]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_seeker.qc
Rewrite of vote code.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_seeker.qc
index 20519606910a5f45985cfa949431d6fc38d7829e..11423cdf9ca9f0fe098ac596fde5d253c76c7992 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", _("T.A.G. Seeker"))
+REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", _("T.A.G. Seeker"))
 #else
 #ifdef SVQC
 //.float proxytime; = autoswitch
@@ -7,10 +7,13 @@ REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_NORMAL | WEP_FLAG_RELO
 .entity tag_target, wps_tag_tracker;
 .float tag_time;
 
+// ============================
+// Begin: Missile functions, these are general functions to be manipulated by other code
+// ============================
 void Seeker_Missile_Explode ()
 {
        self.event_damage = SUB_Null;
-       RadiusDamage (self, self.owner, autocvar_g_balance_seeker_missile_damage, autocvar_g_balance_seeker_missile_edgedamage, autocvar_g_balance_seeker_missile_radius, world, autocvar_g_balance_seeker_missile_force, self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_missile_damage, autocvar_g_balance_seeker_missile_edgedamage, autocvar_g_balance_seeker_missile_radius, world, autocvar_g_balance_seeker_missile_force, self.projectiledeathtype, other);
 
        remove (self);
 }
@@ -122,7 +125,7 @@ void Seeker_Missile_Damage (entity inflictor, entity attacker, float damage, flo
        if (self.health <= 0)
                return;
 
-       if (self.owner == attacker)
+       if (self.realowner == attacker)
                self.health = self.health - (damage * 0.25);
        else
                self.health = self.health - damage;
@@ -163,14 +166,14 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target)
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_reload_ammo);
 
        makevectors(self.v_angle);
-       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", CHAN_WEAPON, 0);
+       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", CH_WEAPON_A, 0);
        w_shotorg += f_diff;
        pointparticles(particleeffectnum("seeker_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        //self.detornator         = FALSE;
 
        missile                 = spawn();
-       missile.owner           = self;
+       missile.owner           = missile.realowner = self;
        missile.classname       = "seeker_missile";
        missile.bot_dodge       = TRUE;
        missile.bot_dodgerating = autocvar_g_balance_seeker_missile_damage;
@@ -207,11 +210,91 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target)
        other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
 
+// ============================
+// Begin: FLAC, close range attack meant for defeating rockets which are coming at you. 
+// ============================
+void Seeker_Flac_Explode ()
+{
+       self.event_damage = SUB_Null;
+
+       RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other);
+
+       remove (self);
+}
+
+void Seeker_Flac_Touch()
+{
+       PROJECTILE_TOUCH;
+
+       Seeker_Flac_Explode();
+}
+
+void Seeker_Fire_Flac()
+{
+       local entity missile;
+       vector f_diff;
+       float c;
+
+       W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_flac_ammo, autocvar_g_balance_seeker_reload_ammo);
+
+       c = mod(self.bulletcounter, 4);
+       switch(c)
+       {
+               case 0:
+                       f_diff = '-1.25 -3.75 0';
+                       break;
+               case 1:
+                       f_diff = '+1.25 -3.75 0';
+                       break;
+               case 2:
+                       f_diff = '-1.25 +3.75 0';
+                       break;
+               case 3:
+               default:
+                       f_diff = '+1.25 +3.75 0';
+                       break;
+       }
+       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CH_WEAPON_A, autocvar_g_balance_seeker_flac_damage);
+       w_shotorg += f_diff;
+
+       pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+
+       missile                                 = spawn ();
+       missile.owner                   = missile.realowner = self;
+       missile.classname               = "missile";
+       missile.bot_dodge               = TRUE;
+       missile.bot_dodgerating = autocvar_g_balance_seeker_flac_damage;
+       missile.touch                   = Seeker_Flac_Explode;
+       missile.use                     = Seeker_Flac_Explode; 
+       missile.think                   = adaptor_think2use_hittype_splash;
+       missile.nextthink               = time + autocvar_g_balance_seeker_flac_lifetime + autocvar_g_balance_seeker_flac_lifetime_rand;
+       missile.solid                   = SOLID_BBOX;
+       missile.movetype                = MOVETYPE_FLY; 
+       missile.projectiledeathtype = WEP_SEEKER;
+       missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
+       missile.flags                           = FL_PROJECTILE;
+       
+       // csqc projectiles
+       //missile.angles                                = vectoangles (missile.velocity);       
+       //missile.scale = 0.4; // BUG: the model is too big 
+       
+       setorigin (missile, w_shotorg);
+       setsize (missile, '-2 -2 -2', '2 2 2');
+               
+       W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_flac);
+       CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE);
+
+       other = missile; MUTATOR_CALLHOOK(EditProjectile);
+}
+
+// ============================
+// Begin: Tag and rocket controllers 
+// ============================
 entity Seeker_Tagged_Info(entity isowner, entity istarget)
 {
        entity tag;
        for(tag = world; (tag = find(tag, classname, "tag_tracker")); ) 
-               if ((tag.owner == isowner) && (tag.tag_target == istarget))
+               if ((tag.realowner == isowner) && (tag.tag_target == istarget))
                        return tag;
                
