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12 years agoRemove the old way of showing damage effects on gibs. Currently, damage effects no...
Mircea Kitsune [Wed, 4 Jan 2012 15:57:24 +0000 (17:57 +0200)]
Remove the old way of showing damage effects on gibs. Currently, damage effects no longer display on gibs. The old way was clearly not a good implementation, and it will need to be done differently if possible at all.

12 years agoAllow multiple damage effects on the same player, but limit the number of damages...
Mircea Kitsune [Wed, 4 Jan 2012 15:46:31 +0000 (17:46 +0200)]
Allow multiple damage effects on the same player, but limit the number of damages that can exist at the same time

12 years agoSkip damage effects for entities that have un model (eg: world)
Mircea Kitsune [Wed, 4 Jan 2012 15:38:35 +0000 (17:38 +0200)]
Skip damage effects for entities that have un model (eg: world)

12 years agoGo through all bones on the player model, and select the one closest to the damage...
Mircea Kitsune [Wed, 4 Jan 2012 15:26:37 +0000 (17:26 +0200)]
Go through all bones on the player model, and select the one closest to the damage origin. Damage effects now show on the limb a player was shot on.

12 years agoFirst part of bone-based damage effects: The origin of the effects is now a given...
Mircea Kitsune [Wed, 4 Jan 2012 14:59:32 +0000 (16:59 +0200)]
First part of bone-based damage effects: The origin of the effects is now a given player bone, not the player's origin

12 years agoRemove debug print now that species are working
Mircea Kitsune [Wed, 4 Jan 2012 14:22:02 +0000 (16:22 +0200)]
Remove debug print now that species are working

12 years agoGet the correct species value. This fixes the last known bug for the damage effects...
Mircea Kitsune [Wed, 4 Jan 2012 14:20:31 +0000 (16:20 +0200)]
Get the correct species value. This fixes the last known bug for the damage effects (except an issue with gibs)

12 years agoUse the correct damage value in damage effects. Edge damage will now be accounted...
Mircea Kitsune [Wed, 4 Jan 2012 14:15:32 +0000 (16:15 +0200)]
Use the correct damage value in damage effects. Edge damage will now be accounted, and damage particles will last based on the damage actually dealt

12 years agoFix an epic failure in my code. This finally gets the damage effects working as inten...
Mircea Kitsune [Wed, 4 Jan 2012 14:13:52 +0000 (16:13 +0200)]
Fix an epic failure in my code. This finally gets the damage effects working as intended again, for both hitscan and splash damage weapons

12 years agoRevert last commit, it was a mistake. The client already does a radius search in...
Mircea Kitsune [Wed, 4 Jan 2012 14:09:57 +0000 (16:09 +0200)]
Revert last commit, it was a mistake. The client already does a radius search in ent_DamageInfo, so we don't need to send it for each damaged player. We do however have to do this for hitscan weapons, including railgunbullet

12 years agoSend an ent_DamageInfo for each player in the radius of a splash damage blast. This...
Mircea Kitsune [Wed, 4 Jan 2012 14:05:17 +0000 (16:05 +0200)]
Send an ent_DamageInfo for each player in the radius of a splash damage blast. This should allow damage effects to work again, but will currently cause effects to show at the origin of each player too (eg: A rocket hitting the ground will also cause explosions to show on all players who are damaged). Do we want this?

12 years agoAlso send ent_DamageInfo for hitscan weapons when they hit a player, not only when...
Mircea Kitsune [Wed, 4 Jan 2012 13:53:06 +0000 (15:53 +0200)]
Also send ent_DamageInfo for hitscan weapons when they hit a player, not only when hitting a surface. First step in getting damage effects working for hitscan guns again.

