]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2011-04-03 Mircea KitsuneHLAC damage effect, same as laser
2011-04-03 Mircea KitsuneFaster light fading on all effects
2011-04-03 Mircea KitsuneHalf particle lifetime on all effects.
2011-04-03 Mircea KitsuneCrylink effects, with some changes to Electro ones...
2011-04-03 Mircea KitsuneElectro effect
2011-04-03 Mircea KitsuneMinelayer damage effect. Currently the same as mortar...
2011-04-03 Mircea KitsuneDo the last change properly, and also hide our own...
2011-04-03 Mircea KitsuneNetwork over one more byte, specifying if the damaged...
2011-04-02 Mircea KitsuneAlso make a client side cvar switch
2011-04-02 Mircea KitsuneSkip the effect if the lifetime or tick cvars are disabled.
2011-04-02 Mircea KitsuneGrenadeLauncher effect (fire)
2011-04-02 Mircea KitsuneUzi effects, as well as tweaks to the shotgun ones.
2011-04-02 Mircea KitsuneIf the repeater is being updated, increase its lifetime...
2011-04-02 Mircea KitsuneDo as said in the last commit, and update the effect...
2011-04-02 Mircea KitsuneTurn the repeater entity into a field entity. This...
2011-04-02 Mircea KitsuneBase the lifetime of a damage effect on the damage...
2011-04-02 Mircea KitsuneShotgun damage effect (bleeding). With blood colors...
2011-04-02 Mircea KitsuneAlso remove my testing print. It's not needed any more.
2011-04-02 Mircea KitsuneProperly fix the species effectnum
2011-04-02 Mircea KitsuneFix per-species effectnum
2011-04-02 Mircea KitsuneIf the weapon is a bullet weapon (shotgun uzi or sniper...
2011-04-02 Mircea KitsuneMore work on the laser damage effect
2011-04-02 Mircea Kitsune0.05 even. I defy teh lag!
2011-04-02 Mircea KitsuneDefault the tick rate to 0.1. I don't believe this...
2011-04-02 Mircea KitsuneBetter laser particles
2011-04-02 Mircea KitsuneFirst code that causes damage particles to show! Functi...
2011-04-02 Mircea KitsuneAdd the first type of damage effect to effectinfo.txt...
2011-04-02 Mircea KitsuneSkip the effect if the damage was not caused by a weapon
2011-04-02 Mircea KitsuneMake the effect dependent on both sv_gentle and cl_gentle
2011-04-02 Mircea KitsuneAdd more info to the debug tester
2011-04-02 Mircea KitsuneDecrease effect tick to 0.2 seconds. I think this shoul...
2011-04-02 Mircea KitsuneCorrect cvar names in the cfg
2011-04-02 Mircea KitsuneRename the effect from WeaponDamage to DamageEffect...
2011-04-02 Mircea KitsuneCvar the server part of the effect
2011-04-02 Mircea KitsuneReturn if a damage effect is already active for that...
2011-04-02 Mircea KitsuneMake the repeater actually repeat properly
2011-04-02 Mircea KitsuneThe \n... it always gets forgotten
2011-04-02 Mircea KitsunePut a little test in place client-side. No actual parti...
2011-04-02 Mircea KitsuneOnly send the effect if the target is a player or dead...
2011-04-02 Mircea KitsuneFirst actual usage of the new code. Damage() will activ...
2011-04-02 Mircea KitsuneAttempt (once again) to implement constant player damag...
2011-04-01 Rudolf Polzerput the watermark in an ifdef
2011-04-01 Rudolf Polzersupport # comments in player stats
2011-04-01 Rudolf Polzersend a "R" line in the player stats POST that is the...
2011-04-01 Rudolf Polzerin adminmsg: entnumber 0 means "all clients"
2011-04-01 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-04-01 Rudolf Polzernew command: sv_cmd adminmsg <clientno> "string" <infob...
2011-03-31 Rudolf Polzerimprove team spawn logic
2011-03-31 Rudolf PolzerMerge remote branch 'origin/mirceakitsune/cvared_gib_he...
