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8 years agoNotifications: strong typing
TimePath [Sun, 6 Mar 2016 06:11:17 +0000 (17:11 +1100)]
Notifications: strong typing

8 years agoNotifications: strong typing
TimePath [Sat, 5 Mar 2016 10:05:25 +0000 (21:05 +1100)]
Notifications: strong typing

8 years agoMark pure entities
TimePath [Sat, 5 Mar 2016 08:13:17 +0000 (19:13 +1100)]
Mark pure entities

8 years agoNotifications: don't register twice
TimePath [Sat, 5 Mar 2016 07:40:22 +0000 (18:40 +1100)]
Notifications: don't register twice

8 years agoNotifications: register
TimePath [Sat, 5 Mar 2016 05:10:26 +0000 (16:10 +1100)]
Notifications: register

8 years agoNotifications: cleanup
TimePath [Thu, 3 Mar 2016 11:01:03 +0000 (22:01 +1100)]
Notifications: cleanup

8 years agoNotifications: strong references
TimePath [Wed, 2 Mar 2016 23:46:02 +0000 (10:46 +1100)]
Notifications: strong references

8 years agoNotifications: strong typing
TimePath [Wed, 2 Mar 2016 11:53:57 +0000 (22:53 +1100)]
Notifications: strong typing

8 years agoNotifications: split
TimePath [Wed, 2 Mar 2016 10:22:53 +0000 (21:22 +1100)]
Notifications: split

8 years agoNotifications: cleanup
TimePath [Tue, 1 Mar 2016 11:33:44 +0000 (22:33 +1100)]
Notifications: cleanup

8 years agoRemove shockwave weapon from the new toys mutator
Mario [Tue, 1 Mar 2016 07:31:13 +0000 (17:31 +1000)]
Remove shockwave weapon from the new toys mutator

8 years agoAdd an option to change the opacity of the grappling hook
Mario [Mon, 29 Feb 2016 21:12:07 +0000 (07:12 +1000)]
Add an option to change the opacity of the grappling hook

8 years agoUpdate hash
Mario [Mon, 29 Feb 2016 12:51:55 +0000 (22:51 +1000)]
Update hash

8 years agoMerge branch 'terencehill/jetpack_centerprint' into 'master'
Mario [Mon, 29 Feb 2016 12:51:27 +0000 (12:51 +0000)]
Merge branch 'terencehill/jetpack_centerprint' into 'master'

Show a centerprint message when you get the jetpack or the fuel regenerator

See merge request !289

8 years agoShow a centerprint message when you get the jetpack or the fuel regenerator 289/head
terencehill [Mon, 29 Feb 2016 12:36:04 +0000 (13:36 +0100)]
Show a centerprint message when you get the jetpack or the fuel regenerator

8 years agoRecount votes when a player leaves, also don't count votes from connecting clients
Mario [Sun, 28 Feb 2016 22:49:08 +0000 (08:49 +1000)]
Recount votes when a player leaves, also don't count votes from connecting clients

8 years agoDon't show team join message if team is -1 (auto select)
Mario [Sun, 28 Feb 2016 22:07:39 +0000 (08:07 +1000)]
Don't show team join message if team is -1 (auto select)

8 years agoDisable prediction of teleporters
Mario [Sun, 28 Feb 2016 19:49:30 +0000 (05:49 +1000)]
Disable prediction of teleporters

8 years agoMerge branch 'terencehill/weaponmodel_effects_tweaks' into 'master'
Mario [Sun, 28 Feb 2016 06:26:56 +0000 (06:26 +0000)]
Merge branch 'terencehill/weaponmodel_effects_tweaks' into 'master'

Weaponmodel effects tweaks

See merge request !286

8 years agoMerge branch 'proraide/fix_fps' into 'master'
TimePath [Sun, 28 Feb 2016 05:04:32 +0000 (05:04 +0000)]
Merge branch 'proraide/fix_fps' into 'master'

