]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commit
Optimize damageeffects code: when a hitscan weapon hits a surface avoid executing... 1112/head
authorterencehill <piuntn@gmail.com>
Sat, 17 Dec 2022 01:08:23 +0000 (02:08 +0100)
committerterencehill <piuntn@gmail.com>
Thu, 22 Dec 2022 13:11:58 +0000 (14:11 +0100)
commitceb39e77a64562548ab97a7087461e33b8379d4a
tree82fa1295e20a15fe4ab7d1fa114d238f551a6381
parent2b8c7a195558bfdd8b28c0bbd8f969960a3e4cf3
Optimize damageeffects code: when a hitscan weapon hits a surface avoid executing a client-side traceline to check where's the hit point since this point is already known server-side.
qcsrc/common/effects/qc/damageeffects.qc
qcsrc/common/mutators/mutator/nades/nades.qc
qcsrc/common/vehicles/vehicle/raptor_weapons.qc
qcsrc/common/weapons/weapon/seeker.qc
qcsrc/common/weapons/weapon/shockwave.qc
qcsrc/server/damage.qc
qcsrc/server/damage.qh
qcsrc/server/weapons/tracing.qc