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13 years agoNetwork over one more byte, specifying if the damaged player is our own self. We...
Mircea Kitsune [Sun, 3 Apr 2011 12:12:12 +0000 (15:12 +0300)]
Network over one more byte, specifying if the damaged player is our own self. We need to know this in the client so we can disable self damage effects only if we aren't in chase_active mode, or other circumstances. I couldn't find any way to determine this in the client, so I have to network one more byte for this.

13 years agoAlso make a client side cvar switch
Mircea Kitsune [Sat, 2 Apr 2011 23:13:37 +0000 (02:13 +0300)]
Also make a client side cvar switch

13 years agoSkip the effect if the lifetime or tick cvars are disabled.
Mircea Kitsune [Sat, 2 Apr 2011 23:10:43 +0000 (02:10 +0300)]
Skip the effect if the lifetime or tick cvars are disabled.

13 years agoGrenadeLauncher effect (fire)
Mircea Kitsune [Sat, 2 Apr 2011 23:04:51 +0000 (02:04 +0300)]
GrenadeLauncher effect (fire)

13 years agoUzi effects, as well as tweaks to the shotgun ones.
Mircea Kitsune [Sat, 2 Apr 2011 22:16:49 +0000 (01:16 +0300)]
Uzi effects, as well as tweaks to the shotgun ones.

13 years agoIf the repeater is being updated, increase its lifetime instead of re-setting it...
Mircea Kitsune [Sat, 2 Apr 2011 21:55:45 +0000 (00:55 +0300)]
If the repeater is being updated, increase its lifetime instead of re-setting it entirely. This fixes the shotgun among other things, where only the damage of one bullet would be taken into account. Also fix an issue I can't understand with some field entities...

13 years agoDo as said in the last commit, and update the effect instead of waiting for old ones...
Mircea Kitsune [Sat, 2 Apr 2011 21:10:23 +0000 (00:10 +0300)]
Do as said in the last commit, and update the effect instead of waiting for old ones to finish. eg: If you are shot with the Laser while still bleeding after having been shot by the Shotgun, the damage effect will update to the red laser smoke and replace the blood, rather than being ignored cuz we were still bleeding from the Shotgun.

13 years agoTurn the repeater entity into a field entity. This will allow us to modify its proper...
Mircea Kitsune [Sat, 2 Apr 2011 20:57:50 +0000 (23:57 +0300)]
Turn the repeater entity into a field entity. This will allow us to modify its properties, allowing some new features (such as modifying the existing damage effect rather than having to wait for it to finish so we can spawn a new one).

13 years agoBase the lifetime of a damage effect on the damage done. Amount stays the same, but...
Mircea Kitsune [Sat, 2 Apr 2011 20:50:15 +0000 (23:50 +0300)]
Base the lifetime of a damage effect on the damage done. Amount stays the same, but the more damage the longer the effect will last. Does not add and extra networking, as this is done server-side.

13 years agoShotgun damage effect (bleeding). With blood colors for all species.
Mircea Kitsune [Sat, 2 Apr 2011 20:33:02 +0000 (23:33 +0300)]
Shotgun damage effect (bleeding). With blood colors for all species.

13 years agoAlso remove my testing print. It's not needed any more.
Mircea Kitsune [Sat, 2 Apr 2011 20:27:44 +0000 (23:27 +0300)]
Also remove my testing print. It's not needed any more.

13 years agoProperly fix the species effectnum
Mircea Kitsune [Sat, 2 Apr 2011 20:25:04 +0000 (23:25 +0300)]
Properly fix the species effectnum

13 years agoFix per-species effectnum
Mircea Kitsune [Sat, 2 Apr 2011 20:02:47 +0000 (23:02 +0300)]
Fix per-species effectnum

13 years agoIf the weapon is a bullet weapon (shotgun uzi or sniper), its damage effect is blood...
Mircea Kitsune [Sat, 2 Apr 2011 17:09:45 +0000 (20:09 +0300)]
If the weapon is a bullet weapon (shotgun uzi or sniper), its damage effect is blood. Since blood is species dependent, we make their effects per-species.

13 years agoMore work on the laser damage effect
Mircea Kitsune [Sat, 2 Apr 2011 17:02:11 +0000 (20:02 +0300)]
More work on the laser damage effect

13 years ago0.05 even. I defy teh lag!
Mircea Kitsune [Sat, 2 Apr 2011 16:53:25 +0000 (19:53 +0300)]
0.05 even. I defy teh lag!