Regain ~10 fps

commit 5a935f5c767deb9151a2e7b4f2bc190766190ab7 moved drawfill() after
if()

as far as I can tell it's unnecessary and putting it back into if-else
restores 10 fps in my tests

See merge request !287

8 years agoSounds: revert to engine networking
TimePath [Sun, 28 Feb 2016 04:47:34 +0000 (15:47 +1100)]
Sounds: revert to engine networking

8 years agoRevert "Hopefully temporarily fix player sounds issue"
TimePath [Sun, 28 Feb 2016 04:26:41 +0000 (15:26 +1100)]
Revert "Hopefully temporarily fix player sounds issue"

This reverts commit 504ce3314af20a0e541247d314995d842586118e.

8 years agoRevert "Use a temporary hack to hide the jump sound issue"
TimePath [Sun, 28 Feb 2016 04:25:09 +0000 (15:25 +1100)]
Revert "Use a temporary hack to hide the jump sound issue"

This reverts commit c787284d1dfdc6191dc2bfc96ddaa2819a94224f.

8 years agoRegain ~10 fps 287/head
Amadeusz Sławiński [Sat, 27 Feb 2016 17:14:09 +0000 (18:14 +0100)]
Regain ~10 fps

commit 5a935f5c767deb9151a2e7b4f2bc190766190ab7 moved drawfill() after
if()

as far as I can tell it's unnecessary and putting it back into if-else
restores 10 fps in my tests

8 years agocl_bobmodel: always restart the effect in the same way 286/head
terencehill [Sat, 27 Feb 2016 15:48:32 +0000 (16:48 +0100)]
cl_bobmodel: always restart the effect in the same way

8 years agoPrevent picking up nades while frozen
Mario [Sat, 27 Feb 2016 06:08:47 +0000 (16:08 +1000)]
Prevent picking up nades while frozen

8 years agoLink client slowmo cvar with the QC stat (fixes slowmo not working properly)
Mario [Fri, 26 Feb 2016 10:41:01 +0000 (20:41 +1000)]
Link client slowmo cvar with the QC stat (fixes slowmo not working properly)

8 years agocl_bobmodel: gun doesn't bob anymore for an instant on repeated jumps
terencehill [Wed, 24 Feb 2016 18:41:44 +0000 (19:41 +0100)]
cl_bobmodel: gun doesn't bob anymore for an instant on repeated jumps

8 years agoMake monsters unable to pass through player clips (fixes potential cheats with monste...
Mario [Wed, 24 Feb 2016 15:36:46 +0000 (01:36 +1000)]
Make monsters unable to pass through player clips (fixes potential cheats with monster riding)

8 years agoSlow down spiders a bit
Mario [Wed, 24 Feb 2016 14:27:29 +0000 (00:27 +1000)]
Slow down spiders a bit

8 years agoSynchronize cl_bobmodel effect with footstep sounds
terencehill [Tue, 23 Feb 2016 23:35:29 +0000 (00:35 +0100)]
Synchronize cl_bobmodel effect with footstep sounds

8 years agoImplement a more effective limit for cl_followmodel; set lower values for cl_followmo...
terencehill [Sun, 21 Feb 2016 17:39:11 +0000 (18:39 +0100)]
Implement a more effective limit for cl_followmodel; set lower values for cl_followmodel_limit and cl_leanmodel_limit

8 years agoUpdate hash
Mario [Sun, 21 Feb 2016 07:11:34 +0000 (17:11 +1000)]
Update hash

8 years agoMerge branch 'Mario/balance_v2' into 'master'
Mario [Sun, 21 Feb 2016 07:03:24 +0000 (07:03 +0000)]
Merge branch 'Mario/balance_v2' into 'master'

Merge branch Mario/balance_v2 (Small merge request)

Some small adjustments to the weapon balance (mainly for the arc).

