]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/throwing.qh
#include this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / throwing.qh
index c09a8f88296c4da90d6743e686d960513f5692be..b5d9ca0547088abb8435340a34ec69d1a4f0030b 100644 (file)
@@ -1,3 +1,47 @@
+#ifndef THROWING_H
+#define THROWING_H
+
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+    #include "../../common/util-pre.qh"
+    #include "../sys-pre.qh"
+    #include "../../dpdefs/progsdefs.qc"
+    #include "../../dpdefs/dpextensions.qc"
+    #include "../sys-post.qh"
+    #include "../../warpzonelib/anglestransform.qh"
+    #include "../../warpzonelib/mathlib.qh"
+    #include "../../warpzonelib/common.qh"
+    #include "../../warpzonelib/util_server.qh"
+    #include "../../warpzonelib/server.qh"
+    #include "../../common/constants.qh"
+    #include "../../common/stats.qh"
+    #include "../../common/teams.qh"
+    #include "../../common/util.qh"
+    #include "../../common/nades.qh"
+    #include "../../common/buffs.qh"
+    #include "../../common/test.qh"
+    #include "../../common/counting.qh"
+    #include "../../common/urllib.qh"
+    #include "../../common/command/markup.qh"
+    #include "../../common/command/rpn.qh"
+    #include "../../common/command/generic.qh"
+    #include "../../common/command/shared_defs.qh"
+    #include "../../common/net_notice.qh"
+    #include "../../common/animdecide.qh"
+    #include "../../common/monsters/monsters.qh"
+    #include "../../common/monsters/sv_monsters.qh"
+    #include "../../common/monsters/spawn.qh"
+    #include "../../common/weapons/config.qh"
+    #include "../../common/weapons/weapons.qh"
+    #include "accuracy.qh"
+    #include "common.qh"
+    #include "csqcprojectile.qh"
+    #include "hitplot.qh"
+    #include "selection.qh"
+    #include "spawning.qh"
+#endif
+
 .float savenextthink;
 void thrown_wep_think();
 
@@ -10,3 +54,4 @@ float W_IsWeaponThrowable(float w);
 void W_ThrowWeapon(vector velo, vector delta, float doreduce);
 
 void SpawnThrownWeapon(vector org, float w);
+#endif
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