13 years agoDefault the tick rate to 0.1. I don't believe this can cause any noticeable lag at...
Mircea Kitsune [Sat, 2 Apr 2011 16:48:32 +0000 (19:48 +0300)]
Default the tick rate to 0.1. I don't believe this can cause any noticeable lag at all, even lower.

13 years agoBetter laser particles
Mircea Kitsune [Sat, 2 Apr 2011 16:47:44 +0000 (19:47 +0300)]
Better laser particles

13 years agoFirst code that causes damage particles to show! Functional with the Laser so far.
Mircea Kitsune [Sat, 2 Apr 2011 16:40:55 +0000 (19:40 +0300)]
First code that causes damage particles to show! Functional with the Laser so far.

13 years agoAdd the first type of damage effect to effectinfo.txt (laser)
Mircea Kitsune [Sat, 2 Apr 2011 16:36:37 +0000 (19:36 +0300)]
Add the first type of damage effect to effectinfo.txt (laser)

13 years agoSkip the effect if the damage was not caused by a weapon
Mircea Kitsune [Sat, 2 Apr 2011 16:32:01 +0000 (19:32 +0300)]
Skip the effect if the damage was not caused by a weapon

13 years agoMake the effect dependent on both sv_gentle and cl_gentle
Mircea Kitsune [Sat, 2 Apr 2011 16:26:04 +0000 (19:26 +0300)]
Make the effect dependent on both sv_gentle and cl_gentle

13 years agoAdd more info to the debug tester
Mircea Kitsune [Sat, 2 Apr 2011 16:21:32 +0000 (19:21 +0300)]
Add more info to the debug tester

13 years agoDecrease effect tick to 0.2 seconds. I think this should be safe and not cause any...
Mircea Kitsune [Sat, 2 Apr 2011 16:12:48 +0000 (19:12 +0300)]
Decrease effect tick to 0.2 seconds. I think this should be safe and not cause any lag.

13 years agoCorrect cvar names in the cfg
Mircea Kitsune [Sat, 2 Apr 2011 16:07:40 +0000 (19:07 +0300)]
Correct cvar names in the cfg

13 years agoRename the effect from WeaponDamage to DamageEffect in code
Mircea Kitsune [Sat, 2 Apr 2011 16:05:09 +0000 (19:05 +0300)]
Rename the effect from WeaponDamage to DamageEffect in code

13 years agoCvar the server part of the effect
Mircea Kitsune [Sat, 2 Apr 2011 16:02:14 +0000 (19:02 +0300)]
Cvar the server part of the effect

13 years agoReturn if a damage effect is already active for that player. Else shooting a player...
Mircea Kitsune [Sat, 2 Apr 2011 15:46:44 +0000 (18:46 +0300)]
Return if a damage effect is already active for that player. Else shooting a player too much will cause the effect to spam, and network too many bites at a time (which could cause lag). Not fully sure if this is needed, but its safest for now.

13 years agoMake the repeater actually repeat properly
Mircea Kitsune [Sat, 2 Apr 2011 15:31:18 +0000 (18:31 +0300)]
Make the repeater actually repeat properly

13 years agoThe \n... it always gets forgotten
Mircea Kitsune [Sat, 2 Apr 2011 15:18:12 +0000 (18:18 +0300)]
The \n... it always gets forgotten

13 years agoPut a little test in place client-side. No actual particles yet.
Mircea Kitsune [Sat, 2 Apr 2011 15:15:25 +0000 (18:15 +0300)]
Put a little test in place client-side. No actual particles yet.

13 years agoOnly send the effect if the target is a player or dead body (it would be creepy to...
Mircea Kitsune [Sat, 2 Apr 2011 15:13:09 +0000 (18:13 +0300)]
Only send the effect if the target is a player or dead body (it would be creepy to see a weapon pickup BLEEDING when getting shot :P)

13 years agoFirst actual usage of the new code. Damage() will activate the repeater whenever...
Mircea Kitsune [Sat, 2 Apr 2011 15:09:44 +0000 (18:09 +0300)]
First actual usage of the new code. Damage() will activate the repeater whenever taking place.

