Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_HEADSHOT, other.species, self);
if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_HEADSHOT, other.species, self);
if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)