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2015-07-12 MarioMerge branch 'Penguinum/Antiwall' into 'master'
2015-07-12 MarioMake bit usage a little clearer
2015-07-12 MarioMerge branch 'master' into Penguinum/Antiwall
2015-07-11 MarioMerge branch 'Melanosuchus/gametype_vote' into 'master'
2015-07-11 MarioMerge branch 'TimePath/itemsys_fix'
2015-07-10 TimePathFix an oversight in the item system
2015-07-09 Mattia BasagliaSend name and description for customized vote options
2015-07-09 MarioMerge branch 'terencehill/shuffleteams_fix' into 'master'
2015-07-09 MarioMerge branch 'Mario/physics' into 'master'
2015-07-09 Mattia BasagliaTurn mapvote availability into a flag
2015-07-09 MarioBoolerize Physics_Valid
2015-07-09 MarioFix hardcoded constant values for cvar_type
2015-07-09 Mattia BasagliaKeep only declarations regarding the buplic interface...
2015-07-09 MarioMerge branch 'master' into Mario/physics
2015-07-09 MarioStart with most weapons & ammo in freeze tag
2015-07-09 MarioHide g_invasion_teams from the impurity checks
2015-07-09 MarioMerge branch 'packer-/impure_team_cvars' into 'master'
2015-07-09 MarioMerge branch 'terencehill/accelerometer_fix' into ...
2015-07-08 Mattia BasagliaAllow cvar-based gametype vote options
2015-07-05 packeradd g_tdm_teams_override and g_domination_teams_overrid...
2015-07-04 MarioMerge branch 'TimePath/itemsys' into 'master'
2015-07-03 terencehillMerge branch 'master' into terencehill/accelerometer_fix
2015-07-03 TimePathMerge remote-tracking branch 'remotes/origin/master...
2015-07-03 MarioMerge branch 'terencehill/menu_remove_tab_title' into...
2015-07-03 MarioMerge branch 'terencehill/listbox_item_highlight' into...
2015-07-03 MarioMerge branch 'TimePath/issues/1472' into 'master'
2015-07-03 MarioMerge branch 'TimePath/module_roots' into 'master'
2015-07-02 MarioMerge branch 'terencehill/hud_configure' into 'master'
2015-07-02 MarioMerge branch 'Melanosuchus/vote_caller' into 'master'
2015-06-30 TimePathIgnore sv_mapformat_is_quake2 too
2015-06-30 TimePathIgnore sv_mapformat_is_quake3 when checking cvar purity...
2015-06-11 terencehillshuffleteams: properly detect ca players. It fixes...
2015-05-20 PenguinumVertical offset, comments, etc
2015-05-19 PenguinumRemoved very stupid piece of code, renamed aw_inactive.
2015-05-18 PenguinumMoved code from g_triggers.qc to better place
2015-05-13 TimePathReplace `MAP(IDENTITY)` with `UNWORDS`
2015-05-13 TimePathReplace `IF(ALL,` with `APPLY(`
2015-05-13 TimePathTidy up
2015-05-13 TimePathInventory system
2015-05-13 TimePathCleanup
2015-05-12 TimePathAdd instagib items
2015-05-12 TimePathAdd jetpack
2015-05-12 TimePathFix items not respawning
2015-05-12 TimePathAdd powerups
2015-05-12 TimePathLight refactoring: rename module roots to `all` for...
2015-05-12 TimePathRemove SPAWNTIMES enum
2015-05-10 terencehillMerge branch 'terencehill/menu_remove_tab_title' of...
2015-05-10 TimePathUse the new item system for health and armor
2015-05-10 TimePathUse the new item system for ammo
2015-05-10 TimePathInitial item system setup
2015-05-10 Mattia BasagliaStore the name of the vote caller
2015-05-10 TimePathMerge remote-tracking branch 'origin/master' into teren...
2015-05-10 TimePathMerge remote-tracking branch 'origin/master' into teren...
2015-05-10 TimePathMerge remote-tracking branch 'origin/master' into teren...
2015-05-10 MarioMerge branch 'TimePath/qc_updates' into 'master'
2015-05-06 TimePathRename the underscore headers
2015-05-06 TimePathFix typedefs
2015-05-06 PenguinumXonotic-like code formatting
2015-05-06 TimePathUse stock dpdefs
2015-05-05 PenguinumAntiwall is moved to clientwall and clientillusionary
2015-05-03 TimePathCleanup server progs.src
2015-05-03 TimePathCleanup weapons #includes
2015-05-03 TimePathFix client compile
2015-05-03 TimePathCleanup vehicle #includes
2015-05-03 TimePathFix more server #includes
2015-05-03 TimePathModularise commands
2015-05-02 TimePathMake most server includes order insensitive
2015-05-02 TimePathRemove direct server #includes from client
2015-04-26 TimePathReclaim the `new` keyword for entity classes
2015-04-26 TimePathMake pointer to member usage explicit
2015-04-26 TimePathDeclare more ints as ints
2015-04-26 TimePathDeclare more ints as ints
2015-04-26 TimePathDeclare more ints as ints
2015-04-25 MarioFix copy of ammo_none in defs.qh
2015-04-25 MarioMerge branch 'TimePath/lint' into 'master'
2015-04-25 TimePathDeclare `.SendEntity` as `bool(entity, int)`
2015-04-25 TimePathRemove redundant assignment
2015-04-24 PenguinumSome cleanup
2015-04-24 PenguinumLooks like everything works now
2015-04-24 MarioConvert a load more floats into ints and bools
2015-04-23 PenguinumAntiwall works, need to modify triggers
2015-04-23 MarioEven more floats to bool/int
2015-04-23 MarioConvert some floats into ints
2015-04-19 terencehillMerge branch 'master' into terencehill/hud_configure
2015-04-18 MarioMerge branch 'terencehill/unlimited_ammo_fixes' into...
2015-04-15 MarioAdd an option to override the default physics set ...
2015-04-15 MarioRemove an old unused model
2015-04-15 terencehillMerge branch 'master' into terencehill/unlimited_ammo_fixes
2015-04-15 MarioMerge branch 'terencehill/preferred_focus' into 'master'
2015-04-15 MarioFix compile
2015-04-15 MarioFix target locking not working on turrets
2015-04-14 MarioMerge branch 'master' into Mario/physics
2015-04-06 MarioFix references to unfinished plasma ammo item
2015-04-05 terencehillMerge branch 'master' into terencehill/hud_configure
2015-04-05 terencehillMerge branch 'master' into terencehill/unlimited_ammo_fixes
2015-04-03 MarioMerge branch 'matthiaskrgr/hudsetup' into 'master'
2015-03-31 MarioMerge branch 'Mario/crosshair_blink_fix' into 'master'
2015-03-31 MarioMerge branch 'Mario/accuracy_fix' into 'master'
2015-03-31 MarioFix secondary fire taking accuracy off the overkill...
2015-03-27 MarioMerge branch 'Mario/nade_fixes' into 'master'
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