13 years agoAttempt (once again) to implement constant player damage effects. eg: If the player...
Mircea Kitsune [Sat, 2 Apr 2011 15:07:26 +0000 (18:07 +0300)]
Attempt (once again) to implement constant player damage effects. eg: If the player is shot with the uzi, blood will fall out of him for a few seconds. If he's shot with the electro, blue steam will come out of him instead. While if shot with a rocket, fire will come out of him. This is an effect only, and is not functional yet (just basic code in place).

How it works: It uses the same system as blood and gibs. When the player is damaged, the server creates an entity that will constantly send a client entity with info (such as origin and damage weapon). The client then receives it, and spawns particles at the player's origin each time the entity is sent. Once the lifetime of the server-side sender expires, the effect stops. The reason the repeater can't be client side is because we can't track an individual player's origin there (or at least not that I know of).

13 years agoput the watermark in an ifdef
Rudolf Polzer [Fri, 1 Apr 2011 16:48:02 +0000 (18:48 +0200)]
put the watermark in an ifdef

13 years agosupport # comments in player stats
Rudolf Polzer [Fri, 1 Apr 2011 13:53:36 +0000 (15:53 +0200)]
support # comments in player stats

13 years agosend a "R" line in the player stats POST that is the current version string
Rudolf Polzer [Fri, 1 Apr 2011 13:44:20 +0000 (15:44 +0200)]
send a "R" line in the player stats POST that is the current version string

13 years agoin adminmsg: entnumber 0 means "all clients"
Rudolf Polzer [Fri, 1 Apr 2011 13:12:55 +0000 (15:12 +0200)]
in adminmsg: entnumber 0 means "all clients"

13 years agoMerge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 1 Apr 2011 13:09:06 +0000 (15:09 +0200)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir

13 years agonew command: sv_cmd adminmsg <clientno> "string" <infobartime>
Rudolf Polzer [Fri, 1 Apr 2011 13:07:57 +0000 (15:07 +0200)]
new command: sv_cmd adminmsg <clientno> "string" <infobartime>

shows using the "infobar" console command on the client

13 years agoimprove team spawn logic
Rudolf Polzer [Thu, 31 Mar 2011 19:59:05 +0000 (21:59 +0200)]
improve team spawn logic

in a non-team match, ignore team spawns if there is at least one non-team spawn

13 years agoMerge remote branch 'origin/mirceakitsune/cvared_gib_health'
Rudolf Polzer [Thu, 31 Mar 2011 07:27:22 +0000 (09:27 +0200)]
Merge remote branch 'origin/mirceakitsune/cvared_gib_health'

13 years agoMerge remote branch 'origin/mand1nga/i18n-ES'
Rudolf Polzer [Thu, 31 Mar 2011 07:26:06 +0000 (09:26 +0200)]
Merge remote branch 'origin/mand1nga/i18n-ES'

13 years agoMerge remote branch 'origin/sev/hudlayout'
Rudolf Polzer [Thu, 31 Mar 2011 07:25:44 +0000 (09:25 +0200)]
Merge remote branch 'origin/sev/hudlayout'

13 years agoSmaller powerups panel
sev [Wed, 30 Mar 2011 20:50:04 +0000 (22:50 +0200)]
Smaller powerups panel

13 years agoMerge branch 'sev/hudlayout' of ssh://git.xonotic.org/xonotic-data.pk3dir into sev...
sev [Wed, 30 Mar 2011 20:45:47 +0000 (22:45 +0200)]
Merge branch 'sev/hudlayout' of ssh://git.xonotic.org/xonotic-data.pk3dir into sev/hudlayout

13 years agoMerge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir into sev/hudlayout
sev [Wed, 30 Mar 2011 20:31:39 +0000 (22:31 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir into sev/hudlayout

13 years agoMerge remote-tracking branch 'origin/samual/fixes_for_latest_merge'
Rudolf Polzer [Wed, 30 Mar 2011 20:28:58 +0000 (22:28 +0200)]
Merge remote-tracking branch 'origin/samual/fixes_for_latest_merge'

13 years agoMerge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir into sev/hudlayout
sev [Wed, 30 Mar 2011 20:26:58 +0000 (22:26 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir into sev/hudlayout

13 years agoReplace the old default hud, and add some updated/better defaults for the confg
Samual [Wed, 30 Mar 2011 17:01:55 +0000 (13:01 -0400)]
Replace the old default hud, and add some updated/better defaults for the confg

