self.drawmask = MASK_NORMAL;
}
+void CL_RotateMoves(vector ang) = #638;
+void WarpZone_Teleported_Read(float isnew)
+{
+ vector v;
+ self.classname = "warpzone_teleported";
+ v_x = ReadCoord();
+ v_y = ReadCoord();
+ v_z = ReadCoord();
+ if(!isnew)
+ return;
+ self.warpzone_transform = v;
+ R_SetView3fv(VF_CL_VIEWANGLES, WarpZone_TransformVAngles(self, R_SetView3fv(VF_CL_VIEWANGLES)));
+ if(checkextension("DP_CSQC_ROTATEMOVES"))
+ CL_RotateMoves(v);
+ //CL_RotateMoves('0 90 0');
+}
+
float warpzone_fixingview;
float warpzone_fixingview_drawexteriormodel;
//float warpzone_fixingview_sidespeed;