#include "teamplay.qh"
#include "weapons/weaponstats.qh"
#include <server/weapons/common.qh>
-#include "../common/constants.qh"
+#include <common/constants.qh>
#include <common/net_linked.qh>
-#include "../common/deathtypes/all.qh"
+#include <common/deathtypes/all.qh>
#include <common/gamemodes/_mod.qh>
-#include "../common/gamemodes/sv_rules.qh"
-#include "../common/mapinfo.qh"
-#include "../common/monsters/_mod.qh"
-#include "../common/monsters/sv_monsters.qh"
-#include "../common/vehicles/all.qh"
-#include "../common/notifications/all.qh"
-#include "../common/physics/player.qh"
-#include "../common/playerstats.qh"
-#include "../common/stats.qh"
-#include "../common/teams.qh"
+#include <common/gamemodes/sv_rules.qh>
+#include <common/mapinfo.qh>
+#include <common/monsters/_mod.qh>
+#include <common/monsters/sv_monsters.qh>
+#include <common/vehicles/all.qh>
+#include <common/notifications/all.qh>
+#include <common/physics/player.qh>
+#include <common/playerstats.qh>
+#include <common/stats.qh>
+#include <common/teams.qh>
#include <common/mapobjects/triggers.qh>
#include <common/mapobjects/trigger/hurt.qh>
-#include "../common/mapobjects/trigger/secret.qh"
-#include "../common/mapobjects/target/music.qh"
-#include "../common/util.qh"
-#include "../common/items/_mod.qh"
+#include <common/mapobjects/trigger/secret.qh>
+#include <common/mapobjects/target/music.qh>
+#include <common/util.qh>
+#include <common/items/_mod.qh>
#include <common/weapons/_all.qh>
-#include "../common/state.qh"
+#include <common/state.qh>
const float LATENCY_THINKRATE = 10;
.float latency_sum;