13 years agoMerge remote branch 'origin/master' into sev/hudlayout
Samual [Wed, 30 Mar 2011 07:54:12 +0000 (03:54 -0400)]
Merge remote branch 'origin/master' into sev/hudlayout

13 years agoMerge remote branch 'origin/master' into samual/fixes_for_latest_merge
Samual [Wed, 30 Mar 2011 07:34:19 +0000 (03:34 -0400)]
Merge remote branch 'origin/master' into samual/fixes_for_latest_merge

13 years agoFINALLY fix the "warpzonelib" error a proper way
Rudolf Polzer [Tue, 29 Mar 2011 16:32:04 +0000 (18:32 +0200)]
FINALLY fix the "warpzonelib" error a proper way

13 years agoMerge remote-tracking branch 'origin/samual/change_default_balance'
Rudolf Polzer [Mon, 28 Mar 2011 16:57:51 +0000 (18:57 +0200)]
Merge remote-tracking branch 'origin/samual/change_default_balance'

13 years agorebalance this to actually make some difference
Rudolf Polzer [Mon, 28 Mar 2011 15:45:37 +0000 (17:45 +0200)]
rebalance this to actually make some difference

13 years agofix slow push :P
Rudolf Polzer [Mon, 28 Mar 2011 15:45:06 +0000 (17:45 +0200)]
fix slow push :P

13 years agoFix some bugs in here
Rudolf Polzer [Mon, 28 Mar 2011 15:31:46 +0000 (17:31 +0200)]
Fix some bugs in here

13 years agonew toy: autocvar_g_damagepush_speedfactor - ENJOY
Rudolf Polzer [Mon, 28 Mar 2011 14:13:59 +0000 (16:13 +0200)]
new toy: autocvar_g_damagepush_speedfactor - ENJOY

13 years agomove the minstanex_ammo hack out of WR_THINK, as now multiple WR_s may use it, even...
Rudolf Polzer [Sun, 27 Mar 2011 05:32:42 +0000 (07:32 +0200)]
move the minstanex_ammo hack out of WR_THINK, as now multiple WR_s may use it, even before WR_THINK is called

13 years agoFix minstagib where isn't possible to shoot when you have 9 cells left
terencehill [Sat, 26 Mar 2011 19:48:29 +0000 (20:48 +0100)]
Fix minstagib where isn't possible to shoot when you have 9 cells left

13 years agosome unused vars be gone
Rudolf Polzer [Fri, 25 Mar 2011 22:50:45 +0000 (23:50 +0100)]
some unused vars be gone

13 years agoMinor changes
mand1nga [Fri, 25 Mar 2011 03:34:45 +0000 (00:34 -0300)]
Minor changes

13 years agoLots of fixes and polishing!
mand1nga [Fri, 25 Mar 2011 03:17:35 +0000 (00:17 -0300)]
Lots of fixes and polishing!

13 years agoInitial version of Spanish translation
Rodrigo Mouton Laudin [Fri, 25 Mar 2011 03:15:59 +0000 (00:15 -0300)]
Initial version of Spanish translation

13 years agoMerge remote branch 'origin/master' into samual/change_default_balance
Samual [Thu, 24 Mar 2011 16:24:41 +0000 (12:24 -0400)]
Merge remote branch 'origin/master' into samual/change_default_balance

13 years agoNew panel border color for single player: light blue, matching menu window color
sev [Thu, 24 Mar 2011 11:26:18 +0000 (12:26 +0100)]
New panel border color for single player: light blue, matching menu window color

13 years agoBetter names
Mircea Kitsune [Wed, 23 Mar 2011 16:59:49 +0000 (18:59 +0200)]
Better names

13 years agoFix HUD blood splash being drawn at incorrect position / size. It was using the retic...
Mircea Kitsune [Wed, 23 Mar 2011 16:54:55 +0000 (18:54 +0200)]
Fix HUD blood splash being drawn at incorrect position / size. It was using the reticle positioning, which got filtered in a recent change.

13 years agoAdded HUD layout for the Luminos skin: hud_luminos_small. Between default and minimal.
sev [Wed, 23 Mar 2011 16:40:18 +0000 (17:40 +0100)]
Added HUD layout for the Luminos skin: hud_luminos_small. Between default and minimal.

