]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/world.qc
Merge branch 'master' into develop
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
index 2af6c47dcdfe60e34924050326e6f29da92e7664..fca7c1741497e7a092245ad376744a1b3e4b630a 100644 (file)
@@ -495,6 +495,7 @@ void cvar_changes_init()
                BADCVAR("sv_motd");
                BADCVAR("sv_public");
                BADCVAR("sv_showfps");
+               BADCVAR("sv_showspectators");
                BADCVAR("sv_status_privacy");
                BADCVAR("sv_taunt");
                BADCVAR("sv_vote_call");
@@ -689,6 +690,15 @@ spawnfunc(worldspawn)
 {
        server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
 
+       if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
+       {
+               strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
+       }
+       else
+       {
+               strcpy(sv_termsofservice_url_escaped, "INVALID");
+       }
+
        bool wantrestart = false;
        {
                if (!server_is_dedicated)
@@ -811,11 +821,11 @@ spawnfunc(worldspawn)
 
        if(autocvar_g_campaign)
                CampaignPreInit();
+       else
+               PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
 
        Map_MarkAsRecent(mapname);
 
-       PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
-
        InitGameplayMode();
        static_init_late();
        static_init_precache();
@@ -1213,7 +1223,7 @@ void DumpStats(float final)
        FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
                s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
                s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
-               if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
+               if(IS_PLAYER(it) || INGAME_JOINED(it))
                        s = strcat(s, ftos(it.team), ":");
                else
                        s = strcat(s, "spectator:");
@@ -1266,6 +1276,7 @@ only called if a time or frag limit has expired
 */
 void NextLevel()
 {
+       cvar_set("_endmatch", "0");
        game_stopped = true;
        intermission_running = true; // game over
 
@@ -1299,10 +1310,18 @@ void NextLevel()
 
        GameLogClose();
 
-       FOREACH_CLIENT(IS_PLAYER(it), {
+       int winner_team = 0;
+       FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
                FixIntermissionClient(it);
                if(it.winning)
-                       bprint(playername(it.netname, it.team, false), " ^7wins.\n");
+               {
+                       if (teamplay && !winner_team)
+                       {
+                               winner_team = it.team;
+                               bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
+                       }
+                       bprint(playername(it.netname, it.team, false), " ^7wins\n");
+               }
        });
 
        target_music_kill();
@@ -1316,7 +1335,7 @@ void NextLevel()
 }
 
 
-float InitiateSuddenDeath()
+int InitiateSuddenDeath()
 {
        // Check first whether normal overtimes could be added before initiating suddendeath mode
        // - for this timelimit_overtime needs to be >0 of course
@@ -1333,9 +1352,14 @@ float InitiateSuddenDeath()
                if(!checkrules_suddendeathend)
                {
                        if(autocvar_g_campaign)
+                       {
                                checkrules_suddendeathend = time; // no suddendeath in campaign
+                       }
                        else
+                       {
                                checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
+                               overtimes = -1;
+                       }
                        if(g_race && !g_race_qualifying)
                                race_StartCompleting();
                }
@@ -1346,6 +1370,7 @@ float InitiateSuddenDeath()
 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
 {
        ++checkrules_overtimesadded;
+       overtimes = checkrules_overtimesadded;
        //add one more overtime by simply extending the timelimit
        cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
        Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
@@ -1382,13 +1407,13 @@ float GetWinningCode(float fraglimitreached, float equality)
 // set the .winning flag for exactly those players with a given field value
 void SetWinners(.float field, float value)
 {
-       FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
+       FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
 }
 
 // set the .winning flag for those players with a given field value
 void AddWinners(.float field, float value)
 {
-       FOREACH_CLIENT(IS_PLAYER(it), {
+       FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
                if(it.(field) == value)
                        it.winning = 1;
        });
@@ -1397,7 +1422,7 @@ void AddWinners(.float field, float value)
 // clear the .winning flags
 void ClearWinners()
 {
-       FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
+       FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
 }
 
 int fragsleft_last;
@@ -1596,19 +1621,18 @@ void CheckRules_World()
                leadlimit = 0; // no leadlimit for now
        }
 
-       if(timelimit > 0)
-       {
-               timelimit += game_starttime;
-       }
-       else if (timelimit < 0)
+       if (autocvar__endmatch || timelimit < 0)
        {
                // endmatch
                NextLevel();
                return;
        }
 