12 years agoMerge branch 'master' into mirceakitsune/damage_effects
Mircea Kitsune [Wed, 4 Jan 2012 12:47:29 +0000 (14:47 +0200)]
Merge branch 'master' into mirceakitsune/damage_effects

12 years agoSome tweaks, and preparations for a fix
Mircea Kitsune [Wed, 4 Jan 2012 12:46:29 +0000 (14:46 +0200)]
Some tweaks, and preparations for a fix

12 years agoMerge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Wed, 4 Jan 2012 12:44:30 +0000 (13:44 +0100)]
Merge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir

12 years agodamageextraradius for svqc too
Rudolf Polzer [Wed, 4 Jan 2012 12:41:49 +0000 (13:41 +0100)]
damageextraradius for svqc too

12 years agoadd a field .damageextraradius to DamageInfo entities to be able to tune how much...
Rudolf Polzer [Wed, 4 Jan 2012 12:34:09 +0000 (13:34 +0100)]
add a field .damageextraradius to DamageInfo entities to be able to tune how much an entity "attracts" damage

12 years agoDamage_DamageInfo is already sent for hitscan weapons. I really need to check more...
Mircea Kitsune [Wed, 4 Jan 2012 12:31:12 +0000 (14:31 +0200)]
Damage_DamageInfo is already sent for hitscan weapons. I really need to check more before making a commit :P

12 years agoSend species properly from the server?
Mircea Kitsune [Wed, 4 Jan 2012 12:30:46 +0000 (14:30 +0200)]
Send species properly from the server?

12 years agoSend ent_DamageInfo for hitscan damage too. Why wasn't this done in the first place...
Mircea Kitsune [Wed, 4 Jan 2012 00:52:03 +0000 (02:52 +0200)]
Send ent_DamageInfo for hitscan damage too. Why wasn't this done in the first place? This change might need some checking to make sure it's ok.

12 years agoGet damage effects working without using a separate entity, but taking advantage...
Mircea Kitsune [Wed, 4 Jan 2012 00:06:12 +0000 (02:06 +0200)]
Get damage effects working without using a separate entity, but taking advantage of the existing Ent_DamageInfo. Note that some damage effects seem to break, and I need to see why they aren't working.

12 years agoMerge branch 'master' into mirceakitsune/damage_effects
Mircea Kitsune [Tue, 3 Jan 2012 19:20:46 +0000 (21:20 +0200)]
Merge branch 'master' into mirceakitsune/damage_effects

Conflicts:
effectinfo.txt
qcsrc/client/Main.qc
qcsrc/client/autocvars.qh
qcsrc/common/constants.qh
qcsrc/server/cl_player.qc

12 years agoFixes for sv_fraginfo
Samual [Tue, 3 Jan 2012 19:18:26 +0000 (14:18 -0500)]
Fixes for sv_fraginfo

12 years agocl_forcemyplayer*
Rudolf Polzer [Tue, 3 Jan 2012 15:19:59 +0000 (16:19 +0100)]
cl_forcemyplayer*

12 years agoput the colors in rainbow order on the menu
Rudolf Polzer [Tue, 3 Jan 2012 14:20:42 +0000 (15:20 +0100)]
put the colors in rainbow order on the menu

12 years agomake white whiter
Rudolf Polzer [Tue, 3 Jan 2012 13:49:44 +0000 (14:49 +0100)]
make white whiter

12 years agofix palette lump file
Rudolf Polzer [Tue, 3 Jan 2012 13:32:46 +0000 (14:32 +0100)]
fix palette lump file

12 years agotry to fix some camouflagish colors
Rudolf Polzer [Tue, 3 Jan 2012 13:21:36 +0000 (14:21 +0100)]
try to fix some camouflagish colors

12 years agoMerge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Tue, 3 Jan 2012 12:02:44 +0000 (13:02 +0100)]
Merge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir

12 years agoincrease the default curl speed a little again
Rudolf Polzer [Tue, 3 Jan 2012 12:02:28 +0000 (13:02 +0100)]
increase the default curl speed a little again

12 years agomore tooltip friendly description
Rudolf Polzer [Sun, 1 Jan 2012 20:20:22 +0000 (21:20 +0100)]
more tooltip friendly description

12 years agoto the menu
Rudolf Polzer [Sun, 1 Jan 2012 20:14:39 +0000 (21:14 +0100)]
to the menu

12 years agodocument the cvar
Rudolf Polzer [Sun, 1 Jan 2012 20:09:58 +0000 (21:09 +0100)]
document the cvar

12 years agosv_forceplayercolors
Rudolf Polzer [Sun, 1 Jan 2012 20:09:04 +0000 (21:09 +0100)]
sv_forceplayercolors

12 years agorenumber notification types to annoy mi..., I mean, to prevent clashes with future...
Rudolf Polzer [Sun, 1 Jan 2012 16:17:39 +0000 (17:17 +0100)]
renumber notification types to annoy mi..., I mean, to prevent clashes with future death type additions

