.entity tuba_note;
.float tuba_smoketime;
+void W_Tuba_SetAmmoCounter()
+{
+ // this weapon doesn't have a reload system, so always set the clip to 0 when switching to it
+ self.clip_load = self.clip_size = 0; // also keeps crosshair ammo from displaying
+}
+
float Tuba_GetNote(entity pl, float hittype)
{
float note;
// precache_sound(TUBA_NOTE(i));
}
else if (req == WR_SETUP)
+ {
weapon_setup(WEP_TUBA);
+ W_Porto_SetAmmoCounter();
+ }
else if (req == WR_CHECKAMMO1)
return TRUE; // TODO use fuel?
else if (req == WR_CHECKAMMO2)