]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_seeker.qc
Merge branch 'master' into MaidenBeast/translation_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_seeker.qc
index 11eead8adb7307ae488885d83027981411012ebe..11423cdf9ca9f0fe098ac596fde5d253c76c7992 100644 (file)
@@ -166,7 +166,7 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target)
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_reload_ammo);
 
        makevectors(self.v_angle);
-       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", CHAN_WEAPON, 0);
+       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", CH_WEAPON_A, 0);
        w_shotorg += f_diff;
        pointparticles(particleeffectnum("seeker_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
@@ -254,7 +254,7 @@ void Seeker_Fire_Flac()
                        f_diff = '+1.25 +3.75 0';
                        break;
        }
-       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CHAN_WEAPON, autocvar_g_balance_seeker_flac_damage);
+       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CH_WEAPON_A, autocvar_g_balance_seeker_flac_damage);
        w_shotorg += f_diff;
 
        pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
@@ -469,7 +469,7 @@ void Seeker_Fire_Tag()
        local entity missile;
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_tag_ammo, autocvar_g_balance_seeker_reload_ammo);
 
-       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", CHAN_WEAPON, autocvar_g_balance_seeker_missile_damage * autocvar_g_balance_seeker_missile_count);
+       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", CH_WEAPON_A, autocvar_g_balance_seeker_missile_damage * autocvar_g_balance_seeker_missile_count);
 
        missile                 = spawn();
        missile.owner           = missile.realowner = self;
@@ -615,17 +615,17 @@ float w_seeker(float req)
                        if(!w_issilent)
                        {
                                if (w_random<0.15)
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/tagexp1.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTN_NORM);
                                else if (w_random<0.7)
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/tagexp2.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTN_NORM);
                                else
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/tagexp3.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTN_NORM);
                        }
                }
                else if(w_deathtype & HITTYPE_HEADSHOT)
                {
                        if(!w_issilent)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/tag_impact.wav", 1, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTN_NORM);
                }
                else
                {
@@ -633,11 +633,11 @@ float w_seeker(float req)
                        if(!w_issilent)
                        {
                                if (w_random<0.15)
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/seekerexp1.wav", 1, ATTN_NORM);
                                else if (w_random<0.7)
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/seekerexp2.wav", 1, ATTN_NORM);
                                else
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/seekerexp3.wav", 1, ATTN_NORM);
                        }
                }
        }