See merge request !281

8 years agoMerge branch 'Mario/sniperrifle' into 'master'
Mario [Sun, 21 Feb 2016 07:03:11 +0000 (07:03 +0000)]
Merge branch 'Mario/sniperrifle' into 'master'

Merge branch Mario/sniperrifle (M merge request)

Adds new rifle model by LJFHutch

See merge request !285

8 years agoMerge branch 'morphed/hagar' into 'master'
Mario [Sun, 21 Feb 2016 07:00:43 +0000 (07:00 +0000)]
Merge branch 'morphed/hagar' into 'master'

Merge branch morphed/hagar (M merge request)

New hagar model by Morphed.

See merge request !284

8 years agoMerge branch 'master' into morphed/hagar 284/head
Mario [Sat, 20 Feb 2016 12:04:06 +0000 (22:04 +1000)]
Merge branch 'master' into morphed/hagar

8 years agoSet weapon hitbox back to '0 0 0' after changing its model
Mario [Sat, 20 Feb 2016 11:23:31 +0000 (21:23 +1000)]
Set weapon hitbox back to '0 0 0' after changing its model

8 years agoDon't use health when getting armor value
Mario [Thu, 18 Feb 2016 02:52:27 +0000 (12:52 +1000)]
Don't use health when getting armor value

8 years agoFix cursor alignment in minigames
Mario [Thu, 18 Feb 2016 00:59:42 +0000 (10:59 +1000)]
Fix cursor alignment in minigames

8 years agoAdd some checks to prevent silly things, like corpses (not the undead ones) picking...
Mario [Mon, 15 Feb 2016 07:50:54 +0000 (17:50 +1000)]
Add some checks to prevent silly things, like corpses (not the undead ones) picking up nades

8 years agoGive picked up nades a set timer, also fix some issues with nade pickups
Mario [Mon, 15 Feb 2016 05:49:18 +0000 (15:49 +1000)]
Give picked up nades a set timer, also fix some issues with nade pickups

8 years agoRevert hash change
Mario [Mon, 15 Feb 2016 02:44:46 +0000 (12:44 +1000)]
Revert hash change

8 years agoUpdate silly hash again
Mario [Mon, 15 Feb 2016 01:37:19 +0000 (11:37 +1000)]
Update silly hash again

8 years agoRemove separate hagar shader (was merged with weapons.shader)
Mario [Mon, 15 Feb 2016 01:30:58 +0000 (11:30 +1000)]
Remove separate hagar shader (was merged with weapons.shader)

8 years agoFix filename case
Mario [Mon, 15 Feb 2016 01:28:14 +0000 (11:28 +1000)]
Fix filename case

8 years agoRemove old hagar textures
Mario [Mon, 15 Feb 2016 01:24:08 +0000 (11:24 +1000)]
Remove old hagar textures

8 years agoMerge branch 'master' into morphed/hagar
Mario [Mon, 15 Feb 2016 01:15:52 +0000 (11:15 +1000)]
Merge branch 'master' into morphed/hagar

8 years agoAdd an option to pick up thrown nades
Mario [Mon, 15 Feb 2016 01:10:10 +0000 (11:10 +1000)]
Add an option to pick up thrown nades

8 years agoAdd sniper rifle by LJFHutch 285/head
Mario [Mon, 15 Feb 2016 00:06:59 +0000 (10:06 +1000)]
Add sniper rifle by LJFHutch

8 years agoMerge branch 'master' into morphed/hagar
Mario [Sun, 14 Feb 2016 23:41:37 +0000 (09:41 +1000)]
Merge branch 'master' into morphed/hagar

8 years agoMerge branch 'terencehill/weaponmodel_effects_improvements' into 'master'
Mario [Sat, 13 Feb 2016 23:28:34 +0000 (23:28 +0000)]
Merge branch 'terencehill/weaponmodel_effects_improvements' into 'master'

weaponmodel effects improvements 2

cl_followmodel and cl_leanmodel:
* fps independent
* less settings (cvars)
* fixed glitch passing through warpzones / teleports

cl_followmodel:
* more realistic (depends on pitch too)