2011-03-31 Rudolf PolzerMerge remote branch 'origin/mand1nga/i18n-ES'
2011-03-31 Rudolf PolzerMerge remote branch 'origin/sev/hudlayout'
2011-03-30 sevSmaller powerups panel
2011-03-30 sevMerge branch 'sev/hudlayout' of ssh://git.xonotic.org...
2011-03-30 sevMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2011-03-30 Rudolf PolzerMerge remote-tracking branch 'origin/samual/fixes_for_l...
2011-03-30 sevMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2011-03-30 SamualReplace the old default hud, and add some updated/bette...
2011-03-30 SamualMerge remote branch 'origin/master' into sev/hudlayout
2011-03-30 SamualMerge remote branch 'origin/master' into samual/fixes_f...
2011-03-29 Rudolf PolzerFINALLY fix the "warpzonelib" error a proper way
2011-03-28 Rudolf PolzerMerge remote-tracking branch 'origin/samual/change_defa...
2011-03-28 Rudolf Polzerrebalance this to actually make some difference
2011-03-28 Rudolf Polzerfix slow push :P
2011-03-28 Rudolf PolzerFix some bugs in here
2011-03-28 Rudolf Polzernew toy: autocvar_g_damagepush_speedfactor - ENJOY
2011-03-27 Rudolf Polzermove the minstanex_ammo hack out of WR_THINK, as now...
2011-03-27 terencehillFix minstagib where isn't possible to shoot when you...
2011-03-25 Rudolf Polzersome unused vars be gone
2011-03-25 mand1ngaMinor changes
2011-03-25 mand1ngaLots of fixes and polishing!
2011-03-25 Rodrigo Mouton... Initial version of Spanish translation
2011-03-24 SamualMerge remote branch 'origin/master' into samual/change_...
2011-03-24 sevNew panel border color for single player: light blue...
2011-03-23 Mircea KitsuneBetter names
2011-03-23 Mircea KitsuneFix HUD blood splash being drawn at incorrect position...
2011-03-23 sevAdded HUD layout for the Luminos skin: hud_luminos_smal...
2011-03-23 Rudolf Polzeruse crylink_impact again (which is a copy of crylink_im...
2011-03-23 Rudolf PolzerMerge branch 'master' into samual/change_default_balance
2011-03-23 Rudolf Polzervisual fix for crylink impact
2011-03-23 Rudolf PolzerMerge remote branch 'origin/terencehill/misc_bugfixes'
2011-03-23 SamualMerge branch 'samual/change_default_balance' of ssh...
2011-03-22 SamualSwap the file names back and add support for old seeker...
2011-03-22 Rudolf Polzeradd key binds for balance testing (F7 = balanceSamual...
2011-03-22 terencehillCheck for negative values returned by search_begin...
2011-03-22 SamualDisable protection for minelayer proximity until furthe...
2011-03-22 SamualLots of tweaks to the balance which were stashed away...
2011-03-21 SamualMerge branch 'samual/crylink_updates' into samual/chang...
2011-03-21 SamualMerge branch 'samual/seeker_updates' into samual/change...
2011-03-21 SamualSwap the configs and create one for FruitieX's old...
2011-03-21 SamualChange the effect from crylink_impact to crylink_impact...
2011-03-21 SamualNew effect (slightly) for tag rockets
2011-03-21 SamualMerge remote branch 'origin/master' into samual/seeker_...
2011-03-21 SamualLets just add some placeholder sprites.... they're...
2011-03-21 SamualChange the effect slightly for the seeker, and swap...
2011-03-20 Mircea KitsuneCvar the amount of health dead bodies must take in...
2011-03-20 terencehillRemove wrong unlimited ammo check in Hook attack code...
2011-03-20 terencehillFix issues when shooting if you have unlimited ammo...
2011-03-20 terencehillFix impossibility to reload current weapon if you have...
2011-03-20 terencehillMerge branch 'master' into terencehill/misc_bugfixes
2011-03-20 terencehillAdd a quick check to exec the reticle code only when...
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