o1 = WarpZone_TransformOrigin(self, o0);
v1 = WarpZone_TransformVelocity(self, v0);
- if(player.classname == "player")
+ if(clienttype(player) != CLIENTTYPE_NOTACLIENT)
a1 = WarpZone_TransformVAngles(self, player.v_angle);
else
a1 = WarpZone_TransformAngles(self, a0);
e = self.enemy;
if(WarpZone_Teleport(other))
{
- if(self.aiment.target)
- {
- oldself = self;
- activator = other;
- self = self.aiment;
- SUB_UseTargets();
- self = oldself;
- }
+ string save1, save2;
+ activator = other;
+
+ save1 = self.target; self.target = string_null;
+ save2 = self.target3; self.target3 = string_null;
+ SUB_UseTargets();
+ if not(self.target) self.target = save1;
+ if not(self.target3) self.target3 = save2;
+
+ oldself = self;
+ self = self.enemy;
+ save1 = self.target; self.target = string_null;
+ save2 = self.target2; self.target2 = string_null;
+ SUB_UseTargets();
+ if not(self.target) self.target = save1;
+ if not(self.target2) self.target2 = save2;
+ self = oldself;
}
else
{
float WarpZone_Send(entity to, float sendflags)
{
+ float f;
WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE);
+ // we must send this flag for clientside to match properly too
+ f = 0;
+ if(self.warpzone_isboxy)
+ f |= 1;
+ if(self.warpzone_fadestart)
+ f |= 2;
+ if(self.origin != '0 0 0')
+ f |= 4;
+ WriteByte(MSG_ENTITY, f);
+
// we need THESE to render the warpzone (and cull properly)...
- WriteCoord(MSG_ENTITY, self.origin_x);
- WriteCoord(MSG_ENTITY, self.origin_y);
- WriteCoord(MSG_ENTITY, self.origin_z);
+ if(f & 4)
+ {
+ WriteCoord(MSG_ENTITY, self.origin_x);
+ WriteCoord(MSG_ENTITY, self.origin_y);
+ WriteCoord(MSG_ENTITY, self.origin_z);
+ }
WriteShort(MSG_ENTITY, self.modelindex);
WriteCoord(MSG_ENTITY, self.mins_x);
WriteCoord(MSG_ENTITY, self.warpzone_targetangles_y);
WriteCoord(MSG_ENTITY, self.warpzone_targetangles_z);
+ if(f & 2)
+ {
+ WriteShort(MSG_ENTITY, self.warpzone_fadestart);
+ WriteShort(MSG_ENTITY, self.warpzone_fadeend);
+ }
+
return TRUE;
}
float WarpZone_Camera_Send(entity to, float sendflags)
{
+ float f;
WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_CAMERA);
+ if(self.warpzone_fadestart)
+ f |= 2;
+ if(self.origin != '0 0 0')
+ f |= 4;
+ WriteByte(MSG_ENTITY, f);
+
// we need THESE to render the warpzone (and cull properly)...
