tex = getsurfacetexture(self, i_s);
if not(tex)
break; // this is beyond the last one
- if(tex != "textures/common/warpzone")
+ if(tex == "textures/common/trigger")
continue;
n_t = getsurfacenumtriangles(self, i_s);
for(i_t = 0; i_t < n_t; ++i_t)
if(self.target != "")
{
e2 = world;
- for(e = world; (e = find(world, targetname, self.target)); )
+ for(e = world; (e = find(e, targetname, self.target)); )
if(!e.enemy)
if(random() * ++i < 1)
e2 = e;