        return world;
@@ -221,7 +304,7 @@ void Seeker_Attack()
 {
        entity tracker, closest_target;
        
-       for(tracker = world; (tracker = find(tracker, classname, "tag_tracker")); ) if (tracker.owner == self)
+       for(tracker = world; (tracker = find(tracker, classname, "tag_tracker")); ) if (tracker.realowner == self)
        {
                if (closest_target)
                {
@@ -235,35 +318,56 @@ void Seeker_Attack()
        traceline(self.origin + self.view_ofs, closest_target.origin, MOVE_NOMONSTERS, self);
        if ((!closest_target) || ((trace_fraction < 1) && (trace_ent != closest_target)))
                closest_target = world;
-        
-       // we don't need to do this because the model is going to be changed anyway. 
-       // CLEAN THIS UP IN THE FUTURE !!!!!!!!!!!
-       /*
-       switch(mod(self.bulletcounter, 4))
+       
+       Seeker_Fire_Missile('0 0 0', closest_target);
+}
+
+void Seeker_Vollycontroller_Think() // TODO: Merge this with Seeker_Attack
+{
+       float c;
+       entity oldself,oldenemy;
+       self.cnt = self.cnt - 1;
+
+       if((!(self.realowner.items & IT_UNLIMITED_AMMO) && self.realowner.ammo_rockets < autocvar_g_balance_seeker_missile_ammo) || (self.cnt <= -1) || (self.realowner.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER))
+       {
+               remove(self);
+               return;
+       }
+
+       self.nextthink = time + autocvar_g_balance_seeker_missile_delay;
+       
+       oldself = self;
+       self = self.realowner;
+       
+       oldenemy = self.enemy;
+       self.enemy = oldself.enemy;
+       
+       c = mod(self.cnt, 4);
+       switch(c)
        {
                case 0:
-                       Seeker_Fire_Missile('-1.25 -3.75 0', closest_target);
+                       Seeker_Fire_Missile('-1.25 -3.75 0', self.enemy);
                        break;
                case 1:
-                       Seeker_Fire_Missile('+1.25 -3.75 0', closest_target);
+                       Seeker_Fire_Missile('+1.25 -3.75 0', self.enemy);
                        break;
                case 2:
-                       Seeker_Fire_Missile('-1.25 +3.75 0', closest_target);
+                       Seeker_Fire_Missile('-1.25 +3.75 0', self.enemy);
                        break;
                case 3:
                default:
-                       Seeker_Fire_Missile('+1.25 +3.75 0', closest_target);
+                       Seeker_Fire_Missile('+1.25 +3.75 0', self.enemy);
                        break;
        }
-       */
-       
-       Seeker_Fire_Missile('0 0 0', closest_target);
+
+       self.enemy = oldenemy;
+       self = oldself;
 }
 
 void Seeker_Tracker_Think() 
 {
        // commit suicide if: You die OR target dies OR you switch away from the seeker OR commit suicide if lifetime is up
-       if ((self.owner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.owner.switchweapon != WEP_SEEKER)
+       if ((self.realowner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER)
        || (time > self.tag_time + autocvar_g_balance_seeker_tag_tracker_lifetime))
        {
                if (self)
@@ -278,9 +382,12 @@ void Seeker_Tracker_Think()
        self.nextthink = time;
 }
 