13 years agouse crylink_impact again (which is a copy of crylink_impactbig currently, but keeping...
Rudolf Polzer [Wed, 23 Mar 2011 06:17:14 +0000 (07:17 +0100)]
use crylink_impact again (which is a copy of crylink_impactbig currently, but keeping them separate for morphed to play with)

13 years agoMerge branch 'master' into samual/change_default_balance
Rudolf Polzer [Wed, 23 Mar 2011 06:16:50 +0000 (07:16 +0100)]
Merge branch 'master' into samual/change_default_balance

13 years agovisual fix for crylink impact
Rudolf Polzer [Wed, 23 Mar 2011 06:16:16 +0000 (07:16 +0100)]
visual fix for crylink impact

13 years agoMerge remote branch 'origin/terencehill/misc_bugfixes'
Rudolf Polzer [Wed, 23 Mar 2011 06:12:06 +0000 (07:12 +0100)]
Merge remote branch 'origin/terencehill/misc_bugfixes'

13 years agoMerge branch 'samual/change_default_balance' of ssh://git.xonotic.org/xonotic-data...
Samual [Wed, 23 Mar 2011 01:36:13 +0000 (21:36 -0400)]
Merge branch 'samual/change_default_balance' of ssh://git.xonotic.org/xonotic-data.pk3dir into samual/change_default_balance

13 years agoSwap the file names back and add support for old seeker abilities -- now should be...
Samual [Tue, 22 Mar 2011 23:23:56 +0000 (19:23 -0400)]
Swap the file names back and add support for old seeker abilities -- now should be good to merge

13 years agoadd key binds for balance testing (F7 = balanceSamual, F8 = balanceXonotic), also...
Rudolf Polzer [Tue, 22 Mar 2011 21:20:38 +0000 (22:20 +0100)]
add key binds for balance testing (F7 = balanceSamual, F8 = balanceXonotic), also aliases balanceSamual, balanceFruitieX

13 years agoCheck for negative values returned by search_begin searching for waypoints frames
terencehill [Tue, 22 Mar 2011 18:30:55 +0000 (19:30 +0100)]
Check for negative values returned by search_begin searching for waypoints frames
Also add a function to load waypoints frames of a specific extension to avoid code duplication

Actually, previous code is changed with the addition of the check for dh and of the variable ext_len

13 years agoDisable protection for minelayer proximity until further notice
Samual [Tue, 22 Mar 2011 01:45:15 +0000 (21:45 -0400)]
Disable protection for minelayer proximity until further notice

13 years agoLots of tweaks to the balance which were stashed away on my server - This should...
Samual [Tue, 22 Mar 2011 00:15:00 +0000 (20:15 -0400)]
Lots of tweaks to the balance which were stashed away on my server - This should basically be done, as long as I didn't miss anything.

13 years agoMerge branch 'samual/crylink_updates' into samual/change_default_balance
Samual [Mon, 21 Mar 2011 23:24:49 +0000 (19:24 -0400)]
Merge branch 'samual/crylink_updates' into samual/change_default_balance

13 years agoMerge branch 'samual/seeker_updates' into samual/change_default_balance
Samual [Mon, 21 Mar 2011 23:22:28 +0000 (19:22 -0400)]
Merge branch 'samual/seeker_updates' into samual/change_default_balance

13 years agoSwap the configs and create one for FruitieX's old balance.
Samual [Mon, 21 Mar 2011 22:53:33 +0000 (18:53 -0400)]
Swap the configs and create one for FruitieX's old balance.

13 years agoChange the effect from crylink_impact to crylink_impactbig on the secondary of the...
Samual [Mon, 21 Mar 2011 22:42:09 +0000 (18:42 -0400)]
Change the effect from crylink_impact to crylink_impactbig on the secondary of the crylink. Old way looked pathetically weak.