See merge request !279

8 years agocl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes... 279/head
terencehill [Sat, 13 Feb 2016 12:15:08 +0000 (13:15 +0100)]
cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)

8 years agoAdd an option to use the old small nade size
Mario [Thu, 11 Feb 2016 11:24:25 +0000 (21:24 +1000)]
Add an option to use the old small nade size

8 years agoPartially revert commit 9f5aad709 "Fix weaponmodel effects passing through warpzones...
terencehill [Tue, 9 Feb 2016 18:52:52 +0000 (19:52 +0100)]
Partially revert commit 9f5aad709 "Fix weaponmodel effects passing through warpzones": anticipate drawing only viewmodel

8 years agoMarkdown: basic spacing support
TimePath [Tue, 9 Feb 2016 09:33:36 +0000 (20:33 +1100)]
Markdown: basic spacing support

8 years agoMerge branch 'terencehill/hud_shownames_fix' into 'master'
Mario [Mon, 8 Feb 2016 21:02:41 +0000 (21:02 +0000)]
Merge branch 'terencehill/hud_shownames_fix' into 'master'

Fix for #1643 "hud shownames health/armor status indicator: health jumps to 200? when teammate dies"

See merge request !282

8 years agoFix up a missed cursor drawpic
Mario [Mon, 8 Feb 2016 21:00:33 +0000 (07:00 +1000)]
Fix up a missed cursor drawpic

8 years agoMerge branch 'terencehill/csqc_cursor' into 'master'
Mario [Mon, 8 Feb 2016 20:56:31 +0000 (20:56 +0000)]
Merge branch 'terencehill/csqc_cursor' into 'master'

csqc cursor fix

* Properly detect the path of the current menu skin in the client
* Load csqc cursor attributes from the current menu skin file rather than using constant values (fixes incorrect cursor offset)

See merge request !283

8 years agoent_cs: proper convert health and armor values to byte before sending them (negative... 282/head
terencehill [Mon, 8 Feb 2016 14:31:40 +0000 (15:31 +0100)]
ent_cs: proper convert health and armor values to byte before sending them (negative values were turned into positive values!) (fixes #1643 "hud shownames health/armor status indicator: health jumps to 200? when teammate dies").

8 years agoAdd a mutator hook for handling URIs
Mario [Mon, 8 Feb 2016 00:29:51 +0000 (10:29 +1000)]
Add a mutator hook for handling URIs

8 years agoMerge branch 'terencehill/fuelregen_powerup' into 'master'
Mario [Mon, 8 Feb 2016 00:12:50 +0000 (00:12 +0000)]
Merge branch 'terencehill/fuelregen_powerup' into 'master'

Make fuel regenerator a proper powerup

See merge request !280

8 years agoShow all players in race mode
Mario [Sun, 7 Feb 2016 23:20:17 +0000 (09:20 +1000)]
Show all players in race mode

8 years agoShow all players in race mode 281/head
Mario [Sun, 7 Feb 2016 23:19:48 +0000 (09:19 +1000)]
Show all players in race mode

8 years agoUpdate silly hash again
Mario [Sun, 7 Feb 2016 22:34:46 +0000 (08:34 +1000)]
Update silly hash again

8 years agoAdd another missed option from testing session
Mario [Sun, 7 Feb 2016 19:04:16 +0000 (05:04 +1000)]
Add another missed option from testing session

8 years agoLoad csqc cursor attributes from the current menu skin file rather than using constan... 283/head
terencehill [Sun, 7 Feb 2016 18:33:06 +0000 (19:33 +0100)]
Load csqc cursor attributes from the current menu skin file rather than using constant values (fixes incorrect cursor offset)

8 years agoArc beam: don't regenerate armour
Mario [Sun, 7 Feb 2016 18:26:29 +0000 (04:26 +1000)]
Arc beam: don't regenerate armour

