]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_rocketlauncher.qc
Merge branch 'master' into terencehill/centerprint_stuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_rocketlauncher.qc
index 23ebee65df5efcb6fc5514b4d299857bf1486fdf..b4987b69f9bcf62a9729c428d35009f1024a1953 100644 (file)
@@ -7,10 +7,10 @@ REGISTER_WEAPON(ROCKET_LAUNCHER, w_rlauncher, IT_ROCKETS, 9, WEP_FLAG_NORMAL | W
 
 void W_Rocket_Unregister()
 {
-       if(self.owner && self.owner.lastrocket == self)
+       if(self.realowner && self.realowner.lastrocket == self)
        {
-               self.owner.lastrocket = world;
-               // self.owner.rl_release = 1;
+               self.realowner.lastrocket = world;
+               // self.realowner.rl_release = 1;
        }
 }
 
@@ -20,23 +20,23 @@ void W_Rocket_Explode ()
 
        if(other.takedamage == DAMAGE_AIM)
                if(other.classname == "player")
-                       if(IsDifferentTeam(self.owner, other))
+                       if(IsDifferentTeam(self.realowner, other))
                                if(other.deadflag == DEAD_NO)
                                        if(IsFlying(other))
-                                               AnnounceTo(self.owner, "airshot");
+                                               AnnounceTo(self.realowner, "airshot");
 
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
 
-       RadiusDamage (self, self.owner, autocvar_g_balance_rocketlauncher_damage, autocvar_g_balance_rocketlauncher_edgedamage, autocvar_g_balance_rocketlauncher_radius, world, autocvar_g_balance_rocketlauncher_force, self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, autocvar_g_balance_rocketlauncher_damage, autocvar_g_balance_rocketlauncher_edgedamage, autocvar_g_balance_rocketlauncher_radius, world, autocvar_g_balance_rocketlauncher_force, self.projectiledeathtype, other);
 
-       if (self.owner.weapon == WEP_ROCKET_LAUNCHER)
+       if (self.realowner.weapon == WEP_ROCKET_LAUNCHER)
        {
-               if(self.owner.ammo_rockets < autocvar_g_balance_rocketlauncher_ammo)
+               if(self.realowner.ammo_rockets < autocvar_g_balance_rocketlauncher_ammo)
                {
-                       self.owner.cnt = WEP_ROCKET_LAUNCHER;
-                       ATTACK_FINISHED(self.owner) = time;
-                       self.owner.switchweapon = w_getbestweapon(self.owner);
+                       self.realowner.cnt = WEP_ROCKET_LAUNCHER;
+                       ATTACK_FINISHED(self.realowner) = time;
+                       self.realowner.switchweapon = w_getbestweapon(self.realowner);
                }
        }
        remove (self);
@@ -49,15 +49,15 @@ void W_Rocket_DoRemoteExplode ()
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
 
-       RadiusDamage (self, self.owner, autocvar_g_balance_rocketlauncher_remote_damage, autocvar_g_balance_rocketlauncher_remote_edgedamage, autocvar_g_balance_rocketlauncher_remote_radius, world, autocvar_g_balance_rocketlauncher_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
+       RadiusDamage (self, self.realowner, autocvar_g_balance_rocketlauncher_remote_damage, autocvar_g_balance_rocketlauncher_remote_edgedamage, autocvar_g_balance_rocketlauncher_remote_radius, world, autocvar_g_balance_rocketlauncher_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
 
-       if (self.owner.weapon == WEP_ROCKET_LAUNCHER)
+       if (self.realowner.weapon == WEP_ROCKET_LAUNCHER)
        {
-               if(self.owner.ammo_rockets < autocvar_g_balance_rocketlauncher_ammo)
+               if(self.realowner.ammo_rockets < autocvar_g_balance_rocketlauncher_ammo)
                {
-                       self.owner.cnt = WEP_ROCKET_LAUNCHER;
-                       ATTACK_FINISHED(self.owner) = time;
-                       self.owner.switchweapon = w_getbestweapon(self.owner);
+                       self.realowner.cnt = WEP_ROCKET_LAUNCHER;
+                       ATTACK_FINISHED(self.realowner) = time;
+                       self.realowner.switchweapon = w_getbestweapon(self.realowner);
                }
        }
        remove (self);
@@ -110,19 +110,19 @@ entity FindLaserTarget(entity e, float dist_variance, float dot_variance)
                head = find(head, classname, "laser_target");
        }
 
-       //bprint(selected.owner.netname);
+       //bprint(selected.realowner.netname);
        //bprint("\n");
        return selected;
 }
 
 void W_Rocket_RemoteExplode()
 {
-       if(self.owner.deadflag == DEAD_NO)
-       if(self.owner.lastrocket)
+       if(self.realowner.deadflag == DEAD_NO)
+       if(self.realowner.lastrocket)
        {
                if((self.spawnshieldtime >= 0)
                        ? (time >= self.spawnshieldtime) // timer
-                       : (vlen(NearestPointOnBox(self.owner, self.origin) - self.origin) > autocvar_g_balance_rocketlauncher_remote_radius) // safety device
+                       : (vlen(NearestPointOnBox(self.realowner, self.origin) - self.origin) > autocvar_g_balance_rocketlauncher_remote_radius) // safety device
                )
                {
                        W_Rocket_DoRemoteExplode();
@@ -175,14 +175,14 @@ void W_Rocket_Think (void)
                self.velocity = self.velocity + v_forward * min(autocvar_g_balance_rocketlauncher_speedaccel * g_weaponspeedfactor * frametime, velspeed);
 