13 years agoNew effect (slightly) for tag rockets
Samual [Mon, 21 Mar 2011 21:13:11 +0000 (17:13 -0400)]
New effect (slightly) for tag rockets

13 years agoMerge remote branch 'origin/master' into samual/seeker_updates
Samual [Mon, 21 Mar 2011 17:07:40 +0000 (13:07 -0400)]
Merge remote branch 'origin/master' into samual/seeker_updates

13 years agoLets just add some placeholder sprites.... they're broken for some reason (and need...
Samual [Mon, 21 Mar 2011 17:06:18 +0000 (13:06 -0400)]
Lets just add some placeholder sprites.... they're broken for some reason (and need tweaking ANYWAY)

13 years agoChange the effect slightly for the seeker, and swap primary with secondary
Samual [Mon, 21 Mar 2011 07:57:11 +0000 (03:57 -0400)]
Change the effect slightly for the seeker, and swap primary with secondary

13 years agoCvar the amount of health dead bodies must take in order to get gibbed. I thought...
Mircea Kitsune [Sun, 20 Mar 2011 22:53:44 +0000 (00:53 +0200)]
Cvar the amount of health dead bodies must take in order to get gibbed. I thought this might have some uses, if the cost of one cvar can be accepted for this purpose. Currently defaulted to 100, as that feels best balanced to me.

13 years agoRemove wrong unlimited ammo check in Hook attack code, it should be checked in W_Decr...
terencehill [Sun, 20 Mar 2011 22:36:09 +0000 (23:36 +0100)]
Remove wrong unlimited ammo check in Hook attack code, it should be checked in W_DecreaseAmmo

13 years agoFix issues when shooting if you have unlimited ammo and current ammo is 0:
terencehill [Sun, 20 Mar 2011 22:32:23 +0000 (23:32 +0100)]
Fix issues when shooting if you have unlimited ammo and current ammo is 0:
crylink and HLAC shoot once and then don't shoot anymore (or switch to a better weapon)
uzi doesn't shoot at all (or switches to a better weapon)

13 years agoFix impossibility to reload current weapon if you have unlimited ammo and current...
terencehill [Sun, 20 Mar 2011 18:58:33 +0000 (19:58 +0100)]
Fix impossibility to reload current weapon if you have unlimited ammo and current weapon ammo is 0

13 years agoMerge branch 'master' into terencehill/misc_bugfixes
terencehill [Sun, 20 Mar 2011 17:29:56 +0000 (18:29 +0100)]
Merge branch 'master' into terencehill/misc_bugfixes

13 years agoAdd a quick check to exec the reticle code only when the reticle gets drawn!
terencehill [Sun, 20 Mar 2011 00:01:10 +0000 (01:01 +0100)]
Add a quick check to exec the reticle code only when the reticle gets drawn!
The logic in this part of code is still a bit stupid and redundant, but I think no1 cares about so let leave it for the sake of the diff simplicity

13 years agoprecache gfx/reticle_* only in CSQC_Init as there's no gain doing it at every frame
terencehill [Sat, 19 Mar 2011 23:36:48 +0000 (00:36 +0100)]
precache gfx/reticle_* only in CSQC_Init as there's no gain doing it at every frame

13 years agoFix no weapon displayed in the HUD if cl_weaponpriority is set to "" before connectin...
terencehill [Sat, 19 Mar 2011 23:27:55 +0000 (00:27 +0100)]
Fix no weapon displayed in the HUD if cl_weaponpriority is set to "" before connecting to a new server

13 years agoturn off vid_netwmfullscreen
Rudolf Polzer [Sat, 19 Mar 2011 21:07:07 +0000 (22:07 +0100)]
turn off vid_netwmfullscreen

13 years agoMerge remote branch 'origin/master' into samual/seeker_updates
Samual [Sat, 19 Mar 2011 19:42:06 +0000 (15:42 -0400)]
Merge remote branch 'origin/master' into samual/seeker_updates

13 years agoMore cleanups and fixes, add waypointsprite stuff (slightly), and add the rest of...
Samual [Sat, 19 Mar 2011 19:40:48 +0000 (15:40 -0400)]
More cleanups and fixes, add waypointsprite stuff (slightly), and add the rest of the cvars

13 years agoaircontrol penalty of 200 WAS too high. 180 feels good now.
Rudolf Polzer [Sat, 19 Mar 2011 07:56:06 +0000 (08:56 +0100)]
aircontrol penalty of 200 WAS too high. 180 feels good now.

13 years agoMerge remote-tracking branch 'origin/divVerent/physics-speedfix'
Rudolf Polzer [Sat, 19 Mar 2011 07:49:46 +0000 (08:49 +0100)]
Merge remote-tracking branch 'origin/divVerent/physics-speedfix'