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Merge branch 'master' into terencehill/translate_colors_2
[xonotic/xonotic-data.pk3dir.git] / qcsrc /
2016-03-27 terencehillMerge branch 'master' into terencehill/translate_colors_2
2016-03-27 TimePathhud: correctly identify icon_right_align as an int
2016-03-27 TimePathRace: don't spawn a fake player
2016-03-27 TimePathOops
2016-03-27 TimePathPropagate this
2016-03-27 MarioMerge branch 'Mario/warpzone_self'
2016-03-27 MarioFix more self uses in warpzone lib
2016-03-26 MarioUndo last commit (result is used much later to get...
2016-03-26 MarioDon't call crosshair_trace on racer (results appear...
2016-03-26 MarioBring back the precache hook (abused by mods)
2016-03-26 MarioDon't store vehicle's antilag data to the player's...
2016-03-26 MarioAlways disable self damage from the blaster in instagib
2016-03-26 TimePathSelf removal kit: update plan
2016-03-26 TimePathPropagate this
2016-03-26 MarioPurge self from most of the warpzone lib
2016-03-26 MarioAdd a low attenuation for turret/vehicle projectile...
2016-03-26 MarioFix vehicle alarms to only play to the driver (yay...
2016-03-26 MarioHopefully fix silly compilation test unit
2016-03-26 MarioClean up some more self uses
2016-03-26 MarioClean out some more self uses from vehicle code
2016-03-26 MarioIf the monster is a client, don't attempt to remove it
2016-03-26 MarioSet self in vehicle frames as before (until we can...
2016-03-26 TimePathMerge branch 'terencehill/hud_fixes' into 'master'
2016-03-26 terencehillMerge branch 'master' into terencehill/hud_fixes 294/head
2016-03-25 MarioSet vehic velocity, not self.vehicle
2016-03-25 TimePathIter.qh: refactor
2016-03-25 TimePathMenu: force visible when not connected
2016-03-25 TimePathInventory: check for null
2016-03-25 TimePathAntilag: pass correct storage entity when vehicles...
2016-03-25 TimePathFix PlayerState ownership
2016-03-24 MarioHack to fix crouch prediction and hook/melee/frozen
2016-03-24 MarioGreatly reduce console spam between map changes
2016-03-24 MarioColorize vehicle's crosshair (optional, cl_vehicles_cro...
2016-03-24 MarioFix teleporters resetting player's view when inside...
2016-03-24 MarioAdd a magic fallback number incase scoreboard_bg_scale...
2016-03-24 TimePathSuppress warning in overkill+lms
2016-03-24 TimePathBumblebee spawn test
2016-03-24 TimePathDon't call wr_gonethink without a weapon
2016-03-24 TimePathSimplify progs.inc
2016-03-23 TimePathMark dirty csprogs pk3 with ~, * is a reserved characte...
2016-03-23 TimePathTypecheck weaponframe
2016-03-23 TimePathMerge branch 'terencehill/warmup_limit' into 'master'
2016-03-23 terencehillCompact Announcer_Time code 295/head
2016-03-23 MarioClean up vehicle physics plugin a bit
2016-03-23 terencehillAdd a stat for warmup limit so the hud timer can show...
2016-03-23 TimePathProvisions for unit testing
2016-03-23 TimePathFix regressions in 911f8048
2016-03-23 TimePathTransmute player entities
2016-03-22 TimePathOO: transmute
2016-03-22 TimePathDoxygen: improve static members and zoned strings
2016-03-22 MarioFix up even more self uses
2016-03-22 MarioPurge self from bot roles
2016-03-22 MarioAnother load of self cases fixed
2016-03-22 TimePathDoxygen: improve
2016-03-22 MarioRid more bot files of self
2016-03-22 MarioMinor performance tweak
2016-03-22 MarioFix up a little function, should be last of the self...
2016-03-22 MarioCleanse some uses of self in the bot code
2016-03-22 TimePathUse macros for labels
2016-03-22 TimePathRemove unused SELFPARAM()
2016-03-22 TimePathAdd missing SELFPARAM()
2016-03-22 MarioCleanse anticheat of self
2016-03-22 TimePathPropagate sound references
2016-03-22 TimePathType check class methods
2016-03-22 TimePathClient: Type check
2016-03-22 TimePathType check macros
2016-03-22 TimePathRegistry: remove per-item post-initialization
2016-03-22 TimePathCheck for null
2016-03-22 MarioHopefully fix compilation unit
2016-03-21 MarioGet ID on the client side for func_pointparticles ...
2016-03-21 MarioLink some positional entities (fixes prediction of...
2016-03-18 MarioFix some repetition
2016-03-18 MarioSilence a warning when countdown number is higher than...
2016-03-18 MarioBring back some old hacks to allow taunting while spect...
2016-03-17 TimePathMakefile: escape dirty asterisk
2016-03-17 TimePathoo: destructors
2016-03-17 TimePathiter: allow toggling between const/mutable `it`
2016-03-15 TimePathIncrease net_connecttimeout a bit to help with connecti...
2016-03-15 TimePathFix NOTIF_ALL notifications
2016-03-15 TimePathCheck viewmodel alignment more frequently
2016-03-15 TimePathDelete old macros
2016-03-15 TimePathqcc.sh: fix preprocessor error reporting
2016-03-15 TimePathserver: pass compilation units test
2016-03-15 TimePathclient: pass compilation units test
2016-03-15 TimePathmenu: #undef IMPLEMENTATION
2016-03-14 TimePathqcc.sh: require bash, not sh
2016-03-14 TimePathFix compilation unit tester
2016-03-14 TimePathgitignore: remove redundant qccversion pattern
2016-03-14 TimePathMove scripts to qcsrc/tools
2016-03-14 TimePathMigrate relative includes in headers to #include <>
2016-03-14 TimePath#pragma once
2016-03-14 TimePathHeader police
2016-03-14 TimePathAntilag: fix vehicles and monsters
2016-03-14 TimePathvehicles: remove old out of sync configs
2016-03-14 TimePathW_WeaponFrame: use weapon reference, not id
2016-03-14 TimePathwarpzones: revert FindRadius fast path
2016-03-14 TimePathdamagetext: migrate legacy formatting
2016-03-13 MarioDon't use nade team (breaks modes where friendly fire...
2016-03-13 MarioAlways precache trigger_multiple sound (reduces spam...
2016-03-13 MarioGreatly reduce amount of hidden spam when changing...
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