WEP_ROCKET_LAUNCHER)
        {
@@ -49,7 +49,7 @@ void W_Rocket_DoRemoteExplode ()
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
 
-       RadiusDamage (self, self.realowner, autocvar_g_balance_rocketlauncher_remote_damage, autocvar_g_balance_rocketlauncher_remote_edgedamage, autocvar_g_balance_rocketlauncher_remote_radius, world, autocvar_g_balance_rocketlauncher_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
+       RadiusDamage (self, self.realowner, autocvar_g_balance_rocketlauncher_remote_damage, autocvar_g_balance_rocketlauncher_remote_edgedamage, autocvar_g_balance_rocketlauncher_remote_radius, world, world, autocvar_g_balance_rocketlauncher_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
 
        if (self.realowner.weapon == WEP_ROCKET_LAUNCHER)
        {
@@ -63,58 +63,6 @@ void W_Rocket_DoRemoteExplode ()
        remove (self);
 }
 
-entity FindLaserTarget(entity e, float dist_variance, float dot_variance)
-{
-       entity head, selected;
-       vector dir;
-       float dist, maxdist,// bestdist,
-               dot,// bestdot,
-               points, bestpoints;
-       //bestdist = 9999;
-       //bestdot = -2;
-       bestpoints = 0;
-       maxdist = 800;
-       selected = world;
-
-       makevectors(e.angles);
-
-       head = find(world, classname, "laser_target");
-       while(head)
-       {
-               points = 0;
-               dir = normalize(head.origin - self.origin);
-               dot = dir * v_forward;
-               dist = vlen(head.origin - self.origin);
-               if(dist > maxdist)
-                       dist = maxdist;
-
-               // gain points for being in front
-               points = points + ((dot+1)*0.5) * 500
-                       * (1 + crandom()*dot_variance);
-               // gain points for being close away
-               points = points + (1 - dist/maxdist) * 1000
-                       * (1 + crandom()*dot_variance);
-
-               traceline(e.origin, head.origin, TRUE, self);
-               if(trace_fraction < 1)
-               {
-                       points = 0;
-               }
-
-               if(points > bestpoints)//random() > 0.5)//
-               {
-                       bestpoints = points;
-                       selected = head;
-               }
-
-               head = find(head, classname, "laser_target");
-       }
-
-       //bprint(selected.realowner.netname);
-       //bprint("\n");
-       return selected;
-}
-
 void W_Rocket_RemoteExplode()
 {
        if(self.realowner.deadflag == DEAD_NO)
@@ -134,6 +82,8 @@ vector rocket_steerto(vector thisdir, vector goaldir, float maxturn_cos)
 {
        if(thisdir * goaldir > maxturn_cos)
                return goaldir;
+       if(thisdir * goaldir < -0.9998) // less than 1 degree and opposite
+               return thisdir; // refuse to guide (better than letting a numerical error happen)
        float f, m2;
        vector v;
        // solve:
@@ -151,6 +101,15 @@ vector rocket_steerto(vector thisdir, vector goaldir, float maxturn_cos)
        v = solve_quadratic(m2 - f * f, 2 * f * (m2 - 1), m2 - 1);
        return normalize(thisdir + goaldir * v_y); // the larger solution!
 }
+// assume thisdir == -goaldir:
+//   f == -1
+//   v = solve_qadratic(m2 - 1, -2 * (m2 - 1), m2 - 1)
+//   (m2 - 1) x^2 - 2 * (m2 - 1) * x + (m2 - 1) = 0
+//   x^2 - 2 * x + 1 = 0
+//   (x - 1)^2 = 0
+//   x = 1
+//   normalize(thisdir + goaldir)
+//   normalize(0)
 
 void W_Rocket_Think (void)
 {
@@ -251,8 +210,8 @@ void W_Rocket_Damage (entity inflictor, entity attacker, float damage, float dea
 
 void W_Rocket_Attack (void)
 {
-       local entity missile;
-       local entity flash;
+       entity missile;
+       entity flash;
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_rocketlauncher_ammo, autocvar_g_balance_rocketlauncher_reload_ammo);
 
@@ -320,9 +279,9 @@ float w_rlauncher(float req)
                if(skill >= 2) // skill 0 and 1 bots won't detonate rockets!
                {
                        // decide whether to detonate rockets
-                       local entity missile, targetlist, targ;
-                       local float edgedamage, coredamage, edgeradius, recipricoledgeradius, d;
-                       local float selfdamage, teamdamage, enemydamage;
+                       entity missile, targetlist, targ;
+                       float edgedamage, coredamage, edgeradius, recipricoledgeradius, d;
+                       float selfdamage, teamdamage, enemydamage;
                        edgedamage = autocvar_g_balance_rocketlauncher_edgedamage;
                        coredamage = autocvar_g_balance_rocketlauncher_damage;
                        edgeradius = autocvar_g_balance_rocketlauncher_radius;
@@ -355,7 +314,7 @@ float w_rlauncher(float req)
                                }
                                missile = find(missile, classname, "rocket");
                        }
-                       local float desirabledamage;
+                       float desirabledamage;
                        desirabledamage = enemydamage;
                        if (time > self.invincible_finished && time > self.spawnshieldtime)
                                desirabledamage = desirabledamage - selfdamage * autocvar_g_balance_selfdamagepercent;
@@ -384,7 +343,7 @@ float w_rlauncher(float req)
                                                targ = targ.chain;
                                        }
                                }else{
-                                       local float distance; distance= bound(300,vlen(self.origin-self.enemy.origin),30000);
+                                       float distance; distance= bound(300,vlen(self.origin-self.enemy.origin),30000);
                                        //As the distance gets larger, a correct detonation gets near imposible
                                        //Bots are assumed to use the rocket spawnfunc_light to see if the rocket gets near a player
                                        if(v_forward * normalize(missile.origin - self.enemy.origin)< 0.1)
@@ -486,7 +445,7 @@ float w_rlauncher(float req)
                W_Reload(autocvar_g_balance_rocketlauncher_ammo, autocvar_g_balance_rocketlauncher_reload_ammo, autocvar_g_balance_rocketlauncher_reload_time, "weapons/reload.wav");
        }
        return TRUE;
-};
+}
 #endif
 #ifdef CSQC
 float w_rlauncher(float req)
@@ -504,7 +463,7 @@ float w_rlauncher(float req)
                precache_sound("weapons/rocket_impact.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = _("%s exploded");
+               w_deathtypestring = _("%s blew themself up with their rocketlauncher");
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)