]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/selection.qc
Merge branch 'master' into terencehill/hud_cleanups
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / selection.qc
index d563ac2d84eb3cd01ebf85e8ac8a054c53432b5e..b7eb2fe097e0e169d3cf6a1f9177c0292701dc6c 100644 (file)
@@ -1,11 +1,12 @@
 #include "selection.qh"
-#include "../_all.qh"
 
 #include "weaponsystem.qh"
 #include "../t_items.qh"
 #include "../../common/constants.qh"
 #include "../../common/util.qh"
+#include "../../common/items/item.qh"
 #include "../../common/weapons/all.qh"
+#include "../../common/mutators/mutator/waypoints/waypointsprites.qh"
 
 // switch between weapons
 void Send_WeaponComplain(entity e, float wpn, float type)
@@ -18,15 +19,16 @@ void Send_WeaponComplain(entity e, float wpn, float type)
 }
 
 float client_hasweapon(entity cl, float wpn, float andammo, float complain)
-{
+{SELFPARAM();
        float f;
-       entity oldself;
 
        if(time < self.hasweapon_complain_spam)
                complain = 0;
 
-       if(wpn == WEP_HOOK.m_id && !g_grappling_hook && autocvar_g_nades && !((cl.weapons | weaponsInMap) & WepSet_FromWeapon(wpn)))
-               complain = 0;
+       // ignore hook button when using other offhand equipment
+       if (cl.offhand != OFFHAND_HOOK)
+       if (wpn == WEP_HOOK.m_id && !((cl.weapons | weaponsInMap) & WepSet_FromWeapon(wpn)))
+           complain = 0;
 
        if(complain)
                self.hasweapon_complain_spam = time + 0.2;
@@ -47,10 +49,9 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain)
                        }
                        else
                        {
-                               oldself = self;
-                               self = cl;
-                               f = WEP_ACTION(wpn, WR_CHECKAMMO1);
-                               f = f + WEP_ACTION(wpn, WR_CHECKAMMO2);
+                               setself(cl);
+                               Weapon w = get_weaponinfo(wpn);
+                               f = w.wr_checkammo1(w) + w.wr_checkammo2(w);
 
                                // always allow selecting the Mine Layer if we placed mines, so that we can detonate them
                                entity mine;
@@ -58,14 +59,14 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain)
                                for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
                                        f = 1;
 
-                               self = oldself;
+                               setself(this);
                        }
                        if (!f)
                        {
                                if (complain)
                                if(IS_REAL_CLIENT(cl))
                                {
-                                       play2(cl, W_Sound("unavailable"));
+                                       play2(cl, SND(UNAVAILABLE));
                                        Send_WeaponComplain (cl, wpn, 0);
                                }
                                return false;
@@ -109,13 +110,13 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain)
                        Send_WeaponComplain (cl, wpn, 2);
                }
 
-               play2(cl, W_Sound("unavailable"));
+               play2(cl, SND(UNAVAILABLE));
        }
        return false;
 }
 
 float W_GetCycleWeapon(entity pl, string weaponorder, float dir, float imp, float complain, float skipmissing)
-{
+{SELFPARAM();
        // We cannot tokenize in this function, as GiveItems calls this
        // function. Thus we must use car/cdr.
        float weaponwant, first_valid, prev_valid, switchtonext, switchtolast;
@@ -254,7 +255,7 @@ void W_SwitchToOtherWeapon(entity pl)
 }
 
 void W_SwitchWeapon(float imp)
-{
+{SELFPARAM();
        if (self.switchweapon != imp)
        {
                if (client_hasweapon(self, imp, true, true))
@@ -262,11 +263,14 @@ void W_SwitchWeapon(float imp)
                else
                        self.selectweapon = imp; // update selectweapon ANYWAY
        }
-       else if(!forbidWeaponUse(self)) { WEP_ACTION(self.weapon, WR_RELOAD); }
+       else if(!forbidWeaponUse(self)) {
+               Weapon w = get_weaponinfo(self.weapon);
+               w.wr_reload(w);
+       }
 }
 
 void W_CycleWeapon(string weaponorder, float dir)
-{
+{SELFPARAM();
        float w;
        w = W_GetCycleWeapon(self, weaponorder, dir, -1, 1, true);
        if(w > 0)
@@ -274,7 +278,7 @@ void W_CycleWeapon(string weaponorder, float dir)
 }
 
 void W_NextWeaponOnImpulse(float imp)
-{
+{SELFPARAM();
        float w;
        w = W_GetCycleWeapon(self, self.cvar_cl_weaponpriority, +1, imp, 1, (self.cvar_cl_weaponimpulsemode == 0));
        if(w > 0)
@@ -283,7 +287,7 @@ void W_NextWeaponOnImpulse(float imp)
 
 // next weapon
 void W_NextWeapon(float list)
-{
+{SELFPARAM();
        if(list == 0)
                W_CycleWeapon(weaponorder_byid, -1);
        else if(list == 1)
@@ -294,7 +298,7 @@ void W_NextWeapon(float list)
 
 // prev weapon
 void W_PreviousWeapon(float list)
-{
+{SELFPARAM();
        if(list == 0)
                W_CycleWeapon(weaponorder_byid, +1);
        else if(list == 1)
@@ -305,7 +309,7 @@ void W_PreviousWeapon(float list)
 
 // previously used if exists and has ammo, (second) best otherwise
 void W_LastWeapon(void)
-{
+{SELFPARAM();
        if(client_hasweapon(self, self.cnt, true, false))
                W_SwitchWeapon(self.cnt);
        else