+// ============================
+// Begin: Tag projectile 
+// ============================
 void Seeker_Tag_Explode ()
 {
-       //if(other==self.owner)
+       //if(other==self.realowner)
        //    return;
        Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE, self);
 
@@ -302,7 +409,7 @@ void Seeker_Tag_Touch()
        vector org2;
        entity e;
        
-       dir     = normalize (self.owner.origin - self.origin);
+       dir     = normalize (self.realowner.origin - self.origin);
        org2    = findbetterlocation (self.origin, 8);
 
        te_knightspike(org2);
@@ -313,29 +420,44 @@ void Seeker_Tag_Touch()
        if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
        {
                // check to see if this person is already tagged by me
-               entity tag = Seeker_Tagged_Info(self.owner, other);
+               entity tag = Seeker_Tagged_Info(self.realowner, other);
                
                if (tag != world)
                {
-                       if (other.wps_tag_tracker) // don't attach another waypointsprite without killing the old one first
+                       if (other.wps_tag_tracker && (autocvar_g_balance_seeker_type == 1)) // don't attach another waypointsprite without killing the old one first
                                WaypointSprite_Kill(other.wps_tag_tracker);
                                
                        tag.tag_time = time;
                }
                else
                {               
-                       sprint(self.owner, strcat("You just tagged ^2", other.netname, "^7 with a tracking device!\n"));
+                       //sprint(self.realowner, strcat("You just tagged ^2", other.netname, "^7 with a tracking device!\n"));
                        e             = spawn();
+                       e.cnt         = autocvar_g_balance_seeker_missile_count;
                        e.classname   = "tag_tracker";
                        e.owner       = self.owner;
-                       e.think       = Seeker_Tracker_Think;
+                       e.realowner   = self.realowner;
+                       
+                       if      (autocvar_g_balance_seeker_type == 1)
+                       {
+                               e.tag_target  = other;
+                               e.tag_time    = time;
+                               e.think       = Seeker_Tracker_Think;
+                       }
+                       else 
+                       {
+                               e.enemy     = other;
+                               e.think     = Seeker_Vollycontroller_Think;
+                       }
+                       
                        e.nextthink   = time;
-                       e.tag_target  = other;
-                       e.tag_time    = time;
                }
-                       
-               WaypointSprite_Spawn("tagged-target", autocvar_g_balance_seeker_tag_tracker_lifetime, 0, other, '0 0 64', self.owner, 0, other, wps_tag_tracker, TRUE);
-               WaypointSprite_UpdateRule(other.wps_tag_tracker, 0, SPRITERULE_DEFAULT);
+               
+               if      (autocvar_g_balance_seeker_type == 1)
+               {
+                       WaypointSprite_Spawn("tagged-target", autocvar_g_balance_seeker_tag_tracker_lifetime, 0, other, '0 0 64', self.realowner, 0, other, wps_tag_tracker, TRUE, RADARICON_TAGGED, '0.5 1 0');
+                       WaypointSprite_UpdateRule(other.wps_tag_tracker, 0, SPRITERULE_DEFAULT);
+               }
        }
 
        remove(self);
@@ -347,10 +469,10 @@ void Seeker_Fire_Tag()
        local entity missile;
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_tag_ammo, autocvar_g_balance_seeker_reload_ammo);
 
-       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", CHAN_WEAPON, autocvar_g_balance_seeker_missile_damage * autocvar_g_balance_seeker_missile_count);
+       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", CH_WEAPON_A, autocvar_g_balance_seeker_missile_damage * autocvar_g_balance_seeker_missile_count);
 
        missile                 = spawn();
-       missile.owner           = self;
+       missile.owner           = missile.realowner = self;
        missile.classname       = "seeker_tag";
        missile.bot_dodge       = TRUE;
        missile.bot_dodgerating = 50;
@@ -359,7 +481,6 @@ void Seeker_Fire_Tag()
        missile.nextthink       = time + autocvar_g_balance_seeker_tag_lifetime;
        missile.movetype        = MOVETYPE_FLY;
        missile.solid           = SOLID_BBOX;
-       missile.owner           = self;
 
        missile.takedamage       = DAMAGE_YES;
        missile.event_damage    = Seeker_Tag_Explode;
@@ -380,6 +501,9 @@ void Seeker_Fire_Tag()
        other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
 
