set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
-set g_allow_oldvortexbeam 1 "If enabled, clients are allowed to use old v2.3 Vortex beam"
-
set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting"
set g_telefrags_teamplay 1 "never telefrag team mates"
set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
set sv_foginterval 1 "force enable fog in regular intervals"
set sv_maxidle 0 "kick players idle for more than this amount of time in seconds"
-set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too"
+set sv_maxidle_alsokickspectators 1 "when sv_maxidle is > 0, kick idle spectators as well as players"
set sv_maxidle_slots 0 "when not 0, only kick idlers when this many or less player slots are available"
set sv_maxidle_slots_countbots 1 "count bots as player slots"
+set sv_maxidle_playertospectator 60 "move players idle for more than this amount of time in seconds to spectators (sv_maxidle timer starts again after sv_maxidle_playertospectator has moved a player to spectators)"
+
sv_allowdownloads_inarchive 1 // for csprogs.dat
sv_allowdownloads 0 // download protocol is evil
sv_gameplayfix_gravityunaffectedbyticrate 1
sv_gameplayfix_nogravityonground 1
-set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)"
-set sv_q3defragcompat 0 "toggle for some compatibility hacks (for Q3DF map compatibility)"
+set sv_q3compat_changehitbox 0 "use Q3 player hitbox dimensions and camera height on Q3 maps (maps with an entry in a .arena or .defi file)
set g_movement_highspeed 1 "multiplier scale for movement speed (applies to sv_maxspeed and sv_maxairspeed, also applies to air acceleration when g_movement_highspeed_q3_compat is set to 0)"
set g_movement_highspeed_q3_compat 0 "apply speed modifiers to air movement in a more Q3-compatible way (only apply speed buffs and g_movement_highspeed to max air speed, not to acceleration)"