12 years agocleanup headshot handling
Rudolf Polzer [Sun, 1 Jan 2012 16:14:08 +0000 (17:14 +0100)]
cleanup headshot handling

12 years agostop removing the world, I still need it
Rudolf Polzer [Sun, 1 Jan 2012 15:33:25 +0000 (16:33 +0100)]
stop removing the world, I still need it

12 years agosimplify antilag handling again :)
Rudolf Polzer [Sun, 1 Jan 2012 15:19:04 +0000 (16:19 +0100)]
simplify antilag handling again :)

12 years agoantilag_takeback: better handling for the present
Rudolf Polzer [Sun, 1 Jan 2012 15:17:54 +0000 (16:17 +0100)]
antilag_takeback: better handling for the present

12 years agontilag: fix division by zero after antilag reset
Rudolf Polzer [Sun, 1 Jan 2012 15:13:28 +0000 (16:13 +0100)]
ntilag: fix division by zero after antilag reset

12 years agominor fixes for csqcplayers
Rudolf Polzer [Sun, 1 Jan 2012 12:14:52 +0000 (13:14 +0100)]
minor fixes for csqcplayers

12 years agosupport EF_DYNAMICMODELLIGHT in csqcmodel
Rudolf Polzer [Sat, 31 Dec 2011 13:32:01 +0000 (14:32 +0100)]
support EF_DYNAMICMODELLIGHT in csqcmodel

12 years agodpdefs updates
Rudolf Polzer [Sat, 31 Dec 2011 13:30:13 +0000 (14:30 +0100)]
dpdefs updates

12 years agofix a spam bug
Rudolf Polzer [Sat, 31 Dec 2011 12:15:01 +0000 (13:15 +0100)]
fix a spam bug

12 years agotry getting rid of the CSQCMODEL_EF_INVISIBLE hack and use alpha instead
Rudolf Polzer [Sat, 31 Dec 2011 12:04:30 +0000 (13:04 +0100)]
try getting rid of the CSQCMODEL_EF_INVISIBLE hack and use alpha instead

12 years agoclear drawmask if alpha < 0 (better fps)
Rudolf Polzer [Sat, 31 Dec 2011 11:55:59 +0000 (12:55 +0100)]
clear drawmask if alpha < 0 (better fps)

12 years agoMerge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sat, 31 Dec 2011 11:53:15 +0000 (12:53 +0100)]
Merge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir

12 years agosupport negative alpha
Rudolf Polzer [Sat, 31 Dec 2011 11:50:14 +0000 (12:50 +0100)]
support negative alpha

12 years agoMerge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Jakob MG [Sat, 31 Dec 2011 11:11:18 +0000 (12:11 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir

12 years agoStop turrets from using teleporters. More explicitly forbid vehicles from using telep...
Jakob MG [Sat, 31 Dec 2011 11:09:58 +0000 (12:09 +0100)]
Stop turrets from using teleporters. More explicitly forbid vehicles from using teleports (still dont work tough. hmpf.)

12 years agoMerge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sat, 31 Dec 2011 09:16:29 +0000 (10:16 +0100)]
Merge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir

12 years agotry to fix vehicle chase cam (untested)
Rudolf Polzer [Sat, 31 Dec 2011 09:16:11 +0000 (10:16 +0100)]
try to fix vehicle chase cam (untested)

12 years agoFix http://dev.xonotic.org/issues/944 Likely things may be strange anyway if TNSF_SET...
Jakob MG [Sat, 31 Dec 2011 08:56:10 +0000 (09:56 +0100)]
Fix http://dev.xonotic.org/issues/944 Likely things may be strange anyway if TNSF_SETUP is not the first message recived. But at least the warning should go away

12 years agosome dpdefs fixes
Rudolf Polzer [Fri, 30 Dec 2011 20:08:30 +0000 (21:08 +0100)]
some dpdefs fixes

12 years agofix colormap of clones/corpses
Rudolf Polzer [Fri, 30 Dec 2011 20:05:02 +0000 (21:05 +0100)]
fix colormap of clones/corpses

12 years agofix bugs with conveyor and some items
Rudolf Polzer [Fri, 30 Dec 2011 20:01:59 +0000 (21:01 +0100)]
fix bugs with conveyor and some items

