]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/spawning.qc
Merge branch 'master' into bones_was_here/q3compat
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / spawning.qc
index 954bcc46c7da86874ea74996499745898e0f6c68..810cc2638453561cbf11ab56f2ecfd591310db5c 100644 (file)
@@ -110,15 +110,24 @@ void weapon_defaultspawnfunc(entity this, Weapon wpn)
        // if we don't already have ammo, give us some ammo
        if ((wpn.ammo_type != RES_NONE) && !GetResource(this, wpn.ammo_type))
        {
-               switch (wpn.ammo_type)
+               int ammo = 0;
+               if (q3compat && this.count > 0)
+                       ammo = this.count * GetAmmoConsumptionQ3(wpn.netname);
+                       // WEAPONTODO: magazines of MG, rifle and OK weapons are unaccounted for
+               else
                {
-                       case RES_SHELLS:  SetResource(this, wpn.ammo_type, cvar("g_pickup_shells_weapon"));  break;
-                       case RES_BULLETS: SetResource(this, wpn.ammo_type, cvar("g_pickup_nails_weapon"));   break;
-                       case RES_ROCKETS: SetResource(this, wpn.ammo_type, cvar("g_pickup_rockets_weapon")); break;
-                       case RES_CELLS:   SetResource(this, wpn.ammo_type, cvar("g_pickup_cells_weapon"));   break;
-                       case RES_PLASMA:  SetResource(this, wpn.ammo_type, cvar("g_pickup_plasma_weapon"));  break;
-                       case RES_FUEL:    SetResource(this, wpn.ammo_type, cvar("g_pickup_fuel_weapon"));    break;
+                       switch (wpn.ammo_type)
+                       {
+                               case RES_SHELLS:  ammo = cvar("g_pickup_shells_weapon");  break;
+                               case RES_BULLETS: ammo = cvar("g_pickup_nails_weapon");   break;
+                               case RES_ROCKETS: ammo = cvar("g_pickup_rockets_weapon"); break;
+                               case RES_CELLS:   ammo = cvar("g_pickup_cells_weapon");   break;
+                               case RES_PLASMA:  ammo = cvar("g_pickup_plasma_weapon");  break;
+                               case RES_FUEL:    ammo = cvar("g_pickup_fuel_weapon");    break;
+                       }
                }
+
+               SetResource(this, wpn.ammo_type, ammo);
        }
 
        #if 0 // WEAPONTODO