+// ============================
+// Begin: Genereal weapon functions
+// ============================
 void spawnfunc_weapon_seeker (void)
 {
        weapon_defaultspawnfunc(WEP_SEEKER);
@@ -391,10 +515,13 @@ float w_seeker(float req)
 
        if (req == WR_AIM)
        {
-               if (Seeker_Tagged_Info(self, self.enemy) != world)
-                       self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_missile_speed_max, 0, autocvar_g_balance_seeker_missile_lifetime, FALSE);
+               if (autocvar_g_balance_seeker_type == 1) 
+                       if (Seeker_Tagged_Info(self, self.enemy) != world)
+                               self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_missile_speed_max, 0, autocvar_g_balance_seeker_missile_lifetime, FALSE);
+                       else
+                               self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, autocvar_g_balance_seeker_tag_lifetime, FALSE);
                else
-                       self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, autocvar_g_balance_seeker_tag_lifetime, FALSE);
+                       self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, autocvar_g_balance_seeker_tag_lifetime, FALSE);
        }
        else if (req == WR_THINK)
        {
@@ -403,19 +530,41 @@ float w_seeker(float req)
                        
                else if (self.BUTTON_ATCK)
                {
-                       if (weapon_prepareattack(0, autocvar_g_balance_seeker_missile_refire))
+                       if (autocvar_g_balance_seeker_type == 1) 
                        {
-                               Seeker_Attack();
-                               weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_missile_animtime, w_ready);
+                               if (weapon_prepareattack(0, autocvar_g_balance_seeker_missile_refire))
+                               {
+                                       Seeker_Attack();
+                                       weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_missile_animtime, w_ready);
+                               }
+                       }
+                       else 
+                       {
+                               if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire))
+                               {
+                                       Seeker_Fire_Tag();
+                                       weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_tag_animtime, w_ready);
+                               }
                        }
                }
 
                else if (self.BUTTON_ATCK2)
                {
-                       if (weapon_prepareattack(1, autocvar_g_balance_seeker_tag_refire))
+                       if (autocvar_g_balance_seeker_type == 1) 
                        {
-                               Seeker_Fire_Tag();
-                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_seeker_tag_animtime, w_ready);
+                               if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire))
+                               {
+                                       Seeker_Fire_Tag();
+                                       weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_tag_animtime, w_ready);
+                               }
+                       }
+                       else 
+                       {
+                               if (weapon_prepareattack(0, autocvar_g_balance_seeker_flac_refire))
+                               {
+                                       Seeker_Fire_Flac();
+                                       weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_flac_animtime, w_ready);
+                               }
                        }
                }
        }
@@ -425,7 +574,7 @@ float w_seeker(float req)
                precache_model ("models/weapons/v_seeker.md3");
                precache_model ("models/weapons/h_seeker.iqm");
                precache_sound ("weapons/tag_fire.wav");
-               //precache_sound ("weapons/flac_fire.wav");
+               precache_sound ("weapons/flac_fire.wav");
                precache_sound ("weapons/seeker_fire.wav");
                //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
        }
@@ -466,17 +615,17 @@ float w_seeker(float req)
                        if(!w_issilent)
                        {
                                if (w_random<0.15)
-                                       sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTN_NORM);
                                else if (w_random<0.7)
-                                       sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTN_NORM);
                                else
-                                       sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTN_NORM);
                        }
                }
                else if(w_deathtype & HITTYPE_HEADSHOT)
                {
                        if(!w_issilent)
-                               sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTN_NORM);
                }
                else
                {
@@ -484,11 +633,11 @@ float w_seeker(float req)
                        if(!w_issilent)
                        {
                                if (w_random<0.15)
-                                       sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/seekerexp1.wav", 1, ATTN_NORM);
                                else if (w_random<0.7)
-                                       sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/seekerexp2.wav", 1, ATTN_NORM);
                                else
-                                       sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/seekerexp3.wav", 1, ATTN_NORM);
                        }
                }
        }