- WriteCoord(MSG_ENTITY, self.origin_x);
- WriteCoord(MSG_ENTITY, self.origin_y);
- WriteCoord(MSG_ENTITY, self.origin_z);
+ if(f & 4)
+ {
+ WriteCoord(MSG_ENTITY, self.origin_x);
+ WriteCoord(MSG_ENTITY, self.origin_y);
+ WriteCoord(MSG_ENTITY, self.origin_z);
+ }
WriteShort(MSG_ENTITY, self.modelindex);
WriteCoord(MSG_ENTITY, self.mins_x);
WriteCoord(MSG_ENTITY, self.enemy.angles_y);
WriteCoord(MSG_ENTITY, self.enemy.angles_z);
+ if(f & 2)
+ {
+ WriteShort(MSG_ENTITY, self.warpzone_fadestart);
+ WriteShort(MSG_ENTITY, self.warpzone_fadeend);
+ }
+
return TRUE;
}
WarpZone_TraceBox_ThroughZone(self.warpzone_oldorigin, self.mins, self.maxs, self.warpzone_oldorigin + self.warpzone_oldvelocity * frametime, MOVE_NORMAL, self, wz, WarpZone_trace_callback_t_null); // this will get us through the warpzone
setorigin(self, trace_endpos);
self.angles = WarpZone_TransformAngles(WarpZone_trace_transform, self.angles);
- self.velocity = WarpZone_TransformVelocity(WarpZone_trace_transform, self.velocity);
+ self.velocity = WarpZone_TransformVelocity(WarpZone_trace_transform, self.warpzone_oldvelocity);
// in case we are in our warp zone post-teleport, shift the projectile forward a bit
mpd = max(vlen(self.mins), vlen(self.maxs));
error("Warp zone with nonexisting killtarget");
return;
}
+ self.killtarget = string_null;
}
}
void WarpZoneCamera_InitStep_FindTarget()
{
+ entity e;
+ float i;
if(self.target == "")
{
error("Camera with no target");
return;
}
- self.enemy = find(world, targetname, self.target);
+ self.enemy = world;
+ for(e = world, i = 0; (e = find(e, targetname, self.target)); )
+ if(random() * ++i < 1)
+ self.enemy = e;
if(self.enemy == world)
{
error("Camera with nonexisting target");
return;
}
+ ++warpzone_cameras_exist;
WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
+ self.SendFlags = 0xFFFFFF;
}
void WarpZone_InitStep_UpdateTransform()
return;
}
+ ++warpzone_warpzones_exist;
WarpZone_SetUp(self, self.warpzone_origin, self.warpzone_angles, self.enemy.warpzone_origin, self.enemy.warpzone_angles);
self.touch = WarpZone_Touch;
self.SendFlags = 0xFFFFFF;
WarpZone_InitStep_ClearTarget();
for(self = warpzone_first; self; self = self.warpzone_next)
WarpZone_InitStep_FindTarget();
+ for(self = warpzone_camera_first; self; self = self.warpzone_next)
+ WarpZoneCamera_InitStep_FindTarget();
for(self = warpzone_first; self; self = self.warpzone_next)
WarpZone_InitStep_FinalizeTransform();
self = e;
WarpZone_InitStep_FindOriginTarget();
for(self = warpzone_position_first; self; self = self.warpzone_next)
WarpZonePosition_InitStep_FindTarget();
- for(self = warpzone_camera_first; self; self = self.warpzone_next)
- WarpZoneCamera_InitStep_FindTarget();
for(self = warpzone_first; self; self = self.warpzone_next)
WarpZone_InitStep_UpdateTransform();
self = e;
WarpZone_StoreProjectileData(e);
}
+.float warpzone_reconnecting;
+float visible_to_some_client(entity ent)
+{
+ entity e;
+ for(e = nextent(world); clienttype(e) != CLIENTTYPE_NOTACLIENT; e = nextent(e))
+ if(e.classname == "player" && clienttype(e) == CLIENTTYPE_REAL)
+ if(checkpvs(e.origin + e.view_ofs, ent))
+ return 1;
+ return 0;
+}
void trigger_warpzone_reconnect_use()
{
entity e;
// NOTE: this matches for target, not targetname, but of course
// targetname must be set too on the other entities
for(self = warpzone_first; self; self = self.warpzone_next)
- if(e.target == "" || self.target == e.target)
+ self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && (visible_to_some_client(self) || visible_to_some_client(self.enemy))));
+ for(self = warpzone_camera_first; self; self = self.warpzone_next)
+ self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && visible_to_some_client(self)));
+ for(self = warpzone_first; self; self = self.warpzone_next)
+ if(self.warpzone_reconnecting)
WarpZone_InitStep_ClearTarget();
for(self = warpzone_first; self; self = self.warpzone_next)
- if(e.target == "" || self.target == e.target)
+ if(self.warpzone_reconnecting)
WarpZone_InitStep_FindTarget();
+ for(self = warpzone_camera_first; self; self = self.warpzone_next)
+ if(self.warpzone_reconnecting)
+ WarpZoneCamera_InitStep_FindTarget();
for(self = warpzone_first; self; self = self.warpzone_next)
- if(e.target == "" || self.target == e.target || self.enemy.target == e.target)
+ if(self.warpzone_reconnecting || self.enemy.warpzone_reconnecting)
WarpZone_InitStep_FinalizeTransform();
self = e;
}