12 years agoconveyor: make it more clever for regular ents too
Rudolf Polzer [Fri, 30 Dec 2011 19:15:38 +0000 (20:15 +0100)]
conveyor: make it more clever for regular ents too

12 years agofix trigger_conveyor, before only func_conveyor worked
Rudolf Polzer [Fri, 30 Dec 2011 18:43:18 +0000 (19:43 +0100)]
fix trigger_conveyor, before only func_conveyor worked

12 years agoalso implement func_plat.height
Rudolf Polzer [Fri, 30 Dec 2011 13:53:03 +0000 (14:53 +0100)]
also implement func_plat.height

12 years agofunc_plat: support a "lip" property
Rudolf Polzer [Fri, 30 Dec 2011 13:49:51 +0000 (14:49 +0100)]
func_plat: support a "lip" property

12 years agofix a single typo in turrets code
Rudolf Polzer [Fri, 30 Dec 2011 12:24:05 +0000 (13:24 +0100)]
fix a single typo in turrets code

12 years agodo it right
Rudolf Polzer [Fri, 30 Dec 2011 11:15:51 +0000 (12:15 +0100)]
do it right

12 years agodo the size extension not for trigger_conveyor, only for func_conveyor
Rudolf Polzer [Fri, 30 Dec 2011 11:15:01 +0000 (12:15 +0100)]
do the size extension not for trigger_conveyor, only for func_conveyor

12 years agomake vid_gl20 and vid_gl13 saved
Rudolf Polzer [Fri, 30 Dec 2011 10:56:35 +0000 (11:56 +0100)]
make vid_gl20 and vid_gl13 saved

12 years agofix bugs in last change :)
Rudolf Polzer [Fri, 30 Dec 2011 09:10:37 +0000 (10:10 +0100)]
fix bugs in last change :)

12 years agoMerge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 30 Dec 2011 09:02:18 +0000 (10:02 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir

12 years agoget rid of the svqc death anim hack against "popping in"; do the same in CSQC by...
Rudolf Polzer [Fri, 30 Dec 2011 09:01:45 +0000 (10:01 +0100)]
get rid of the svqc death anim hack against "popping in"; do the same in CSQC by playing the end of the anim instead

12 years agonew conveyor code: don't push each other
Rudolf Polzer [Thu, 29 Dec 2011 22:13:22 +0000 (23:13 +0100)]
new conveyor code: don't push each other

12 years agoalso add trigger_conveyor; new behaviour
Rudolf Polzer [Thu, 29 Dec 2011 22:10:50 +0000 (23:10 +0100)]
also add trigger_conveyor; new behaviour

12 years agomore clever conveyor implementation by plugging into cl_physics
Rudolf Polzer [Thu, 29 Dec 2011 18:45:09 +0000 (19:45 +0100)]
more clever conveyor implementation by plugging into cl_physics

12 years agoremove an useless trace
Rudolf Polzer [Thu, 29 Dec 2011 14:38:33 +0000 (15:38 +0100)]
remove an useless trace

12 years agonow allow it to be targeted too
Rudolf Polzer [Thu, 29 Dec 2011 14:18:44 +0000 (15:18 +0100)]
now allow it to be targeted too

12 years agofunc_conveyor (very simple, not totally good yet)
Rudolf Polzer [Thu, 29 Dec 2011 14:11:46 +0000 (15:11 +0100)]
func_conveyor (very simple, not totally good yet)

12 years agoremove g_ctf_win_mode
Rudolf Polzer [Thu, 29 Dec 2011 11:25:54 +0000 (12:25 +0100)]
remove g_ctf_win_mode

12 years agounify game type name strings
Rudolf Polzer [Thu, 29 Dec 2011 11:14:20 +0000 (12:14 +0100)]
unify game type name strings

12 years agoremove GAME_ globals, they're stupid now
Rudolf Polzer [Thu, 29 Dec 2011 11:04:03 +0000 (12:04 +0100)]
remove GAME_ globals, they're stupid now

12 years agomenu: fix mapinfo initialization
Rudolf Polzer [Thu, 29 Dec 2011 10:50:36 +0000 (11:50 +0100)]
menu: fix mapinfo initialization

12 years agofix a typo
Rudolf Polzer [Thu, 29 Dec 2011 10:42:39 +0000 (11:42 +0100)]
fix a typo