-       float wantovertime;
-       wantovertime = 0;
+       if(timelimit > 0)
+               timelimit += game_starttime;
+
+       int overtimes_prev = overtimes;
+       int wantovertime = 0;
 
        if(checkrules_suddendeathend)
        {
@@ -1694,6 +1718,12 @@ void CheckRules_World()
 
        if(checkrules_status == WINNING_YES)
        {
+               if (overtimes == -1 && overtimes != overtimes_prev)
+               {
+                       // if suddendeathend overtime has just begun, revert it
+                       checkrules_suddendeathend = 0;
+                       overtimes = overtimes_prev;
+               }
                //print("WINNING\n");
                NextLevel();
        }
@@ -1855,25 +1885,25 @@ void readplayerstartcvars()
        else if (s == "all" || s == "1")
        {
                g_weaponarena = 1;
-               g_weaponarena_list = "All Weapons";
+               g_weaponarena_list = "All Weapons Arena";
                g_weaponarena_weapons = weapons_all();
        }
        else if (s == "devall")
        {
                g_weaponarena = 1;
-               g_weaponarena_list = "Dev All Weapons";
+               g_weaponarena_list = "Dev All Weapons Arena";
                g_weaponarena_weapons = weapons_devall();
        }
        else if (s == "most")
        {
                g_weaponarena = 1;
-               g_weaponarena_list = "Most Weapons";
+               g_weaponarena_list = "Most Weapons Arena";
                g_weaponarena_weapons = weapons_most();
        }
        else if (s == "all_available")
        {
                g_weaponarena = 1;
-               g_weaponarena_list = "All Available Weapons";
+               g_weaponarena_list = "All Available Weapons Arena";
 
                // this needs to run after weaponsInMapAll is initialized
                InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
@@ -1881,7 +1911,7 @@ void readplayerstartcvars()
        else if (s == "devall_available")
        {
                g_weaponarena = 1;
-               g_weaponarena_list = "Dev All Available Weapons";
+               g_weaponarena_list = "Dev All Available Weapons Arena";
 
                // this needs to run after weaponsInMapAll is initialized
                InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
@@ -1889,7 +1919,7 @@ void readplayerstartcvars()
        else if (s == "most_available")
        {
                g_weaponarena = 1;
-               g_weaponarena_list = "Most Available Weapons";
+               g_weaponarena_list = "Most Available Weapons Arena";
 
                // this needs to run after weaponsInMapAll is initialized
                InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
@@ -1897,7 +1927,7 @@ void readplayerstartcvars()
        else if (s == "none")
        {
                g_weaponarena = 1;
-               g_weaponarena_list = "No Weapons";
+               g_weaponarena_list = "No Weapons Arena";
        }
        else
        {
@@ -1911,10 +1941,13 @@ void readplayerstartcvars()
                        if(wep != WEP_Null)
                        {
                                g_weaponarena_weapons |= (wep.m_wepset);
-                               g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
+                               g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
                        }
                }
-               g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
+               if (g_weaponarena_list != "") // remove trailing " & "
+                       g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
+               else // no valid weapon found
+                       g_weaponarena_list = "No Weapons Arena";
        }
 
        if (g_weaponarena)
@@ -1922,6 +1955,7 @@ void readplayerstartcvars()
                g_weapon_stay = 0; // incompatible
                start_weapons = g_weaponarena_weapons;
                start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
+               g_weaponarena_list = strzone(g_weaponarena_list);
        }
        else
        {
@@ -2112,7 +2146,7 @@ void readlevelcvars()
 
     MUTATOR_CALLHOOK(ReadLevelCvars);
 
-       if (!warmup_stage)
+       if (!warmup_stage && !autocvar_g_campaign)
                game_starttime = time + cvar("g_start_delay");
 
        FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
@@ -2286,9 +2320,10 @@ void EndFrame()
                        STAT(TYPEHIT_TIME, it) = time;
                } else if (e.killsound) {
                        STAT(KILL_TIME, it) = time;
-               } else if (e.damage_dealt) {
+               } else if (e.hitsound_damage_dealt) {
                        STAT(HIT_TIME, it) = time;
-                       STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
+                       // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
+                       STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
                }
        });
        // add 1 frametime because after this, engine SV_Physics
@@ -2299,7 +2334,7 @@ void EndFrame()
        float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
        FOREACH_CLIENT(true, {
                it.typehitsound = false;
-               it.damage_dealt = 0;
+               it.hitsound_damage_dealt = 0;
                it.killsound = false;
                antilag_record(it, CS(it), altime);
        });
@@ -2421,6 +2456,8 @@ void Shutdown()
 
                WeaponStats_Shutdown();
                MapInfo_Shutdown();
+
+               strfree(sv_termsofservice_url_escaped);
        }
        else if(world_initialized == 0)
        {