#include "../command/common.qh"
#include "../../common/constants.qh"
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
.float csqcprojectile_type;
bool CSQCProjectile_SendEntity(entity to, int sf)
-{
+{SELFPARAM();
float ft, fr;
// note: flag 0x08 = no trail please (teleport bit)