]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/common.qc
Merge branch 'master' into Mario/fullbright_skins
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / common.qc
index db712933d0bd4c31359071ceb26c831de5e34104..954f82564fb9a5e17a8ee49924987c3c45e22a00 100644 (file)
@@ -1,27 +1,22 @@
 #include "common.qh"
-#include "../_all.qh"
 
-#include "../t_items.qh"
-#include "../../common/constants.qh"
-#include "../../common/deathtypes.qh"
-#include "../../common/notifications.qh"
-#include "../../common/util.qh"
-#include "../../common/weapons/all.qh"
+#include <common/t_items.qh>
+#include <common/constants.qh>
+#include <common/deathtypes/all.qh>
+#include <common/notifications/all.qh>
+#include <common/util.qh>
+#include <common/weapons/all.qh>
+#include <common/items/all.qc>
 
-void W_GiveWeapon (entity e, float wep)
-{SELFPARAM();
-
-       if (!wep)
-               return;
-
-       e.weapons |= WepSet_FromWeapon(wep);
-
-       setself(e);
+void W_GiveWeapon(entity e, int wep)
+{
+       if (!wep) return;
 
-       if(IS_PLAYER(other))
-               { Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_WEAPON_GOT, wep); }
+       e.weapons |= WepSet_FromWeapon(Weapons_from(wep));
 
-       setself(this);
+       if (IS_PLAYER(e)) {
+           Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep);
+    }
 }
 
 void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
@@ -30,7 +25,7 @@ void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
                && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
                || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
                {
-                       sound(player, CH_TRIGGER, W_Sound("strength_fire"), VOL_BASE, ATTEN_NORM);
+                       sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM);
                        player.prevstrengthsound = time;
                }
                player.prevstrengthsoundattempt = time;
@@ -38,7 +33,7 @@ void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
 
 float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception)
 {
-       float is_from_contents = (deathtype == DEATH_SLIME || deathtype == DEATH_LAVA);
+       float is_from_contents = (deathtype == DEATH_SLIME.m_id || deathtype == DEATH_LAVA.m_id);
        float is_from_owner = (inflictor == projowner);
        float is_from_exception = (exception != -1);
 
@@ -78,19 +73,21 @@ float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype,
        return true; // if none of these return, then allow damage anyway.
 }
 
-void W_PrepareExplosionByDamage(entity attacker, void() explode)
-{SELFPARAM();
-       self.takedamage = DAMAGE_NO;
-       self.event_damage = func_null;
+void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode)
+{
+       this.takedamage = DAMAGE_NO;
+       this.event_damage = func_null;
 
        if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner)
        {
-               self.owner = attacker;
-               self.realowner = attacker;
+               this.owner = attacker;
+               this.realowner = attacker;
        }
 
+       MUTATOR_CALLHOOK(PrepareExplosionByDamage, this, attacker);
+
        // do not explode NOW but in the NEXT FRAME!
        // because recursive calls to RadiusDamage are not allowed
-       self.nextthink = time;
-       self.think = explode;
+       this.nextthink = time;
+       setthink(this, explode);
 }