]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/tracing.qc
Replace print calls with logger calls
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / tracing.qc
index c3532d3d67a4cf29bde6541827acb005189ca8f0..52eea36f9e3644e992e079b40bdcfc673ea4049e 100644 (file)
@@ -1,17 +1,20 @@
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../../dpdefs/progsdefs.qh"
-    #include "../../dpdefs/dpextensions.qh"
-    #include "../../warpzonelib/common.qh"
-    #include "../../common/constants.qh"
-    #include "../../common/util.qh"
-    #include "../../common/weapons/weapons.qh"
-    #include "tracing.qh"
-    #include "../autocvars.qh"
-    #include "../defs.qh"
-    #include "../antilag.qh"
-#endif
+#include "tracing.qh"
+#include "../_all.qh"
+
+#include "accuracy.qh"
+#include "common.qh"
+#include "hitplot.qh"
+
+#include "../g_damage.qh"
+#include "../g_subs.qh"
+#include "../antilag.qh"
+
+#include "../../common/constants.qh"
+#include "../../common/util.qh"
+
+#include "../../common/weapons/all.qh"
+
+#include "../../warpzonelib/common.qh"
 
 // this function calculates w_shotorg and w_shotdir based on the weapon model
 // offset, trueaim and antilag, and won't put w_shotorg inside a wall.
@@ -22,7 +25,7 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, vector s_forward, vector m
        float oldsolid;
        vector vecs, dv;
        oldsolid = ent.dphitcontentsmask;
-       if(ent.weapon == WEP_RIFLE)
+       if(ent.weapon == WEP_RIFLE.m_id)
                ent.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
        else
                ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
@@ -115,7 +118,7 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, vector s_forward, vector m
                                        if (trace_ent == ent.cursor_trace_ent)
                                                w_shotdir = normalize(ent.cursor_trace_ent.origin - w_shotorg);
                                        else
-                                               print("antilag fail\n");
+                                               LOG_INFO("antilag fail\n");
                                }
                        }
                }
@@ -145,7 +148,7 @@ vector W_CalculateProjectileVelocity(vector pvelocity, vector mvelocity, float f
        float mspeed;
        vector outvelocity;
 
-       mvelocity = mvelocity * g_weaponspeedfactor;
+       mvelocity = mvelocity * W_WeaponSpeedFactor();
 
        mdirection = normalize(mvelocity);
        mspeed = vlen(mvelocity);
@@ -179,7 +182,7 @@ void W_SetupProjVelocity_Explicit(entity proj, vector dir, vector upDir, float p
        #if 0
        mspercallsum += gettime(GETTIME_HIRES);
        mspercallcount += 1;
-       print("avg: ", ftos(mspercallcount / mspercallsum), " per sec\n");
+       LOG_INFO("avg: ", ftos(mspercallcount / mspercallsum), " per sec\n");
        #endif
 
        proj.velocity = W_CalculateProjectileVelocity(proj.owner.velocity, pSpeed * dir, forceAbsolute);
@@ -190,7 +193,7 @@ void W_SetupProjVelocity_Explicit(entity proj, vector dir, vector upDir, float p
 //  Ballistics Tracing
 // ====================
 
-void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, float mindist, float maxdist, float halflifedist, float forcehalflifedist, float deathtype)
+void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, float mindist, float maxdist, float halflifedist, float forcehalflifedist, int deathtype)
 {
        vector hitloc, force, endpoint, dir;
        entity ent, endent;
@@ -270,7 +273,7 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
        //explosion = spawn();
 
        // Find all non-hit players the beam passed close by
-       if(deathtype == WEP_VAPORIZER || deathtype == WEP_VORTEX)
+       if(deathtype == WEP_VAPORIZER.m_id || deathtype == WEP_VORTEX.m_id)
        {
                FOR_EACH_REALCLIENT(msg_entity)
                if(msg_entity != self)
@@ -284,7 +287,7 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
                        if(f <= 0)
                                continue;
 
-                       snd = strcat("weapons/nexwhoosh", ftos(floor(random() * 3) + 1), ".wav");
+                       snd = W_Sound(strcat("nexwhoosh", ftos(floor(random() * 3) + 1)));
 
                        if(!pseudoprojectile)
                                pseudoprojectile = spawn(); // we need this so the sound uses the "entchannel4" volume