trailparticles(world, fireBullet_trace_callback_eff, start, hit);
WarpZone_trace_forent = world;
fireBullet_last_hit = world;
}
void fireBullet(vector start, vector dir, float spread, float max_solid_penetration, float damage, float force, float dtype, int tracereffects)
trailparticles(world, fireBullet_trace_callback_eff, start, hit);
WarpZone_trace_forent = world;
fireBullet_last_hit = world;
}
void fireBullet(vector start, vector dir, float spread, float max_solid_penetration, float damage, float force, float dtype, int tracereffects)