12 years agoeven less game type ref lists
Rudolf Polzer [Thu, 29 Dec 2011 10:40:11 +0000 (11:40 +0100)]
even less game type ref lists

12 years agoremove lots of game type listings
Rudolf Polzer [Thu, 29 Dec 2011 10:27:06 +0000 (11:27 +0100)]
remove lots of game type listings

12 years agofix alignment
Rudolf Polzer [Thu, 29 Dec 2011 09:52:36 +0000 (10:52 +0100)]
fix alignment

12 years agofix a warning
Rudolf Polzer [Thu, 29 Dec 2011 09:49:24 +0000 (10:49 +0100)]
fix a warning

12 years agomapinfo: large changes to help with future self-registering of game types
Rudolf Polzer [Thu, 29 Dec 2011 09:46:08 +0000 (10:46 +0100)]
mapinfo: large changes to help with future self-registering of game types

12 years agodon't save this mapinfo cvar
Rudolf Polzer [Thu, 29 Dec 2011 09:18:03 +0000 (10:18 +0100)]
don't save this mapinfo cvar

12 years agoMerge remote-tracking branch 'origin/cbrutail/translation-hun'
merlijn [Wed, 28 Dec 2011 19:01:50 +0000 (20:01 +0100)]
Merge remote-tracking branch 'origin/cbrutail/translation-hun'

12 years agoFixed and brought hungarian translations up to date. Thx to xaN1C4n3
cbrutail [Wed, 28 Dec 2011 18:15:34 +0000 (19:15 +0100)]
Fixed and brought hungarian translations up to date. Thx to xaN1C4n3

12 years agofix typo
Rudolf Polzer [Tue, 27 Dec 2011 21:54:52 +0000 (22:54 +0100)]
fix typo

12 years agomore crosshair bugfixes; show the 6 new ones
Rudolf Polzer [Tue, 27 Dec 2011 20:56:58 +0000 (21:56 +0100)]
more crosshair bugfixes; show the 6 new ones

12 years agosix new crosshairs, not in menu yet (please test and arrange)
Rudolf Polzer [Tue, 27 Dec 2011 20:50:24 +0000 (21:50 +0100)]
six new crosshairs, not in menu yet (please test and arrange)

12 years agocrosshair: finer divisions
Rudolf Polzer [Tue, 27 Dec 2011 20:09:47 +0000 (21:09 +0100)]
crosshair: finer divisions

12 years agofix crosshair selection to show REAL size
Rudolf Polzer [Tue, 27 Dec 2011 20:04:05 +0000 (21:04 +0100)]
fix crosshair selection to show REAL size

12 years agosettemp: simplify a bit more
Rudolf Polzer [Tue, 27 Dec 2011 15:34:41 +0000 (16:34 +0100)]
settemp: simplify a bit more

12 years agorewrite settemp system to handle "quit" right
Rudolf Polzer [Tue, 27 Dec 2011 14:24:48 +0000 (15:24 +0100)]
rewrite settemp system to handle "quit" right

12 years agofix missing CSQC player updates when sv_maxidle is set
Rudolf Polzer [Tue, 27 Dec 2011 12:05:26 +0000 (13:05 +0100)]
fix missing CSQC player updates when sv_maxidle is set

12 years agofix some issues with spectating
Rudolf Polzer [Tue, 27 Dec 2011 09:51:53 +0000 (10:51 +0100)]
fix some issues with spectating

12 years agoLower detonate delay on rocketlauncher (0.05 -> 0.02)
Samual [Tue, 27 Dec 2011 04:25:19 +0000 (23:25 -0500)]
Lower detonate delay on rocketlauncher (0.05 -> 0.02)

12 years agoMerge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Mon, 26 Dec 2011 15:52:14 +0000 (16:52 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir

12 years agogetr rid of the low-fps handling, it doesn't work anyway
Rudolf Polzer [Mon, 26 Dec 2011 15:51:12 +0000 (16:51 +0100)]
getr rid of the low-fps handling, it doesn't work anyway

12 years agodone updating stuff :P
Rudolf Polzer [Sun, 25 Dec 2011 21:57:23 +0000 (22:57 +0100)]
done updating stuff :P

12 years agooops, bring weapon names back
Rudolf Polzer [Sun, 25 Dec 2011 21:56:46 +0000 (22:56 +0100)]
oops, bring weapon names back