        // laser guided, or remote detonation
-       if (self.owner.weapon == WEP_ROCKET_LAUNCHER)
+       if (self.realowner.weapon == WEP_ROCKET_LAUNCHER)
        {
-               if(self == self.owner.lastrocket)
-               if not(self.owner.rl_release)
+               if(self == self.realowner.lastrocket)
+               if not(self.realowner.rl_release)
                if not(self.BUTTON_ATCK2)
                if(autocvar_g_balance_rocketlauncher_guiderate)
                if(time > self.pushltime)
-               if(self.owner.deadflag == DEAD_NO)
+               if(self.realowner.deadflag == DEAD_NO)
                {
                        f = autocvar_g_balance_rocketlauncher_guideratedelay;
                        if(f)
@@ -192,9 +192,9 @@ void W_Rocket_Think (void)
 
                        velspeed = vlen(self.velocity);
 
-                       makevectors(self.owner.v_angle);
-                       desireddir = WarpZone_RefSys_TransformVelocity(self.owner, self, v_forward);
-                       desiredorigin = WarpZone_RefSys_TransformOrigin(self.owner, self, self.owner.origin + self.owner.view_ofs);
+                       makevectors(self.realowner.v_angle);
+                       desireddir = WarpZone_RefSys_TransformVelocity(self.realowner, self, v_forward);
+                       desiredorigin = WarpZone_RefSys_TransformOrigin(self.realowner, self, self.realowner.origin + self.realowner.view_ofs);
                        olddir = normalize(self.velocity);
 
                        // now it gets tricky... we want to move like some curve to approximate the target direction
@@ -209,7 +209,7 @@ void W_Rocket_Think (void)
                        {
                                pointparticles(particleeffectnum("rocket_guide"), self.origin, self.velocity, 1);
                                // TODO add a better sound here
-                               sound (self.owner, CHAN_WEAPON2, "weapons/rocket_mode.wav", VOL_BASE, ATTN_NORM);
+                               sound (self.realowner, CH_WEAPON_B, "weapons/rocket_mode.wav", VOL_BASE, ATTN_NORM);
                                self.count = 1;
                        }
                }
@@ -251,11 +251,11 @@ void W_Rocket_Attack (void)
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_rocketlauncher_ammo, autocvar_g_balance_rocketlauncher_reload_ammo);
 
-       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 5, "weapons/rocket_fire.wav", CHAN_WEAPON, autocvar_g_balance_rocketlauncher_damage);
+       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 5, "weapons/rocket_fire.wav", CH_WEAPON_A, autocvar_g_balance_rocketlauncher_damage);
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        missile = WarpZone_RefSys_SpawnSameRefSys(self);
-       missile.owner = self;
+       missile.owner = missile.realowner = self;
        self.lastrocket = missile;
        if(autocvar_g_balance_rocketlauncher_detonatedelay >= 0)
                missile.spawnshieldtime = time + autocvar_g_balance_rocketlauncher_detonatedelay;
@@ -328,7 +328,7 @@ float w_rlauncher(float req)
                        missile = find(world, classname, "rocket");
                        while (missile)
                        {
-                               if (missile.owner != self)
+                               if (missile.realowner != self)
                                {
                                        missile = find(missile, classname, "rocket");
                                        continue;
@@ -341,7 +341,7 @@ float w_rlauncher(float req)
                                        // count potential damage according to type of target
                                        if (targ == self)
                                                selfdamage = selfdamage + d;
-                                       else if (targ.team == self.team && teams_matter)
+                                       else if (targ.team == self.team && teamplay)
                                                teamdamage = teamdamage + d;
                                        else if (bot_shouldattack(targ))
                                                enemydamage = enemydamage + d;
@@ -353,13 +353,13 @@ float w_rlauncher(float req)
                        desirabledamage = enemydamage;
                        if (time > self.invincible_finished && time > self.spawnshieldtime)
                                desirabledamage = desirabledamage - selfdamage * autocvar_g_balance_selfdamagepercent;
-                       if (teams_matter && self.team)
+                       if (teamplay && self.team)
                                desirabledamage = desirabledamage - teamdamage;
 
                        missile = find(world, classname, "rocket");
                        while (missile)
                        {
-                               if (missile.owner != self)
+                               if (missile.realowner != self)
                                {
                                        missile = find(missile, classname, "rocket");
                                        continue;
@@ -424,7 +424,7 @@ float w_rlauncher(float req)
                        if (self.BUTTON_ATCK2)
                        {
                                rockfound = 0;
-                               for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.owner == self)
+                               for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.realowner == self)
                                {
                                        if(!rock.rl_detonate_later)
                                        {
@@ -433,7 +433,7 @@ float w_rlauncher(float req)
                                        }
                                }
                                if(rockfound)
-                                       sound (self, CHAN_WEAPON2, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM);
+                                       sound (self, CH_WEAPON_B, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM);
                        }
                }
        }
@@ -491,7 +491,7 @@ float w_rlauncher(float req)
                org2 = w_org + w_backoff * 12;
                pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {