]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commit
did this INITPRIO_FINDTARGET fix ever improve the situation of two players passing...
authorFruitieX <rasse@rasse-laptop.(none)>
Sun, 24 Oct 2010 19:41:33 +0000 (22:41 +0300)
committerFruitieX <rasse@rasse-laptop.(none)>
Sun, 24 Oct 2010 19:41:33 +0000 (22:41 +0300)
commit91e9707bfeb222105cc01f576bef9901b28493a1
tree4f7d0593df40970f0fbe565ed355ac9453f46b59
parent9f2de2f680b9e9d9526ae66fab88f311b21dd5d0
did this INITPRIO_FINDTARGET fix ever improve the situation of two players passing through an item trigger at once? needs testing, if it wasn't fixed, needs to be done in another way (CAN'T have players "leaking" through an item remove trigger, eg. suppose there's a map where you spawn with the rocketlauncher and it is removed shortly after, a leaked player would get a HUGE advantage)
qcsrc/server/t_quake3.qc