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Unhardcode a few more weapon entity checks
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2016-10-01 MarioUnhardcode a few more weapon entity checks
2016-10-01 MarioFix compile
2016-10-01 MarioMake auto switch functional for both weapon slots
2016-09-30 MarioClear up a few more hardcoded slot 0 cases
2016-09-29 MarioFix another hardcoded slot 0
2016-09-29 MarioFix some minor issues
2016-09-29 MarioAdd weaponentity parameter to ammo checking
2016-09-29 MarioFix animations when weapon states do not match
2016-09-29 MarioAttempt to make hook depend on weaponentity instead...
2016-09-29 MarioSend alpha as part of weapon state, rather than when...
2016-09-29 MarioBegin reintroducing old gun alignment hack
2016-09-29 MarioFix weaplast
2016-09-29 MarioAdd a networked entity to hold weapon state
2016-09-28 MarioClean up monster spawn function a little, allow setting...
2016-09-28 MarioMerge branch 'martin-t/nades' into 'master'
2016-09-26 MarioFix respawning instantly while jump button is held...
2016-09-26 MarioAdd sv_aircontrol_backwards to allow strafing backwards
2016-09-22 terencehillDelay health regen once the player gets revived rather...
2016-09-20 terencehillRemove an unused string
2016-09-20 terencehillMerge branch 'martin-t/keeptwo' into 'master'
2016-09-18 Martin Taibrremove unused variable
2016-09-16 terencehillFix bad code indentation
2016-09-14 MarioAllow overriding frag centerprint message, fixes double...
2016-09-14 terencehillFix division by 0 in another way
2016-09-13 terencehillRename VehicleSpawn mutator hook to VehicleInit and...
2016-09-13 terencehillAssault: Don't reset vehicles twice when a round ends...
2016-09-12 MarioUse trace_dphitq3surfaceflags instead of pointcontents...
2016-09-11 MarioMerge branch 'terencehill/scoreboard_update' into ...
2016-09-10 MarioAdd an option to allow bullets to penetrate weapon...
2016-09-10 terencehillUpdate CheckAllowedTeams hook description
2016-09-10 terencehillGetTeamCount --> CheckAllowedTeams
2016-09-10 terencehillSmall cleanup
2016-09-10 terencehillSimplify a bit check of missing teams in Key Hunt
2016-09-08 terencehillMerge branch 'master' into terencehill/scoreboard_update
2016-09-06 terencehillRemove deprecated APP_TEAM_ENT, switch to APP_TEAM_NUM
2016-09-06 terencehillIntroduce APP_NUM to shorten a some of the longest...
2016-09-06 MarioMerge branch 'terencehill/CA_forbidspawn' into 'master'
2016-09-04 terencehillMerge branch 'master' into terencehill/scoreboard_update
2016-09-04 terencehillCA: Reset .team when a player chooses to spectate;... 364/head
2016-09-04 terencehillRemove redundant code from Join (it gets executed in...
2016-09-04 terencehillMerge branch 'master' into terencehill/CA_forbidspawn
2016-09-03 terencehillMake sure to send correctly encoded ping values
2016-09-03 terencehillSplit a too long line of code
2016-09-03 terencehillspawnAllowed --> joinAllowed
2016-09-03 terencehillDon't consider the client allowed to spawn while showin...
2016-09-02 MarioMake wr_glow available to server, fixes third person...
2016-09-01 terencehillIS_DIGIT
2016-09-01 MarioMerge branch 'DefaultUser/gametype_votescreen' into...
2016-09-01 terencehillMerge branch 'master' into terencehill/CA_forbidspawn
2016-09-01 terencehillMake it pass compilation unit test
2016-08-31 terencehillMerge branch 'master' into terencehill/scoreboard_update
2016-08-31 terencehillGive a higher priority to g_maxplayer check
2016-08-31 terencehillLeaveSpectatorMode --> JoinOrShowTeamSelection
2016-08-31 terencehillMerge branch 'master' into terencehill/CA_forbidspawn
2016-08-31 MarioKill some more vlen uses
2016-08-30 MarioInvasion: clean up monster picking code a little
2016-08-30 MarioDon't even check trace_ent (unreliable)
2016-08-30 MarioMake monsters not care if their target is behind anothe...
2016-08-29 MarioSome minor cleanup, use intrusive lists for bot project...
2016-08-28 MarioFix potential for crashing in freezetag
2016-08-28 MarioPartial fix for keyhunt
2016-08-28 TimePathFix `settemp_for_type all`
2016-08-27 TimePathMonsters: #undef IMPLEMENTATION
2016-08-27 TimePathMerge branch 'Mario/intrusive' into 'master'
2016-08-25 terencehillAdd safety checks
2016-08-25 terencehillFix CENTER_JOIN_PREVENT message spam while you keep...
2016-08-25 terencehillRemove an useless check + small cleanup
2016-08-25 terencehillAnticipate g_maxplayers check so it doesn't cause weird...
2016-08-24 terencehillEnhance LeaveSpectatorMode code so it can handle the...
2016-08-24 FreddyGametype Votescreen: Remove the _icon cvar for custom... 359/head
2016-08-24 terencehillCA: Forbid spawning players in a more correct way,...
2016-08-24 MarioClean up movetype setting, fixes .move_qcphysics
2016-08-24 MarioMerge branch 'terencehill/hud_updates' into 'master'
2016-08-23 terencehillserverflags & SERVERFLAG_TEAMPLAY --> teamplay
2016-08-23 terencehillSP_DMG field title is dmg, not damage
2016-08-23 MarioMerge branch 'terencehill/hud_start_fix' into 'master'
2016-08-22 MarioFix grammar
2016-08-22 MarioFix CopyBody description
2016-08-22 terencehillMerge branch 'master' into terencehill/hud_updates 353/head
2016-08-22 MarioHopefully fix gameplay change 361/head
2016-08-22 MarioRemove player from conveyor list when respawning
2016-08-22 MarioRevert cleanup of havocbot_chooseenemy (gameplay change...
2016-08-22 MarioAdd a second list for bot dodge entities
2016-08-22 MarioClear out another find() loop
2016-08-22 MarioIntrusify sandbox objects and remove some dead code
2016-08-22 MarioMerge branch 'terencehill/spectatee_status_update'...
2016-08-22 MarioIntrusify bot targets
2016-08-22 MarioClear out another expensive FOREACH_ENTITY_FLOAT
2016-08-22 MarioMerge branch 'master' into terencehill/spectatee_status... 354/head
2016-08-21 MarioAdd another intrusive list and hopefully fix compilatio...
2016-08-21 MarioFix compile
2016-08-21 MarioIntrusify players
2016-08-21 MarioIntrusify spawnpoints
2016-08-21 MarioUse the existing list for turrets
2016-08-21 MarioSome more intrusive lists
2016-08-21 MarioIntrusify more stuff
2016-08-21 MarioAdd a list for domination control points
2016-08-21 MarioFix being able to kill your own ghost
2016-08-21 TimePathChange mod loading to take an absolute path
2016-08-21 MarioMore intrusiveness
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