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Merge branch 'master' into bones_was_here/q3compat
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2020-09-25 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-09-25 MarioMove initialization stage handling out of miscfunctions...
2020-09-25 MarioFurther cleanup miscfunctions, document the need to...
2020-09-25 MarioMove server-side chat handling to its own file, and...
2020-09-23 MarioUse a trace log for the client program version message...
2020-09-23 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-09-23 MarioReduce verbosity of player stats debug messages
2020-09-23 MarioReduce verbosity of most logging operations and fix...
2020-09-23 bones_was_hereq3compat: Fix null function crash when a weapon has...
2020-09-23 bones_was_hereEnable __fullspawndata
2020-09-23 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-09-23 MarioMinor cleanup of world.qc, move most intermission and...
2020-09-23 MarioReplace some of the remaining cvar globals with autocva...
2020-09-22 MarioMove expr_evaluate to cvar.qh in lib
2020-09-22 MarioAdd a commented definition for _fullspawndata outside...
2020-09-22 MarioUpdate dpdefs to match current master
2020-09-22 MarioExclude burning and buff damage types from damage text...
2020-09-22 MarioImplement support for target_delay (compatibility spawn...
2020-09-21 terencehillLock camera angles while moving the cursor if hud_curso...
2020-09-21 MarioMove some more functions out of miscfunctions, split...
2020-09-11 bones_was_hereq3compat: Fix some nexuiz maps that rely on adjacent...
2020-09-11 MarioMerge branch 'martin-t/jump' into 'master'
2020-09-09 bones_was_hereq3compat: enable default and custom CPMA sounds for...
2020-09-09 bones_was_hereAdd function to access "raw" map entity field values...
2020-09-05 bones_was_hereRemove comment about q3 hitbox off-by-1 (the hitbox...
2020-09-05 bones_was_hereq3compat: support holdable_invulnerability, holdable_ka...
2020-08-29 bones_was_hereWhitelist supported Q3 & DF map entity fields
2020-08-29 bones_was_hereq3compat: make 'fast' trigger_hurt do damage every...
2020-08-28 bones_was_hereRevert "q3compat: make trigger_hurt without spawnflags...
2020-08-28 bones_was_heretarget_give: support multiple targets that give the...
2020-08-27 bones_was_hereSupport count field of Q3 ammo pickups, also tuba support
2020-08-27 bones_was_hereAdd function to get ammo consumption of primary fire...
2020-08-26 bones_was_hereFix StartItem indenting
2020-08-26 bones_was_hereRemove weapon-specific code from target_give_init and...
2020-08-26 bones_was_hereFix netname field of weapon and item entities (was...
2020-08-25 bones_was_hereSupport count field on weapon pickups, fix 0 ammo with...
2020-08-25 terencehillImprove indentation consistency in client.qc
2020-08-25 terencehillJoin ifs
2020-08-25 terencehillAdd a macro to check g_chat_nospectators
2020-08-25 terencehillHide shownames health / armor bg as soon as player...
2020-08-20 bones_was_hereFix indenting & cleanup in trigger_race_checkpoint_verify
2020-08-20 bones_was_hereq3df: Spawn waypoints for all entities able to trigger...
2020-08-16 terencehillReduce a few overlong lines in crosshair code
2020-08-16 terencehillAvoid using duplicated code for vortex and oknex crossh...
2020-08-12 bones_was_heretarget_give: support shield and strength powerups
2020-08-11 bones_was_hereFix trigger_once and trigger_multiple.wait == -1 allowi...
2020-08-10 bones_was_hereq3compat: make weapon_prox_launcher spawn Mortar instea...
2020-08-10 bones_was_hereOnly do Q3 entity removal checks when it's a Q3 map
2020-08-10 bones_was_hereUse readable labels for q3compat bits
2020-08-09 bones_was_hereq3compat: make trigger_hurt without spawnflags 16 deal...
2020-08-09 terencehillImprove indentation consistency in weapon code
2020-08-09 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-08-09 MarioUse an ordered list to find triggers to touch, fixes...
2020-08-09 bones_was_hereAdd machinegun support to target_give
2020-08-09 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-08-07 MarioFix include order of some _mod files, as pointed out...
2020-08-07 MarioPort some minor code fixes from the default-erasable...
2020-08-06 MarioAdd a note about some CSQC model bitflag numbers that...
2020-08-06 MarioAdd a note about reusing bitflags in csqcmodel_settings.qh
2020-08-05 bones_was_hereRemove unnecessary ifdef by using STAT(Q3COMPAT) in...
2020-08-05 bones_was_hereSpawn HLAC and cell ammo in place of QL HMG and ammo_hmg
2020-08-03 MarioPurge server/constants.qh
2020-08-03 MarioNetwork the ground entity of the player for the sake...
2020-08-03 MarioSet the generator forcefield's size to 20% larger than...
2020-08-03 MarioReduce bold centerprint message size from 1.8 to 1.4
2020-08-03 MarioMerge branch 'terencehill/cl_forceplayercolors_3' into...
2020-08-03 MarioMake sv_gameplayfix_delayprojectiles match the engine...
2020-08-02 MarioRename client's commands folder to command, to match...
2020-08-02 MarioRemove the g_ prefix from some server code files and...
2020-08-02 MarioDon't attempt to network more than the maximum number...
2020-08-02 MarioFix include order of new replicate.qh file
2020-08-02 MarioPurge client/defs.qh
2020-08-02 MarioMinor cleanup of client/defs.qh, move replicated cvars...
2020-08-02 MarioPurge server/defs.qh
2020-08-02 MarioFurther cleanup of defs.qh
2020-08-02 MarioSome more defs.qh cleanup, update gameplay hash (again)
2020-08-02 MarioMove generic entity flags to a common constants locatio...
2020-08-02 MarioSome more defs.qh cleanup, update gameplay hash
2020-08-02 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-08-02 MarioSome more cleanup of defs.qh, use a flag to indicate...
2020-08-01 MarioRemove some virtually unused macros
2020-08-01 MarioReorganise some more definitions out of defs.qh, show...
2020-08-01 MarioRemove the engine STATE_ definitions so they can be...
2020-08-01 MarioMove some weapon definitions out of defs.qh, fix compil...
2020-08-01 MarioReorganise item code so that VM-specific code is in...
2020-08-01 MarioRename server/items.qc to server/items/spawning.qc
2020-08-01 MarioRename t_items.qc to items.qc
2020-08-01 MarioDraw EF_FLAME and EF_STARDUST effects as box particles...
2020-07-31 MarioClean up target_kill code, allow it to be deactivated
2020-07-31 MarioDisable an unused function in the CTF code
2020-07-31 MarioAdd Read/WriteAngleVector macros to simplify the networ...
2020-07-31 MarioSome more cleanup to map objects, allow trigger_delay...
2020-07-31 MarioEnsure trigger_flipflop starts disabled upon reset...
2020-07-31 MarioRefactor trigger_secret to be standalone (not using...
2020-07-31 MarioMinor cleanup to func_vectormamamam, fix message2 not...
2020-07-30 terencehillPathlib code cleanup (tZork patch from the oldstuff...
2020-07-27 MarioFix monsters respawning not using their original monste...
2020-07-27 MarioOffset thrown weapon positions while dual wielding...
2020-07-27 MarioDon't perform trueaim tracing on the client side when...
2020-07-27 MarioUse monster definitions directly instead of a set ID...
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