8 years agoProperly detect the path of the current menu skin in the client
terencehill [Sun, 7 Feb 2016 18:19:34 +0000 (19:19 +0100)]
Properly detect the path of the current menu skin in the client

8 years agoAllow vampire buff to work with arc
Mario [Sat, 6 Feb 2016 20:27:49 +0000 (06:27 +1000)]
Allow vampire buff to work with arc

8 years agoApply arc beam changes from last testing session
Mario [Sat, 6 Feb 2016 19:37:31 +0000 (05:37 +1000)]
Apply arc beam changes from last testing session

8 years agoStop arc beam when game ends
Mario [Fri, 5 Feb 2016 12:22:55 +0000 (22:22 +1000)]
Stop arc beam when game ends

8 years agoMerge branch 'master' into Mario/balance_v2
Mario [Fri, 5 Feb 2016 11:41:35 +0000 (21:41 +1000)]
Merge branch 'master' into Mario/balance_v2

8 years agoEnable team-coloured Arc beam by default
Mario [Thu, 4 Feb 2016 16:20:10 +0000 (02:20 +1000)]
Enable team-coloured Arc beam by default

8 years agoIncrease Arc ammo consumption per second to 6 (from 4)
Mario [Thu, 4 Feb 2016 16:14:44 +0000 (02:14 +1000)]
Increase Arc ammo consumption per second to 6 (from 4)

8 years agoFix the addition of time to pmove_waterjumptime (doesn't fix water jumping, yet)
Mario [Thu, 4 Feb 2016 09:58:51 +0000 (19:58 +1000)]
Fix the addition of time to pmove_waterjumptime (doesn't fix water jumping, yet)

8 years agoDon't set wasFlying on the client, waste of CPU
Mario [Thu, 4 Feb 2016 07:40:51 +0000 (17:40 +1000)]
Don't set wasFlying on the client, waste of CPU

8 years agoDon't show any message for suicides in CTS
Mario [Thu, 4 Feb 2016 07:07:54 +0000 (17:07 +1000)]
Don't show any message for suicides in CTS

8 years agoAdd an option to allow re-fire right after releasing the button, rather than waiting...
Mario [Wed, 3 Feb 2016 23:53:02 +0000 (09:53 +1000)]
Add an option to allow re-fire right after releasing the button, rather than waiting for the cooldown

8 years agoAdd an option to colour Arc beams by team
Mario [Wed, 3 Feb 2016 05:27:48 +0000 (15:27 +1000)]
Add an option to colour Arc beams by team

8 years agoFix Arc slow weapon switching
Mario [Wed, 3 Feb 2016 05:26:01 +0000 (15:26 +1000)]
Fix Arc slow weapon switching

8 years agoSome more adjustments to balance
Mario [Wed, 3 Feb 2016 00:40:44 +0000 (10:40 +1000)]
Some more adjustments to balance

8 years agoAdd a new attack mode to Arc (disabled by default)
Mario [Tue, 2 Feb 2016 23:07:26 +0000 (09:07 +1000)]
Add a new attack mode to Arc (disabled by default)

8 years agoMake fuel regenerator a proper powerup so that it passes checks for it.instanceOfPowe... 280/head
terencehill [Tue, 2 Feb 2016 21:47:47 +0000 (22:47 +0100)]
Make fuel regenerator a proper powerup so that it passes checks for it.instanceOfPowerup (fixes a few minor bugs)

8 years agoFix cvar descriptions
terencehill [Tue, 2 Feb 2016 12:47:12 +0000 (13:47 +0100)]
Fix cvar descriptions

8 years agocl_followmodel_highpass1 --> cl_followmodel_velocity_lowpass
terencehill [Tue, 2 Feb 2016 12:45:13 +0000 (13:45 +0100)]
cl_followmodel_highpass1 --> cl_followmodel_velocity_lowpass

8 years agoFix weaponmodel effects passing through warpzones
terencehill [Mon, 1 Feb 2016 19:24:34 +0000 (20:24 +0100)]
Fix weaponmodel effects passing through warpzones

