]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/server/w_sniperrifle.qc
Remove useless returns on attack and attack2. There are several other checks that...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_sniperrifle.qc
2011-01-21 Mircea KitsuneRemove useless returns on attack and attack2. There...
2011-01-21 Mircea KitsuneProperly take ammo bounds when checking for forced...
2011-01-21 Mircea KitsunePort reload code over to the UZI
2011-01-21 Mircea KitsuneAnother rename
2011-01-21 Mircea KitsuneRename another float
2011-01-21 Mircea KitsuneMake the crosshair ring properly display ammo based...
2011-01-21 Mircea KitsuneRename the sound file, as it no longer belongs to one...
2011-01-21 Mircea KitsuneAdd a check that was still necessary
2011-01-21 Mircea KitsuneTidy up code and comments
2011-01-21 Mircea KitsuneFix the remaining issues. At this point, the reload...
2011-01-21 Mircea KitsuneFix more issues
2011-01-21 Mircea KitsuneProperly do the ammo checks, and tweak the sniper rifle...
2011-01-21 Mircea KitsuneCheck the weapon load, not player ammo
2011-01-21 Mircea KitsuneProperly check the amount of ammo we'd be using too
2011-01-21 Mircea KitsuneAllow using weapons when the player has no more ammo...
2011-01-21 Mircea KitsuneProperly check the necessary amount of ammo for reloading
2011-01-21 Mircea KitsuneProper cvars and remove old cvars
2011-01-21 Mircea KitsuneFix weapons with reloading disabled
2011-01-21 Mircea KitsuneProperly consider ammo we still had in the weapon befor...
2011-01-21 Mircea KitsuneFix forced reload
2011-01-21 Mircea KitsuneOnly use wish_reload where we have to
2011-01-21 Mircea KitsuneOops... sniper uses nails
2011-01-21 Mircea KitsuneUpdate the sniper as well
2011-01-21 Mircea KitsunePart 2 of per-weapon load persistence. Much closer...
2011-01-21 Mircea KitsunePer weapon load, part 1. Still buggy and not functionin...
2011-01-21 Mircea KitsuneProper names
2011-01-21 Mircea KitsuneImprove functionality
2011-01-20 Mircea KitsuneMake the reload code use the proper type of ammo
2011-01-20 Mircea KitsuneFirst step in a common reload system for all weapons...
2011-01-20 Rudolf Polzerallow translations of weapon names (NOTE: will only...
2011-01-18 SamualMerge branch 'master' into samual/water_and_damage_blur
2011-01-17 Rudolf PolzerMerge remote branch 'origin/terencehill/mapvote_fade'
2011-01-13 Rudolf PolzerMerge remote branch 'origin/samual/keepaway'
2011-01-13 Rudolf PolzerMerge remote branch 'origin/samual/balancesamual'
2011-01-13 Rudolf PolzerMerge remote branch 'origin/samual/uzianimtime'
2011-01-13 Rudolf PolzerMerge remote branch 'origin/terencehill/serverlist_fix'
2011-01-13 Rudolf PolzerMerge remote branch 'origin/terencehill/small_cleanups'
2011-01-12 Rudolf PolzerMerge remote branch 'origin/fruitiex/balance'
2011-01-10 SamualMerge branch 'master' into samual/keepaway
2011-01-09 FruitieXmake the sniper rifle secondary reload. Execute the...
2010-12-28 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2010-12-28 Rudolf PolzerMerge remote branch 'origin/fruitiex/xpm'
2010-12-28 Rudolf PolzerMerge remote branch 'origin/fruitiex/panelhud'
2010-12-28 Rudolf PolzerMerge remote branch 'origin/fruitiex/bots'
2010-12-28 Rudolf PolzerMerge remote branch 'origin/fruitiex/balance'
2010-12-27 Rudolf Polzerrename the qc file name too