8 years agocl_followmodel effect: as first step apply a lowpass filter to view.velocity: since...
terencehill [Mon, 1 Feb 2016 18:32:10 +0000 (19:32 +0100)]
cl_followmodel effect: as first step apply a lowpass filter to view.velocity: since this value is interpolated it makes the effect really smooth even with low response time (no more very small and constant weapon flickering due to view_origin not being interpolated)

8 years agoMerge branch 'master' into terencehill/weaponmodel_effects_2
terencehill [Sun, 31 Jan 2016 11:21:28 +0000 (12:21 +0100)]
Merge branch 'master' into terencehill/weaponmodel_effects_2

8 years agoMerge branch 'terencehill/countdown_notification' into 'master'
Mario [Sat, 30 Jan 2016 12:34:06 +0000 (12:34 +0000)]
Merge branch 'terencehill/countdown_notification' into 'master'

Countdown notification fix

Line up countdown notification in the infomessages panel and display it when playing too

See merge request !276

8 years agoRemove pointless checks for intermission in the infomessages panel, this panel is... 276/head
terencehill [Sat, 30 Jan 2016 10:29:20 +0000 (11:29 +0100)]
Remove pointless checks for intermission in the infomessages panel, this panel is not drawn during the intermission

8 years agoKill countdown (centerprint) to game start if the game ended in the meantime
terencehill [Sat, 30 Jan 2016 10:11:25 +0000 (11:11 +0100)]
Kill countdown (centerprint) to game start if the game ended in the meantime

8 years agoDisplay game start countdown in the infomessages panel when playing too
terencehill [Wed, 27 Jan 2016 18:36:31 +0000 (19:36 +0100)]
Display game start countdown in the infomessages panel when playing too

8 years agoLine up countdown notification in the infomessages panel (shown only when spectating)
terencehill [Wed, 27 Jan 2016 18:08:30 +0000 (19:08 +0100)]
Line up countdown notification in the infomessages panel (shown only when spectating)

8 years agoMerge branch 'terencehill/g_spawnshield_blockdamage' into 'master'
Mario [Sat, 30 Jan 2016 00:21:02 +0000 (00:21 +0000)]
Merge branch 'terencehill/g_spawnshield_blockdamage' into 'master'

g_spawnshield_blockdamage

Add g_spawnshield_blockdamage cvar: "how much spawn shield protects you from damage (1 = full protection)"

See merge request !275

8 years agoAdd g_spawnshield_blockdamage cvar: "how much spawn shield protects you from damage... 275/head
terencehill [Thu, 21 Jan 2016 23:49:46 +0000 (00:49 +0100)]
Add g_spawnshield_blockdamage cvar: "how much spawn shield protects you from damage (1 = full protection)"

8 years agoReluctantly update hash
Mario [Sat, 30 Jan 2016 00:12:06 +0000 (10:12 +1000)]
Reluctantly update hash

8 years agoUndo an optimization (fixes spammy landing sounds)
Mario [Sat, 30 Jan 2016 00:01:17 +0000 (10:01 +1000)]
Undo an optimization (fixes spammy landing sounds)

8 years agoDoesn't matter if flag lands in bot clip, players can reach it (possible fix for...
Mario [Fri, 29 Jan 2016 23:55:35 +0000 (09:55 +1000)]
Doesn't matter if flag lands in bot clip, players can reach it (possible fix for stuck flags on Quake 3 maps)

8 years agoMerge branch 'terencehill/menu_applybutton_improvements' into 'master'
Mario [Thu, 28 Jan 2016 20:18:55 +0000 (20:18 +0000)]
Merge branch 'terencehill/menu_applybutton_improvements' into 'master'

Menu: Apply button improvements

Keep Apply buttons disabled, enable them as soon as user changes some setting that needs to be applied. This code change is also useful to prevent coders from moving menu items from a window to another one without moving the relative command of the Apply button

See merge request !265